It might help if I changed this for d3d9 also :p

This commit is contained in:
Asmodean- 2014-11-15 21:40:00 +00:00
parent c72af82f73
commit 8f42b36a42
1 changed files with 1 additions and 1 deletions

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@ -930,7 +930,7 @@ void GSDevice9::InitExternalFX()
if (!ExShader_Compiled)
{
try {
CompileShader("shader.fx", "ps_main", NULL, &m_shaderfx.ps);
CompileShader("shaders/GSdx.fx", "ps_main", NULL, &m_shaderfx.ps);
}
catch (GSDXRecoverableError) {
printf("GSdx: failed to compile external post-processing shader. \n");