From 8ccd4426473034abad83d420f7044aa7e91c99c8 Mon Sep 17 00:00:00 2001
From: kamfretoz <14798312+kamfretoz@users.noreply.github.com>
Date: Tue, 26 Sep 2023 11:16:25 +0700
Subject: [PATCH] Qt: Update Base Translation
---
pcsx2-qt/Translations/pcsx2-qt_en.ts | 1679 +++++++++++++-------------
1 file changed, 842 insertions(+), 837 deletions(-)
diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 8209c3ef29..544b5a5895 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -3961,4191 +3961,4191 @@ Enter function name
FullscreenUI
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+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
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+ Use Global Setting
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+ Automatic binding failed, no devices are available.
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+ Game title copied to clipboard.
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+ Game serial copied to clipboard.
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+ Game CRC copied to clipboard.
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+ Game type copied to clipboard.
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+ Game region copied to clipboard.
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+ Game compatibility copied to clipboard.
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+ Game path copied to clipboard.
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+ Per-game controller configuration initialized with global settings.
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+ Controller settings reset to default.
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+ No input profiles available.
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+ Create New...
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+ Enter the name of the input profile you wish to create.
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+ Are you sure you want to restore the default settings? Any preferences will be lost.
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+ Settings reset to defaults.
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+ Quick Save Slot
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+ No save present in this slot.
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+ No save states found.
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+ Failed to delete save state.
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+ Failed to copy text to clipboard.
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+ This game has no achievements.
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+ This game has no leaderboards.
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+ Reset System
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+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
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+ Launch a game from images scanned from your game directories.
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+ Launch a game by selecting a file/disc image.
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+ Start the console without any disc inserted.
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+ Start a game from a disc in your PC's DVD drive.
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+ Change settings for the emulator.
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+ Exits the program.
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+ No Binding
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+ Setting %s binding %s.
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+ Push a controller button or axis now.
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+ Timing out in %.0f seconds...
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+ Unknown
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+ OK
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+ Select Device
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+ Details
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+ Options
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+ Copies the current global settings to this game.
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+ Clears all settings set for this game.
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+ Behaviour
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+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
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+ Shows the game you are currently playing as part of your profile on Discord.
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+ Pauses the emulator when a game is started.
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+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
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+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
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+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
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+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
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+ Uses a light coloured theme instead of the default dark theme.
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+ Game Display
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+ Switches between full screen and windowed when the window is double-clicked.
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+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
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+ Determines how large the on-screen messages and monitor are.
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
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+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
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+ Shows the CPU usage based on threads in the top-right corner of the display.
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+ Shows the host's GPU usage in the top-right corner of the display.
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+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
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+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.
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+ Shows the current configuration in the bottom-right corner of the display.
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+ Shows the current controller state of the system in the bottom-left corner of the display.
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+ Shows a visual history of frame times in the upper-left corner of the display.
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+ Displays warnings when settings are enabled which may break games.
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+ Resets configuration to defaults (excluding controller settings).
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+ Changes the BIOS image used to start future sessions.
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+ Automatic
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+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
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+ Automatically switches to fullscreen mode when a game is started.
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+ On-Screen Display
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+ Shows the resolution of the game in the top-right corner of the display.
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+ BIOS Configuration
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+ BIOS Selection
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+ Options and Patches
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+ Skips the intro screen, and bypasses region checks.
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+ Speed Control
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+ Normal Speed
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+ Sets the speed when running without fast forwarding.
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+ Fast Forward Speed
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+ Sets the speed when using the fast forward hotkey.
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+ Slow Motion Speed
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+ Sets the speed when using the slow motion hotkey.
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+ Enable Speed Limiter
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+ When disabled, the game will run as fast as possible.
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+ System Settings
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+ EE Cycle Rate
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+ Underclocks or overclocks the emulated Emotion Engine CPU.
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+ EE Cycle Skipping
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+ Affinity Control Mode
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+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
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+ Enable MTVU (Multi-Threaded VU1)
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+ Enable Instant VU1
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+ Enable Cheats
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+ Enables loading cheats from pnach files.
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+ Enable Host Filesystem
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+ Enables access to files from the host: namespace in the virtual machine.
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+ Enable Fast CDVD
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+ Fast disc access, less loading times. Not recommended.
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+ Frame Pacing/Latency Control
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+ Maximum Frame Latency
-
+ Sets the number of frames which can be queued.
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+ Optimal Frame Pacing
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+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
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+ Speeds up emulation so that the guest refresh rate matches the host.
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+ Renderer
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+ Selects the API used to render the emulated GS.
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+ Sync To Host Refresh (VSync)
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+ Synchronizes frame presentation with host refresh.
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+ Display
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+ Aspect Ratio
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+ Selects the aspect ratio to display the game content at.
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+ FMV Aspect Ratio
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+ Selects the aspect ratio for display when a FMV is detected as playing.
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+ Deinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
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+ Screenshot Size
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+ Determines the resolution at which screenshots will be saved.
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+ Screenshot Format
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+ Selects the format which will be used to save screenshots.
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+ Screenshot Quality
-
+ Selects the quality at which screenshots will be compressed.
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+ Vertical Stretch
-
+ Increases or decreases the virtual picture size vertically.
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+ Crop
-
+ Crops the image, while respecting aspect ratio.
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+ Enable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.
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+ Enable No-Interlacing Patches
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+ Enables loading no-interlacing patches from pnach files.
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+ Bilinear Upscaling
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+ Smooths out the image when upscaling the console to the screen.
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+ Integer Upscaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Screen Offsets
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+ Enables PCRTC Offsets which position the screen as the game requests.
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+ Show Overscan
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
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+ Anti-Blur
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Rendering
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+ Internal Resolution
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+ Multiplies the render resolution by the specified factor (upscaling).
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+ Mipmapping
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+ Determines how mipmaps are used when rendering textures.
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+ Bilinear Filtering
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+ Selects where bilinear filtering is utilized when rendering textures.
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+ Trilinear Filtering
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+ Selects where trilinear filtering is utilized when rendering textures.
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+ Anisotropic Filtering
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+ Dithering
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+ Selects the type of dithering applies when the game requests it.
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+ Blending Accuracy
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+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
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+ Texture Preloading
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+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
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+ Software Rendering Threads
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+ Number of threads to use in addition to the main GS thread for rasterization.
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+ Auto Flush (Software)
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+ Force a primitive flush when a framebuffer is also an input texture.
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+ Edge AA (AA1)
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+ Enables emulation of the GS's edge anti-aliasing (AA1).
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+ Enables emulation of the GS's texture mipmapping.
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+ Hardware Fixes
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+ Manual Hardware Fixes
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+ Disables automatic hardware fixes, allowing you to set fixes manually.
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+ CPU Sprite Render Size
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+ Uses software renderer to draw texture decompression-like sprites.
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+ CPU Sprite Render Level
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+ Determines filter level for CPU sprite render.
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+ Software CLUT Render
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+ Uses software renderer to draw texture CLUT points/sprites.
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+ Skip Draw Start
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+ Object range to skip drawing.
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+ Skip Draw End
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+ Auto Flush (Hardware)
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+ CPU Framebuffer Conversion
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+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
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+ Disable Safe Features
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+ This option disables multiple safe features.
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+ This option disables game-specific render fixes.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Disable Partial Invalidation
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+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
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+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Read Targets When Closing
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+ Flushes all targets in the texture cache back to local memory when shutting down.
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+ Estimate Texture Region
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ GPU Palette Conversion
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+ Upscaling Fixes
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+ Adjusts vertices relative to upscaling.
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+ Round Sprite
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+ Adjusts sprite coordinates.
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+ Bilinear Upscale
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
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+ Adjusts target texture offsets.
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+ Align Sprite
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+ Fixes issues with upscaling (vertical lines) in some games.
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+ Merge Sprite
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+ Replaces multiple post-processing sprites with a larger single sprite.
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+ Wild Arms Hack
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
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+ Unscaled Palette Texture Draws
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+ Can fix some broken effects which rely on pixel perfect precision.
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+ Texture Replacement
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+ Load Textures
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+ Loads replacement textures where available and user-provided.
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+ Asynchronous Texture Loading
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Precache Replacements
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Replacements Directory
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+ Folders
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+ Texture Dumping
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+ Dump Textures
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+ Dump Mipmaps
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+ Includes mipmaps when dumping textures.
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+ Dump FMV Textures
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+ Allows texture dumping when FMVs are active. You should not enable this.
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+ Post-Processing
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+ FXAA
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+ Enables FXAA post-processing shader.
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+ Contrast Adaptive Sharpening
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+ Enables FidelityFX Contrast Adaptive Sharpening.
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+ CAS Sharpness
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+ Determines the intensity the sharpening effect in CAS post-processing.
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+ Filters
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+ Shade Boost
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+ Enables brightness/contrast/saturation adjustment.
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+ Shade Boost Brightness
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+ Adjusts brightness. 50 is normal.
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+ Shade Boost Contrast
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+ Adjusts contrast. 50 is normal.
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+ Shade Boost Saturation
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+ Adjusts saturation. 50 is normal.
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+ TV Shaders
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+ Advanced
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+ Skip Presenting Duplicate Frames
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+ Disable Threaded Presentation
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+ Hardware Download Mode
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+ Changes synchronization behavior for GS downloads.
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+ Allow Exclusive Fullscreen
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
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+ Override Texture Barriers
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+ Forces texture barrier functionality to the specified value.
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+ GS Dump Compression
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+ Sets the compression algorithm for GS dumps.
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+ Disable Framebuffer Fetch
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+ Prevents the usage of framebuffer fetch when supported by host GPU.
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+ Disable Dual-Source Blending
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+ Prevents the usage of dual-source blending when supported by host GPU.
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+ Disable Shader Cache
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+ Prevents the loading and saving of shaders/pipelines to disk.
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+ Disable Vertex Shader Expand
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+ Falls back to the CPU for expanding sprites/lines.
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+ Runtime Settings
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+ Applies a global volume modifier to all sound produced by the game.
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+ Mixing Settings
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+ Changes when SPU samples are generated relative to system emulation.
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+ Determines how the stereo output is transformed to greater speaker counts.
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+ Output Settings
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+ Determines which API is used to play back audio samples on the host.
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+ Sets the average output latency when using the cubeb backend.
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+ Timestretch Settings
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+ Affects how the timestretcher operates when not running at 100% speed.
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+ Settings and Operations
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+ Creates a new memory card file or folder.
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+ Simulates a larger memory card by filtering saves only to the current game.
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+ Automatically ejects Memory Cards when they differ after loading a state.
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+ If not set, this card will be considered unplugged.
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+ The selected memory card image will be used for this slot.
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+ Resets the card name for this slot.
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+ Create Memory Card
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+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
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+ Card Name:
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+ Configuration
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+ Uses game-specific settings for controllers for this game.
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+ Copies the global controller configuration to this game.
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+ Resets all configuration to defaults (including bindings).
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+ Replaces these settings with a previously saved input profile.
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+ Stores the current settings to an input profile.
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+ Input Sources
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+ The SDL input source supports most controllers.
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+ Provides vibration and LED control support over Bluetooth.
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+ Allow SDL to use raw access to input devices.
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+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
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+ Multitap
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+ Enables an additional three controller slots. Not supported in all games.
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+ Attempts to map the selected port to a chosen controller.
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+ No Buttons Selected
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+ Determines how much pressure is simulated when macro is active.
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+ Determines the pressure required to activate the macro.
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+ Toggle every %d frames
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+ Clears all bindings for this USB controller.
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+ Data Save Locations
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+ Show Advanced Settings
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+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
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+ Logging
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+ System Console
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+ Writes log messages to the system console (console window/standard output).
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+ File Logging
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+ Writes log messages to emulog.txt.
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+ Verbose Logging
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+ Writes dev log messages to log sinks.
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+ Log Timestamps
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+ Writes timestamps alongside log messages.
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+ EE Console
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+ Writes debug messages from the game's EE code to the console.
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+ IOP Console
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+ Writes debug messages from the game's IOP code to the console.
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+ CDVD Verbose Reads
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+ Logs disc reads from games.
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+ Emotion Engine
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+ Rounding Mode
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+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
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+ Clamping Mode
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+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
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+ Enable EE Recompiler
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+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
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+ Enable EE Cache
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+ Enables simulation of the EE's cache. Slow.
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+ Enable INTC Spin Detection
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+ Huge speedup for some games, with almost no compatibility side effects.
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+ Enable Wait Loop Detection
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+ Moderate speedup for some games, with no known side effects.
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+ Enable Fast Memory Access
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+ Uses backpatching to avoid register flushing on every memory access.
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+ Vector Units
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+ VU0 Rounding Mode
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+ VU0 Clamping Mode
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+ VU1 Rounding Mode
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+ VU1 Clamping Mode
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+ Enable VU0 Recompiler (Micro Mode)
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+ New Vector Unit recompiler with much improved compatibility. Recommended.
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+ Enable VU1 Recompiler
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+ Enable VU Flag Optimization
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+ Good speedup and high compatibility, may cause graphical errors.
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+ I/O Processor
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+ Enable IOP Recompiler
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+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
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+ Graphics
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+ Use Debug Device
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+ Settings
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+ No cheats are available for this game.
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+ Cheat Codes
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+ No patches are available for this game.
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+ Game Patches
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+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
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+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
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+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
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+ Game Fixes
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+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
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+ FPU Multiply Hack
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+ For Tales of Destiny.
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+ FPU Negative Div Hack
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+ For Gundam games.
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+ Preload TLB Hack
-
+ Needed for some games with complex FMV rendering.
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+ Skip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
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+ OPH Flag Hack
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+ EE Timing Hack
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+ Instant DMA Hack
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+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
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+ For SOCOM 2 HUD and Spy Hunter loading hang.
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+ VU Add Hack
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+ Full VU0 Synchronization
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+ Forces tight VU0 sync on every COP2 instruction.
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+ VU Overflow Hack
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+ To check for possible float overflows (Superman Returns).
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+ Use accurate timing for VU XGKicks (slower).
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+ Quadraphonic
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+ Load State
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+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
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+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
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+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
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+ Scale To Host Refresh Rate
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+ Disable Depth Emulation
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+ Disable the support of depth buffers in the texture cache.
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+ Disable Render Fixes
-
+ Preload Frame Data
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+ Texture Inside RT
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel Offset
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+ Texture Offset X
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+ Texture Offset Y
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+ Dumps replaceable textures to disk. Will reduce performance.
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+ Applies a shader which replicates the visual effects of different styles of television set.
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+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
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+ Enables API-level validation of graphics commands.
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+ Use Software Renderer For FMVs
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+ To avoid TLB miss on Goemon.
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+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
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+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFO
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+ Correct but slower. Known to affect the following games: Fifa Street 2.
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+ DMA Busy Hack
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+ Delay VIF1 Stalls
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+ Emulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU Sync
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+ Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick Sync
-
+ Force Blit Internal FPS Detection
-
+ Save State
-
+ Load Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
-
+ Region:
-
+ Compatibility:
-
+ No Game Selected
-
+ Search Directories
-
+ Adds a new directory to the game search list.
-
+ Scanning Subdirectories
-
+ Not Scanning Subdirectories
-
+ List Settings
-
+ Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover Settings
-
+ Downloads covers from a user-specified URL template.
-
+ Operations
-
+ Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.
-
+ Download Covers
-
+ PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
+ In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
+ ${title}: Title of the game.
${filetitle}: Name component of the game's filename.
${serial}: Serial of the game.
-
+ Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
+ Use Serial File Names
-
+ About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Account
-
+ Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.
-
+ Current Game
-
+ {} is not a valid disc image.
-
+ Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.
-
+ Console Port {}
-
+ {} (Current)
-
+ {} (Folder)
-
+ Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.
-
+ Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.
-
+ Input profile '{}' loaded.
-
+ Input profile '{}' saved.
-
+ Failed to save input profile '{}'.
-
+ Port {} Controller Type
-
+ Select Macro {} Binds
-
+ Macro will toggle every {} frames.
-
+ Port {} Device
-
+ Port {} Subtype
-
+ {} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.
-
+ This Session: {}
-
+ All Time: {}
-
+ Save Slot {0}
-
+ Saved {}
-
+ {} does not exist.
-
+ {} deleted.
-
+ Failed to delete {}.
-
+ File: {}
-
+ CRC: {:08X}
-
+ Time Played: {}
-
+ Last Played: {}
-
+ Size: {:.2f} MB
-
+ Summary
-
+ Interface Settings
-
+ BIOS Settings
-
+ Emulation Settings
-
+ Graphics Settings
-
+ Audio Settings
-
+ Memory Card Settings
-
+ Controller Settings
-
+ Hotkey Settings
-
+ Achievements Settings
-
+ Folder Settings
-
+ Advanced Settings
-
+ Patches
-
+ Cheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
-
+ 60% Speed
-
+ 75% Speed
-
+ 100% Speed (Default)
-
+ 130% Speed
-
+ 180% Speed
-
+ 300% Speed
-
+ Normal (Default)
-
+ Mild Underclock
-
+ Moderate Underclock
-
+ Maximum Underclock
-
+ Disabled
-
+ EE > VU > GS
-
+ EE > GS > VU
-
+ VU > EE > GS
-
+ VU > GS > EE
-
+ GS > EE > VU
-
+ GS > VU > EE
-
+ 0 Frames (Hard Sync)
-
+ 1 Frame
-
+ 2 Frames
-
+ 3 Frames
-
+ None
-
+ Extra + Preserve Sign
-
+ Full
-
+ Extra
-
+ Automatic (Default)
-
+ Direct3D 11
-
+ Direct3D 12
-
+ OpenGL
-
+ Vulkan
-
+ Metal
-
+ Software
-
+ Null
-
+ Off
-
+ On
-
+ Adaptive
-
+ Bilinear (Smooth)
-
+ Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)
-
+ Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)
-
+ Native (PS2)
-
+ 1.25x Native
-
+ 1.5x Native
-
+ 1.75x Native
-
+ 2x Native (~720p)
-
+ 2.25x Native
-
+ 2.5x Native
-
+ 2.75x Native
-
+ 3x Native (~1080p)
-
+ 3.5x Native
-
+ 4x Native (~1440p/2K)
-
+ 5x Native (~1620p)
-
+ 6x Native (~2160p/4K)
-
+ 7x Native (~2520p)
-
+ 8x Native (~2880p)
-
+ Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)
-
+ Nearest
-
+ Bilinear (Forced)
-
+ Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)
-
+ Off (None)
-
+ Trilinear (PS2)
-
+ Trilinear (Forced)
-
+ Scaled
-
+ Unscaled (Default)
-
+ Minimum
-
+ Basic (Recommended)
-
+ Medium
-
+ High
-
+ Full (Slow)
-
+ Maximum (Very Slow)
-
+ Off (Default)
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ Partial
-
+ Full (Hash Cache)
-
+ Force Disabled
-
+ Force Enabled
-
+ Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)
-
+ Screen Resolution
-
+ Internal Resolution (Aspect Uncorrected)
-
+ Cannot show details for games which were not scanned in the game list.
-
+ Full Boot
-
+ Achievement Notifications
-
+ Leaderboard Notifications
-
+ Enable In-Game Overlays
-
+ Encore Mode
-
+ Spectator Mode
-
+ Game: {} ({})
-
+ PNG
-
+ JPEG
-
+ 0 (Disabled)
-
+ 1 (64 Max Width)
-
+ 2 (128 Max Width)
-
+ 3 (192 Max Width)
-
+ 4 (256 Max Width)
-
+ 5 (320 Max Width)
-
+ 6 (384 Max Width)
-
+ 7 (448 Max Width)
-
+ 8 (512 Max Width)
-
+ 9 (576 Max Width)
-
+ 10 (640 Max Width)
-
+ Sprites Only
-
+ Sprites/Triangles
-
+ Blended Sprites/Triangles
-
+ 1 (Normal)
-
+ 2 (Aggressive)
-
+ Inside Target
-
+ Merge Targets
-
+ Normal (Vertex)
-
+ Special (Texture)
-
+ Special (Texture - Aggressive)
-
+ Half
-
+ Force Bilinear
-
+ Force Nearest
-
+ Disabled (Default)
-
+ Enabled (Sprites Only)
-
+ Enabled (All Primitives)
-
+ None (Default)
-
+ Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)
-
+ Scanline Filter
-
+ Diagonal Filter
-
+ Triangular Filter
-
+ Wave Filter
-
+ Lottes CRT
-
+ 4xRGSS
-
+ NxAGSS
-
+ Uncompressed
-
+ LZMA (xz)
-
+ Zstandard (zst)
-
+ TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)
-
+ None (Audio can skip.)
-
+ Stereo (None, Default)
-
+ Surround 5.1
-
+ Surround 7.1
-
+ No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)
-
+ XAudio2
-
+ PS2 (8MB)
-
+ PS2 (16MB)
-
+ PS2 (32MB)
-
+ PS2 (64MB)
-
+ PS1
-
+ 8 MB [Most Compatible]
-
+ 16 MB
-
+ 32 MB
-
+ 64 MB
-
+ Folder [Recommended]
-
+ 128 KB [PS1]
-
+ Game Grid
-
+ Game List
-
+ Game List Settings
-
+ Type
-
+ Serial
-
+ Title
-
+ File Title
-
+ CRC
-
+ Time Played
-
+ Last Played
-
+ Size
-
+ Select Disc Image
-
+ Select Disc Drive
-
+ Start File
-
+ Start BIOS
-
+ Start Disc
-
+ Exit
-
+ Set Input Binding
-
+ Region
-
+ Compatibility Rating
-
+ Path
-
+ Disc Path
-
+ Select Disc Path
-
+ Copy Settings
-
+ Clear Settings
-
+ Inhibit Screensaver
-
+ Enable Discord Presence
-
+ Pause On Start
-
+ Pause On Focus Loss
-
+ Pause On Menu
-
+ Confirm Shutdown
-
+ Save State On Shutdown
-
+ Enable Per-Game Settings
-
+ Use Light Theme
-
+ Start Fullscreen
-
+ Double-Click Toggles Fullscreen
-
+ Hide Cursor In Fullscreen
-
+ OSD Scale
-
+ Show Messages
-
+ Show Speed
-
+ Show FPS
-
+ Show CPU Usage
-
+ Show GPU Usage
-
+ Show Resolution
-
+ Show GS Statistics
-
+ Show Status Indicators
-
+ Show Settings
-
+ Show Inputs
-
+ Show Frame Times
-
+ Warn About Unsafe Settings
-
+ Reset Settings
-
+ Change Search Directory
-
+ Fast Boot
-
+ Output Volume
-
+ Synchronization Mode
-
+ Expansion Mode
-
+ Output Module
-
+ Latency
-
+ Sequence Length
-
+ Seekwindow Size
-
+ Overlap
-
+ Memory Card Directory
-
+ Folder Memory Card Filter
-
+ Auto Eject When Loading
-
+ Create
-
+ Cancel
-
+ Load Profile
-
+ Save Profile
-
+ Per-Game Configuration
-
+ Copy Global Settings
-
+ Enable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw Input
-
+ Enable XInput Input Source
-
+ Enable Console Port 1 Multitap
-
+ Enable Console Port 2 Multitap
-
+ Controller Port {}{}
-
+ Controller Port {}
-
+ Controller Type
-
+ Automatic Mapping
-
+ Controller Port {}{} Macros
-
+ Controller Port {} Macros
-
+ Macro Button {}
-
+ Buttons
-
+ Frequency
-
+ Pressure
-
+ Controller Port {}{} Settings
-
+ Controller Port {} Settings
-
+ USB Port {}
-
+ Device Type
-
+ Device Subtype
-
+ {} Bindings
-
+ Clear Bindings
-
+ {} Settings
-
+ Cache Directory
-
+ Covers Directory
-
+ Snapshots Directory
-
+ Save States Directory
-
+ Game Settings Directory
-
+ Input Profile Directory
-
+ Cheats Directory
-
+ Patches Directory
-
+ Texture Replacements Directory
-
+ Video Dumping Directory
-
+ Resume Game
-
+ Toggle Frame Limit
-
+ Game Properties
-
+ Achievements
-
+ Save Screenshot
-
+ Switch To Software Renderer
-
+ Switch To Hardware Renderer
-
+ Change Disc
-
+ Close Game
-
+ Exit Without Saving
-
+ Back To Pause Menu
-
+ Exit And Save State
-
+ Leaderboards
-
+ Delete Save
-
+ Close Menu
-
+ Delete State
-
+ Default Boot
-
+ Reset Play Time
-
+ Add Search Directory
-
+ Open in File Browser
-
+ Disable Subdirectory Scanning
-
+ Enable Subdirectory Scanning
-
+ Remove From List
-
+ Default View
-
+ Sort By
-
+ Sort Reversed
-
+ Scan For New Games
-
+ Rescan All Games
-
+ Start Download
-
+ Website
-
+ Support Forums
-
+ GitHub Repository
-
+ License
-
+ Close
-
+ RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable Achievements
-
+ Hardcore Mode
-
+ Sound Effects
-
+ Test Unofficial Achievements
-
+ Username: {}
-
+ Login token generated on {}
-
+ Logout
-
+ Not Logged In
-
+ Login
-
+ Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.
-
+ Card Enabled
-
+ Card Name
-
+ Eject Card
@@ -8626,6 +8626,11 @@ graphical quality, but this will increase system requirements.
{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+
+ GameListModel