Multiple cheat files and WIP: widescreen cheats

1. Multiple cheats files (at the "cheats' folder) can be loaded, as long as they begin with the CRC and end in '.pnach' (e.g ABCD1234.Persona4(EU).god-mode.pnach)

2. Multiple cheats are also loaded from the Widescreen hacks folder ('cheats_ws'). File names rules are the same as for normal cheats.

TODO: Add config and GUI for widescreen hacks. Right now the cheat files from cheat_ws folder are loaded if cheats are enabled. We need a separate config for that.

Thanks to dlanor from the forum for his filenames wildcards patch: http://forums.pcsx2.net/Thread-PCSX2-Patch-Finder-Removed-completely-or-just-hidden?pid=263592#pid263592

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5562 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
avihal@gmail.com 2013-02-18 16:39:46 +00:00
parent 484065d0a8
commit 8cc03b1e2a
3 changed files with 56 additions and 25 deletions

View File

@ -21,6 +21,7 @@
#include "Patch.h"
#include "GameDatabase.h"
#include <wx/textfile.h>
#include <wx/dir.h>
IniPatch Patch[ MAX_PATCH ];
IniPatch Cheat[ MAX_CHEAT ];
@ -165,35 +166,55 @@ void inifile_process(wxTextFile &f1 )
}
}
void ResetCeatsCount()
{
cheatnumber = 0;
}
static int LoadCheatsFiles(const wxString& folderName, wxString& fileSpec, const wxString& friendlyName)
{
if (!wxDir::Exists(folderName)) {
Console.WriteLn(Color_Red, L"The %s folder ('%s') is inaccessible. Skipping...", friendlyName.c_str(), folderName.c_str());
return 0;
}
wxDir dir(folderName);
int before = cheatnumber;
wxString buffer;
wxTextFile f;
bool found = dir.GetFirst(&buffer, fileSpec, wxDIR_FILES);
while (found) {
Console.WriteLn(Color_Gray, L"Found %s file: '%s'", friendlyName.c_str(), buffer.c_str());
int before = cheatnumber;
f.Open(Path::Combine(dir.GetName(), buffer));
inifile_process(f);
f.Close();
int loaded = cheatnumber - before;
Console.WriteLn((loaded ? Color_Green : Color_Gray), L"Loaded %d %s from '%s'", loaded, friendlyName.c_str(), buffer.c_str());
found = dir.GetNext(&buffer);
}
return cheatnumber - before;
}
// This routine loads cheats from *.pnach files
// Returns number of cheats loaded
// Note: Should be called after InitPatches()
int InitCheats(const wxString& name)
int LoadCheats(const wxString& name, const wxString& folderName, const wxString& friendlyName)
{
wxTextFile f1;
wxString buffer;
cheatnumber = 0;
int loaded = 0;
// FIXME : We need to add a 'cheats' folder to the AppConfig, and use that instead. --air
wxString filespec = name + L"*.pnach";
loaded += LoadCheatsFiles(folderName, filespec, friendlyName);
buffer = Path::Combine(L"cheats", name + L".pnach");
wxString nameUpper = name; nameUpper.Upper();
if (wxFileName::IsCaseSensitive() && name != nameUpper) {
filespec = nameUpper + L"*.pnach";
loaded += LoadCheatsFiles(folderName, filespec, friendlyName);
}
if(!f1.Open(buffer) && wxFileName::IsCaseSensitive())
{
f1.Open( Path::Combine(L"cheats", name.Upper() + L".pnach") );
}
if(!f1.IsOpened())
{
Console.WriteLn( Color_Gray, "No cheats found. Resuming execution without cheats..." );
return 0;
}
Console.WriteLn( Color_Green, "Cheats found!");
inifile_process( f1 );
Console.WriteLn("Cheats Loaded: %d", cheatnumber);
return cheatnumber;
Console.WriteLn((loaded ? Color_Green : Color_Gray), L"Overall %d %s loaded", loaded, friendlyName.c_str());
return loaded;
}
static u32 StrToU32(const wxString& str, int base = 10)

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@ -57,7 +57,8 @@ namespace PatchFunc
PATCHTABLEFUNC cheat;
}
extern int InitCheats(const wxString& name);
extern void ResetCeatsCount();
extern int LoadCheats(const wxString& name, const wxString& folderName, const wxString& friendlyName);
extern void inifile_command(bool isCheat, const wxString& cmd);
extern void inifile_trim(wxString& buffer);

View File

@ -305,6 +305,7 @@ void AppCoreThread::ApplySettings( const Pcsx2Config& src )
wxString gamePatch;
wxString gameFixes;
wxString gameCheats;
wxString gameWsHacks;
wxString gameName;
wxString gameCompat;
@ -349,13 +350,21 @@ void AppCoreThread::ApplySettings( const Pcsx2Config& src )
gameName = L"Booting PS2 BIOS... ";
}
ResetCeatsCount();
if (EmuConfig.EnableCheats) {
if (int cheats = InitCheats(gameCRC)) {
if (int cheats = LoadCheats(gameCRC, L"cheats", L"Cheats")) {
gameCheats.Printf(L" [%d Cheats]", cheats);
}
}
Console.SetTitle(gameName+gameSerial+gameCompat+gameFixes+gamePatch+gameCheats);
// FIXME: we should have a widescreen hacks config
if (EmuConfig.EnableCheats) {
if (int cheats = LoadCheats(gameCRC, L"cheats_ws", L"Widescreen hacks")) {
gameWsHacks.Printf(L" [%d WS hacks]", cheats);
}
}
Console.SetTitle(gameName+gameSerial+gameCompat+gameFixes+gamePatch+gameCheats+gameWsHacks);
// Re-entry guard protects against cases where code wants to manually set core settings
// which are not part of g_Conf. The subsequent call to apply g_Conf settings (which is