diff --git a/common/CMakeLists.txt b/common/CMakeLists.txt
index 06c7258470..31f350f638 100644
--- a/common/CMakeLists.txt
+++ b/common/CMakeLists.txt
@@ -15,6 +15,7 @@ target_sources(common PRIVATE
SafeArray.inl
Console.cpp
CrashHandler.cpp
+ DynamicLibrary.cpp
EventSource.cpp
Exceptions.cpp
FastJmp.cpp
@@ -66,6 +67,7 @@ target_sources(common PRIVATE
boost_spsc_queue.hpp
Console.h
CrashHandler.h
+ DynamicLibrary.h
Easing.h
EnumOps.h
EventSource.h
diff --git a/common/DynamicLibrary.cpp b/common/DynamicLibrary.cpp
new file mode 100644
index 0000000000..c69063f442
--- /dev/null
+++ b/common/DynamicLibrary.cpp
@@ -0,0 +1,143 @@
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2022 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#include "common/PrecompiledHeader.h"
+
+#include "common/DynamicLibrary.h"
+#include "common/Assertions.h"
+#include "common/Console.h"
+#include "common/StringUtil.h"
+
+#include
+#include "fmt/format.h"
+
+#ifdef _WIN32
+#include "common/RedtapeWindows.h"
+#else
+#include
+#endif
+
+using namespace Common;
+
+DynamicLibrary::DynamicLibrary() = default;
+
+DynamicLibrary::DynamicLibrary(const char* filename)
+{
+ Open(filename);
+}
+
+DynamicLibrary::DynamicLibrary(DynamicLibrary&& move)
+ : m_handle(move.m_handle)
+{
+ move.m_handle = nullptr;
+}
+
+DynamicLibrary::~DynamicLibrary()
+{
+ Close();
+}
+
+std::string DynamicLibrary::GetUnprefixedFilename(const char* filename)
+{
+#if defined(_WIN32)
+ return std::string(filename) + ".dll";
+#elif defined(__APPLE__)
+ return std::string(filename) + ".dylib";
+#else
+ return std::string(filename) + ".so";
+#endif
+}
+
+std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor)
+{
+#if defined(_WIN32)
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}-{}-{}.dll", libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}-{}.dll", libname, major);
+ else
+ return fmt::format("{}.dll", libname);
+#elif defined(__APPLE__)
+ const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}{}.{}.{}.dylib", prefix, libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}{}.{}.dylib", prefix, libname, major);
+ else
+ return fmt::format("{}{}.dylib", prefix, libname);
+#else
+ const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
+ if (major >= 0 && minor >= 0)
+ return fmt::format("{}{}.so.{}.{}", prefix, libname, major, minor);
+ else if (major >= 0)
+ return fmt::format("{}{}.so.{}", prefix, libname, major);
+ else
+ return fmt::format("{}{}.so", prefix, libname);
+#endif
+}
+
+bool DynamicLibrary::Open(const char* filename)
+{
+#ifdef _WIN32
+ m_handle = reinterpret_cast(LoadLibraryW(StringUtil::UTF8StringToWideString(filename).c_str()));
+ if (!m_handle)
+ {
+ Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, GetLastError()));
+ return false;
+ }
+
+ return true;
+#else
+ m_handle = dlopen(filename, RTLD_NOW);
+ if (!m_handle)
+ {
+ const char* err = dlerror();
+ Console.Error(fmt::format("(DynamicLibrary) Loading {} failed: {}", filename, err ? err : ""));
+ return false;
+ }
+
+ return true;
+#endif
+}
+
+void DynamicLibrary::Close()
+{
+ if (!IsOpen())
+ return;
+
+#ifdef _WIN32
+ FreeLibrary(reinterpret_cast(m_handle));
+#else
+ dlclose(m_handle);
+#endif
+ m_handle = nullptr;
+}
+
+void* DynamicLibrary::GetSymbolAddress(const char* name) const
+{
+#ifdef _WIN32
+ return reinterpret_cast(GetProcAddress(reinterpret_cast(m_handle), name));
+#else
+ return reinterpret_cast(dlsym(m_handle, name));
+#endif
+}
+
+DynamicLibrary& DynamicLibrary::operator=(DynamicLibrary&& move)
+{
+ Close();
+ m_handle = move.m_handle;
+ move.m_handle = nullptr;
+ return *this;
+}
diff --git a/common/DynamicLibrary.h b/common/DynamicLibrary.h
new file mode 100644
index 0000000000..50cf74420c
--- /dev/null
+++ b/common/DynamicLibrary.h
@@ -0,0 +1,86 @@
+/* PCSX2 - PS2 Emulator for PCs
+ * Copyright (C) 2002-2022 PCSX2 Dev Team
+ *
+ * PCSX2 is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU Lesser General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with PCSX2.
+ * If not, see .
+ */
+
+#pragma once
+#include
+
+namespace Common
+{
+ /**
+ * Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
+ * The interface maintains an internal reference count to allow one handle to be shared between
+ * multiple users.
+ */
+ class DynamicLibrary final
+ {
+ public:
+ /// Default constructor, does not load a library.
+ DynamicLibrary();
+
+ /// Automatically loads the specified library. Call IsOpen() to check validity before use.
+ DynamicLibrary(const char* filename);
+
+ /// Move constructor, transfers ownership.
+ DynamicLibrary(DynamicLibrary&& move);
+
+ /// Closes the library.
+ ~DynamicLibrary();
+
+ /// Returns the specified library name with the platform-specific suffix added.
+ static std::string GetUnprefixedFilename(const char* filename);
+
+ /// Returns the specified library name in platform-specific format.
+ /// Major/minor versions will not be included if set to -1.
+ /// If libname already contains the "lib" prefix, it will not be added again.
+ /// Windows: LIBNAME-MAJOR-MINOR.dll
+ /// Linux: libLIBNAME.so.MAJOR.MINOR
+ /// Mac: libLIBNAME.MAJOR.MINOR.dylib
+ static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
+
+ /// Returns true if a module is loaded, otherwise false.
+ bool IsOpen() const { return m_handle != nullptr; }
+
+ /// Loads (or replaces) the handle with the specified library file name.
+ /// Returns true if the library was loaded and can be used.
+ bool Open(const char* filename);
+
+ /// Unloads the library, any function pointers from this library are no longer valid.
+ void Close();
+
+ /// Returns the address of the specified symbol (function or variable) as an untyped pointer.
+ /// If the specified symbol does not exist in this library, nullptr is returned.
+ void* GetSymbolAddress(const char* name) const;
+
+ /// Obtains the address of the specified symbol, automatically casting to the correct type.
+ /// Returns true if the symbol was found and assigned, otherwise false.
+ template
+ bool GetSymbol(const char* name, T* ptr) const
+ {
+ *ptr = reinterpret_cast(GetSymbolAddress(name));
+ return *ptr != nullptr;
+ }
+
+ /// Move assignment, transfer ownership.
+ DynamicLibrary& operator=(DynamicLibrary&& move);
+
+ private:
+ DynamicLibrary(const DynamicLibrary&) = delete;
+ DynamicLibrary& operator=(const DynamicLibrary&) = delete;
+
+ /// Platform-dependent data type representing a dynamic library handle.
+ void* m_handle = nullptr;
+ };
+
+} // namespace Common
\ No newline at end of file
diff --git a/common/common.vcxproj b/common/common.vcxproj
index 3c2f29a9d0..a2f90bcea3 100644
--- a/common/common.vcxproj
+++ b/common/common.vcxproj
@@ -62,6 +62,7 @@
+
true
@@ -143,6 +144,7 @@
+
diff --git a/common/common.vcxproj.filters b/common/common.vcxproj.filters
index bcbe2f0f70..d71e5af636 100644
--- a/common/common.vcxproj.filters
+++ b/common/common.vcxproj.filters
@@ -205,6 +205,9 @@
Source Files
+
+ Source Files
+
@@ -486,6 +489,9 @@
Header Files
+
+ Header Files
+