mirror of https://github.com/PCSX2/pcsx2.git
SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@406 a6443dda-0b58-4228-96e9-037be469359c
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@ -256,7 +256,7 @@ void AssignVolume(V_Volume& vol, s16 value)
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void CoreReset(int c)
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void CoreReset(int c)
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{
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{
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#define DEFAULT_VOICE_VOLUME 0x3FFE
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#define DEFAULT_VOICE_VOLUME 0x3FFF
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int v=0;
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int v=0;
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ConLog(" * SPU2: Initializing core %d structures... ",c);
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ConLog(" * SPU2: Initializing core %d structures... ",c);
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@ -265,16 +265,16 @@ void CoreReset(int c)
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Cores[c].Regs.STATX=0;
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Cores[c].Regs.STATX=0;
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Cores[c].Regs.ATTR=0;
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Cores[c].Regs.ATTR=0;
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Cores[c].ExtL=0x7FFF;
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Cores[c].ExtL=0x3FFF;
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Cores[c].ExtR=0x7FFF;
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Cores[c].ExtR=0x3FFF;
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Cores[c].InpL=0x7FFF;
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Cores[c].InpL=0x3FFF;
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Cores[c].InpR=0x7FFF;
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Cores[c].InpR=0x3FFF;
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Cores[c].FxL=0x6FFE;
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Cores[c].FxL=0x7FFF;
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Cores[c].FxR=0x6FFE;
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Cores[c].FxR=0x7FFF;
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Cores[c].MasterL.Reg_VOL=0x3FFE;
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Cores[c].MasterL.Reg_VOL=0x3FFF;
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Cores[c].MasterL.Value=0x7FFD;
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Cores[c].MasterL.Value=0x7FFF;
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Cores[c].MasterR.Reg_VOL=0x3FFE;
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Cores[c].MasterR.Reg_VOL=0x3FFF;
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Cores[c].MasterR.Value=0x7FFD;
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Cores[c].MasterR.Value=0x7FFF;
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Cores[c].ExtWetR=1;
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Cores[c].ExtWetR=1;
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Cores[c].ExtWetL=1;
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Cores[c].ExtWetL=1;
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Cores[c].ExtDryR=1;
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Cores[c].ExtDryR=1;
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