SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@406 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
ramapcsx2 2008-12-09 10:09:00 +00:00 committed by Gregory Hainaut
parent 3db3e080f1
commit 89befbf22c
1 changed files with 11 additions and 11 deletions

View File

@ -256,7 +256,7 @@ void AssignVolume(V_Volume& vol, s16 value)
void CoreReset(int c)
{
#define DEFAULT_VOICE_VOLUME 0x3FFE
#define DEFAULT_VOICE_VOLUME 0x3FFF
int v=0;
ConLog(" * SPU2: Initializing core %d structures... ",c);
@ -265,16 +265,16 @@ void CoreReset(int c)
Cores[c].Regs.STATX=0;
Cores[c].Regs.ATTR=0;
Cores[c].ExtL=0x7FFF;
Cores[c].ExtR=0x7FFF;
Cores[c].InpL=0x7FFF;
Cores[c].InpR=0x7FFF;
Cores[c].FxL=0x6FFE;
Cores[c].FxR=0x6FFE;
Cores[c].MasterL.Reg_VOL=0x3FFE;
Cores[c].MasterL.Value=0x7FFD;
Cores[c].MasterR.Reg_VOL=0x3FFE;
Cores[c].MasterR.Value=0x7FFD;
Cores[c].ExtL=0x3FFF;
Cores[c].ExtR=0x3FFF;
Cores[c].InpL=0x3FFF;
Cores[c].InpR=0x3FFF;
Cores[c].FxL=0x7FFF;
Cores[c].FxR=0x7FFF;
Cores[c].MasterL.Reg_VOL=0x3FFF;
Cores[c].MasterL.Value=0x7FFF;
Cores[c].MasterR.Reg_VOL=0x3FFF;
Cores[c].MasterR.Value=0x7FFF;
Cores[c].ExtWetR=1;
Cores[c].ExtWetL=1;
Cores[c].ExtDryR=1;