mirror of https://github.com/PCSX2/pcsx2.git
It might help if I changed this for d3d9 also :p
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@ -930,7 +930,7 @@ void GSDevice9::InitExternalFX()
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if (!ExShader_Compiled)
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if (!ExShader_Compiled)
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{
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{
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try {
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try {
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CompileShader("shader.fx", "ps_main", NULL, &m_shaderfx.ps);
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CompileShader("shaders/GSdx.fx", "ps_main", NULL, &m_shaderfx.ps);
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}
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}
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catch (GSDXRecoverableError) {
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catch (GSDXRecoverableError) {
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printf("GSdx: failed to compile external post-processing shader. \n");
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printf("GSdx: failed to compile external post-processing shader. \n");
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