mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Combine strips from same pixels, slight different sub pixel
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0dfc35ee5f
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8d6c5ea406
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@ -1900,7 +1900,8 @@ void GSRendererHW::Draw()
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}
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m_process_texture = PRIM->TME && !(PRIM->ABE && m_context->ALPHA.IsBlack() && !m_cached_ctx.TEX0.TCC);
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const bool not_writing_to_all = (!PrimitiveCoversWithoutGaps() || AreAnyPixelsDiscarded() || !all_depth_tests_pass);
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const bool no_gaps = PrimitiveCoversWithoutGaps();
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const bool not_writing_to_all = (!no_gaps || AreAnyPixelsDiscarded() || !all_depth_tests_pass);
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bool preserve_depth =
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not_writing_to_all || (!no_ds && (!all_depth_tests_pass || !m_cached_ctx.DepthWrite() || m_cached_ctx.TEST.ATE));
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@ -2036,6 +2037,7 @@ void GSRendererHW::Draw()
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if (height_invalid && m_cached_ctx.FRAME.FBW <= 1 &&
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TryToResolveSinglePageFramebuffer(m_cached_ctx.FRAME, true))
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{
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const GSVector2i fb_size = PCRTCDisplays.GetFramebufferSize(-1);
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const GSVector2i& pgs = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs;
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ReplaceVerticesWithSprite(
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GetDrawRectForPages(m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, (m_r.w + (pgs.y - 1)) / pgs.y),
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@ -2559,6 +2561,42 @@ void GSRendererHW::Draw()
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const bool can_update_size = !is_possible_mem_clear && !m_texture_shuffle && !m_channel_shuffle;
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if (!m_texture_shuffle && !m_channel_shuffle)
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{
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// Try to turn blits in to single sprites, saves upscaling problems when striped clears/blits.
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if (m_vt.m_primclass == GS_SPRITE_CLASS && no_gaps && m_index.tail > 2 && (!PRIM->TME || TextureCoversWithoutGapsNotEqual()) && m_vt.m_eq.rgba == 0xFFFF)
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{
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// Full final framebuffer only.
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const GSVector2i fb_size = PCRTCDisplays.GetFramebufferSize(-1);
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if (std::abs(fb_size.x - m_r.width()) <= 1 && std::abs(fb_size.y - m_r.height()) <= 1)
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{
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GSVertex* v = m_vertex.buff;
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v[0].XYZ.Z = v[1].XYZ.Z;
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v[0].RGBAQ = v[1].RGBAQ;
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v[0].FOG = v[1].FOG;
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m_vt.m_eq.rgba = 0xFFFF;
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m_vt.m_eq.z = true;
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m_vt.m_eq.f = true;
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v[1].XYZ.X = v[m_index.tail - 1].XYZ.X;
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v[1].XYZ.Y = v[m_index.tail - 1].XYZ.Y;
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if (PRIM->FST)
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{
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v[1].U = v[m_index.tail - 1].U;
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v[1].V = v[m_index.tail - 1].V;
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}
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else
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{
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v[1].ST.S = v[m_index.tail - 1].ST.S;
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v[1].ST.T = v[m_index.tail - 1].ST.T;
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v[1].RGBAQ.Q = v[m_index.tail - 1].RGBAQ.Q;
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}
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m_vertex.head = m_vertex.tail = m_vertex.next = 2;
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m_index.tail = 2;
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}
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}
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if (rt && (!is_possible_mem_clear || rt->m_TEX0.PSM != FRAME_TEX0.PSM))
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{
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if (rt->m_TEX0.TBW != FRAME_TEX0.TBW && !m_cached_ctx.ZBUF.ZMSK && (m_cached_ctx.FRAME.FBMSK & 0xFF000000))
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@ -2610,11 +2648,11 @@ void GSRendererHW::Draw()
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GSVector2i new_size = t_size;
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// We need to adjust the size if it's a texture shuffle as we could end up making the RT twice the size.
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if (rt && m_texture_shuffle && m_split_texture_shuffle_pages == 0)
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if (src && m_texture_shuffle && m_split_texture_shuffle_pages == 0)
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{
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if ((new_size.x > rt->m_valid.z && m_vt.m_max.p.x == new_size.x) || (new_size.y > rt->m_valid.w && m_vt.m_max.p.y == new_size.y))
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if ((new_size.x > src->m_valid_rect.z && m_vt.m_max.p.x == new_size.x) || (new_size.y > src->m_valid_rect.w && m_vt.m_max.p.y == new_size.y))
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{
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if (new_size.y <= rt->m_valid.w && (rt->m_TEX0.TBW != m_cached_ctx.FRAME.FBW))
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if (new_size.y <= src->m_valid_rect.w && (rt->m_TEX0.TBW != m_cached_ctx.FRAME.FBW))
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new_size.x /= 2;
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else
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new_size.y /= 2;
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@ -6228,24 +6266,22 @@ bool GSRendererHW::PrimitiveCoversWithoutGaps()
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// Check that the height matches. Xenosaga 3 draws a letterbox around
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// the FMV with a sprite at the top and bottom of the framebuffer.
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const GSVertex* v = &m_vertex.buff[0];
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const u32 first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
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const u32 first_dpX = v[1].XYZ.X - v[0].XYZ.X;
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const int first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
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const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
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// Horizontal Match.
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if ((first_dpX >> 4) == m_r.z)
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{
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// Borrowed from MergeSprite() modified to calculate heights.
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u32 last_pY = v[1].XYZ.Y;
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for (u32 i = 2; i < m_vertex.next; i += 2)
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{
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const u32 dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
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if (dpY != first_dpY || v[i].XYZ.Y != last_pY)
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const int last_pY = v[i - 1].XYZ.Y;
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const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
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if (std::abs(dpY - first_dpY) >= 16 || std::abs(static_cast<int>(v[i].XYZ.Y) - last_pY) >= 16)
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{
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m_primitive_covers_without_gaps = false;
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return false;
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}
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last_pY = v[i + 1].XYZ.Y;
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}
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m_primitive_covers_without_gaps = true;
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@ -6256,14 +6292,19 @@ bool GSRendererHW::PrimitiveCoversWithoutGaps()
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if ((first_dpY >> 4) == m_r.w)
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{
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// Borrowed from MergeSprite().
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u32 last_pX = v[1].XYZ.X;
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const int offset_X = m_context->XYOFFSET.OFX;
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for (u32 i = 2; i < m_vertex.next; i += 2)
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{
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if (v[i].XYZ.X < v[i-2].XYZ.X)
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const int last_pX = v[i - 1].XYZ.X;
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const int this_start_X = v[i].XYZ.X;
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const int last_start_X = v[i - 2].XYZ.X;
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const int dpX = v[i + 1].XYZ.X - v[i].XYZ.X;
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if (this_start_X < last_start_X)
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{
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const u32 dpX = v[i + 1].XYZ.X - v[i].XYZ.X;
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const u32 prev_X = v[i - 2].XYZ.X - m_context->XYOFFSET.OFX;
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if (dpX != prev_X || v[i].XYZ.X != m_context->XYOFFSET.OFX)
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const int prev_X = last_start_X - offset_X;
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if (std::abs(dpX - prev_X) >= 16 || std::abs(this_start_X - offset_X) >= 16)
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{
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m_primitive_covers_without_gaps = false;
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return false;
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@ -6271,15 +6312,12 @@ bool GSRendererHW::PrimitiveCoversWithoutGaps()
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}
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else
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{
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const u32 dpX = v[i + 1].XYZ.X - v[i].XYZ.X;
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if (dpX != first_dpX || v[i].XYZ.X != last_pX)
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if (std::abs(dpX - first_dpX) >= 16 || std::abs(this_start_X - last_pX) >= 16)
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{
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m_primitive_covers_without_gaps = false;
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return false;
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}
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}
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last_pX = v[i + 1].XYZ.X;
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}
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m_primitive_covers_without_gaps = true;
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@ -6290,6 +6328,79 @@ bool GSRendererHW::PrimitiveCoversWithoutGaps()
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return false;
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}
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// Like PrimitiveCoversWithoutGaps but with texture coordinates.
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bool GSRendererHW::TextureCoversWithoutGapsNotEqual()
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{
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if (m_vt.m_primclass != GS_SPRITE_CLASS)
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{
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return false;
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}
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// Simple case: one sprite.
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if (m_index.tail == 2)
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{
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return true;
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}
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const GSVertex* v = &m_vertex.buff[0];
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const int first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
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const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
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const int first_dtV = v[1].V - v[0].V;
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const int first_dtU = v[1].U - v[0].U;
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// Horizontal Match.
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if ((first_dpX >> 4) == m_r.z)
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{
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// Borrowed from MergeSprite() modified to calculate heights.
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for (u32 i = 2; i < m_vertex.next; i += 2)
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{
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const int last_tV = v[i - 1].V;
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const int dtV = v[i + 1].V - v[i].V;
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const u32 last_tV_diff = std::abs(static_cast<int>(v[i].XYZ.Y) - last_tV);
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if (std::abs(dtV - first_dtV) >= 16 || last_tV_diff >= 16 || last_tV_diff == 0)
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{
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return false;
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}
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}
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return true;
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}
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// Vertical Match.
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if ((first_dpY >> 4) == m_r.w)
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{
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// Borrowed from MergeSprite().
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for (u32 i = 2; i < m_vertex.next; i += 2)
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{
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const int last_tU = v[i - 1].U;
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const int this_start_U = v[i].U;
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const int last_start_U = v[i - 2].U;
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const int dtU = v[i + 1].U - v[i].U;
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if (this_start_U < last_start_U)
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{
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if (std::abs(dtU - last_start_U) >= 16 || std::abs(this_start_U) >= 16)
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{;
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return false;
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}
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}
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else
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{
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const u32 last_tU_diff = std::abs(this_start_U - last_tU);
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if (std::abs(dtU - first_dtU) >= 16 || last_tU_diff >= 16 || last_tU_diff == 0)
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{
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool GSRendererHW::IsConstantDirectWriteMemClear()
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{
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const bool direct_draw = (m_vt.m_primclass == GS_SPRITE_CLASS) || (((m_index.tail % 6) == 0 && TrianglesAreQuads()) && m_vt.m_primclass == GS_TRIANGLE_CLASS);
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@ -68,6 +68,7 @@ private:
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bool IsDiscardingDstRGB();
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bool IsDiscardingDstAlpha() const;
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bool PrimitiveCoversWithoutGaps();
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bool TextureCoversWithoutGapsNotEqual();
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enum class CLUTDrawTestResult
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{
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