mirror of https://github.com/PCSX2/pcsx2.git
Revert a cdvd timing change from playground. Fixes some games that depend on longer seek times.
Also removed one more console log from release builds. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@592 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -108,7 +108,9 @@ enum CDVD_MODE_TYPE
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// if a seek is within this many blocks, read instead of seek.
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// if a seek is within this many blocks, read instead of seek.
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// I picked 9 as an arbitrary value. Not sure what the real PS2 uses.
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// I picked 9 as an arbitrary value. Not sure what the real PS2 uses.
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static const int Cdvd_Contigious_Seek = 9;
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static const int Cdvd_Contigious_Seek = 9;
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static const uint Cdvd_Avg_SeekCycles = (PSXCLK*40) / 1000; // average number of cycles per seek (40ms)
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//Note: This timing causes many games to load very slow, but it likely not the real problem.
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//Games breaking with it set to PSXCLK*40 : "wrath unleashed" and "Shijou Saikyou no Deshi Kenichi".
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static const uint Cdvd_Avg_SeekCycles = (PSXCLK*95) / 1000; // average number of cycles per seek (95ms)
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@ -1526,7 +1526,7 @@ void badespfn() {
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void __fastcall dyna_block_discard(u32 start,u32 sz)
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void __fastcall dyna_block_discard(u32 start,u32 sz)
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{
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{
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Console::WriteLn("dyna_block_discard %08X , count %d", params start,sz);
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DevCon::WriteLn("dyna_block_discard %08X , count %d", params start,sz);
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Cpu->Clear(start,sz);
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Cpu->Clear(start,sz);
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}
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}
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