mirror of https://github.com/PCSX2/pcsx2.git
cmake: drop extra alignment on GSdx
It requires extensive tests
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@ -15,6 +15,8 @@ endif()
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set(CommonFlags
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# GCC-4.6 crash pcsx2 during the binding of plugins at startup...
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# Disable this optimization for the moment
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# GCC-4.9 update:
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# Crash when you start a game. Likely a stack corruption/alignment
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-fno-omit-frame-pointer
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# END GCC-4.6
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-fno-strict-aliasing
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@ -51,10 +51,6 @@ endif()
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#Clang doesn't support a few common flags that GCC does.
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if(NOT USE_CLANG)
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set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
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if (_M_X86_32 AND NOT USE_ASAN)
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# Someone need to seriously test the build of GSdx without this option
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set(GSdxFinalFlags ${GSdxFinalFlags} -mpreferred-stack-boundary=2)
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endif()
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endif()
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set(GSdxSources
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