mirror of https://github.com/PCSX2/pcsx2.git
Revert "gsdx state: TEX0 write behavior might depends on the context"
This reverts commit b34243fa7b
.
Unfortunately we have a regression on GT4. I'm doomed
This commit is contained in:
parent
90ad9cf668
commit
8d4fadb3c8
|
@ -821,8 +821,7 @@ void GSState::GIFRegHandlerXYZ2(const GIFReg* RESTRICT r)
|
|||
|
||||
template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
|
||||
{
|
||||
// Mask invalid bit before any comparison
|
||||
TEX0.CPSM &= 0xa; // 1010b
|
||||
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
|
||||
|
||||
// Handle invalid PSM here
|
||||
switch (TEX0.PSM) {
|
||||
|
@ -848,20 +847,6 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
|
|||
break;
|
||||
}
|
||||
|
||||
if (PRIM->CTXT != i) {
|
||||
// Context isn't current. Only update the register value.
|
||||
// Handling (real write of the clut buffer) will be done when ctxt will be switched
|
||||
if((TEX0.u32[0] ^ m_env.CTXT[i].TEX0.u32[0]) & 0x3ffffff) // TBP0 TBW PSM
|
||||
{
|
||||
m_env.CTXT[i].offset.tex = m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
|
||||
}
|
||||
|
||||
m_env.CTXT[i].TEX0 = (GSVector4i)TEX0;
|
||||
return;
|
||||
}
|
||||
|
||||
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
|
||||
|
||||
bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
|
||||
|
||||
// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
|
||||
|
@ -873,6 +858,7 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
|
|||
Flush();
|
||||
}
|
||||
|
||||
TEX0.CPSM &= 0xa; // 1010b
|
||||
|
||||
if((TEX0.u32[0] ^ m_env.CTXT[i].TEX0.u32[0]) & 0x3ffffff) // TBP0 TBW PSM
|
||||
{
|
||||
|
@ -2446,21 +2432,9 @@ void GSState::SetGameCRC(uint32 crc, int options)
|
|||
|
||||
void GSState::UpdateContext()
|
||||
{
|
||||
bool context_switch = (m_context != &m_env.CTXT[PRIM->CTXT]);
|
||||
|
||||
m_context = &m_env.CTXT[PRIM->CTXT];
|
||||
|
||||
UpdateScissor();
|
||||
|
||||
if (context_switch) {
|
||||
// Harley davidson sets TEX0 register before the context. Re-apply it now
|
||||
// so clut is properly loaded
|
||||
if (m_context == &m_env.CTXT[1]) {
|
||||
ApplyTEX0<1>(m_env.CTXT[PRIM->CTXT].TEX0);
|
||||
} else {
|
||||
ApplyTEX0<0>(m_env.CTXT[PRIM->CTXT].TEX0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GSState::UpdateScissor()
|
||||
|
|
Loading…
Reference in New Issue