diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index eb4e2d6bec..c6e7c7a72e 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -3690,7 +3690,7 @@ void FullscreenUI::DrawInterfaceSettingsPage() s_osd_position_options, s_osd_position_values, std::size(s_osd_position_options), true); MenuHeading(FSUI_CSTR("Operations")); - if (MenuButton(FSUI_ICONSTR(ICON_FA_DUMPSTER_FIRE, "Reset Settings"), + if (MenuButton(FSUI_ICONSTR(u8"🔥", "Reset Settings"), FSUI_CSTR("Resets configuration to defaults (excluding controller settings)."), !IsEditingGameSettings(bsi))) { DoResetSettings(); @@ -4874,7 +4874,7 @@ void FullscreenUI::DoSaveInputProfile() void FullscreenUI::DoResetSettings() { - OpenConfirmMessageDialog(FSUI_ICONSTR(ICON_FA_DUMPSTER_FIRE, "Reset Settings"), + OpenConfirmMessageDialog(FSUI_ICONSTR(u8"🔥", "Reset Settings"), FSUI_STR("Are you sure you want to restore the default settings? Any preferences will be lost."), [](bool result) { if (result) { @@ -4902,7 +4902,7 @@ void FullscreenUI::DrawControllerSettingsPage() DoSaveInputProfile(); } - if (MenuButton(FSUI_ICONSTR(ICON_FA_DUMPSTER_FIRE, "Reset Settings"), + if (MenuButton(FSUI_ICONSTR(u8"🔥", "Reset Settings"), FSUI_CSTR("Resets all configuration to defaults (including bindings)."))) { ResetControllerSettings();