cmake: drop extra alignment on GSdx

It requires extensive tests
This commit is contained in:
Gregory Hainaut 2015-08-07 11:32:27 +02:00
parent 1557f82b11
commit 8a4c0e9782
2 changed files with 2 additions and 4 deletions

View File

@ -15,6 +15,8 @@ endif()
set(CommonFlags
# GCC-4.6 crash pcsx2 during the binding of plugins at startup...
# Disable this optimization for the moment
# GCC-4.9 update:
# Crash when you start a game. Likely a stack corruption/alignment
-fno-omit-frame-pointer
# END GCC-4.6
-fno-strict-aliasing

View File

@ -51,10 +51,6 @@ endif()
#Clang doesn't support a few common flags that GCC does.
if(NOT USE_CLANG)
set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
if (_M_X86_32 AND NOT USE_ASAN)
# Someone need to seriously test the build of GSdx without this option
set(GSdxFinalFlags ${GSdxFinalFlags} -mpreferred-stack-boundary=2)
endif()
endif()
set(GSdxSources