mirror of https://github.com/PCSX2/pcsx2.git
linux-zzogl: don't build anymore zzogl by default
Sadly, no time to maintain it neither to improve it. Note: I think new openGL 4.x feature would make the plugin faster Anyway, now GSdx-ogl is probably better than zzogl
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@ -186,14 +186,16 @@ endif()
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# -JPEG
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# -common_libs
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#---------------------------------------
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if((GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND JPEG_FOUND AND common_libs AND GTKn_FOUND) AND (CG_FOUND OR GLSL_API))
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if(EXTRA_PLUGINS)
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if((GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND JPEG_FOUND AND common_libs AND GTKn_FOUND) AND (CG_FOUND OR GLSL_API))
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set(zzogl TRUE)
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elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg")
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elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg")
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set(zzogl FALSE)
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else()
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else()
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set(zzogl FALSE)
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message(STATUS "Skip build of zzogl: miss some dependencies")
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message(STATUS "${msg_dep_zzogl}")
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endif()
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endif()
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#---------------------------------------
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@ -13,35 +13,19 @@ Package information for PCSX2
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Information about the plug-ins for video
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------------------------------------------
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* The zzogl plug-in comes in two flavors:
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- The Nvidia Cg version which requires the non-free nvidia-cg-toolkit
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package. Since this package contains GPL-2+ code this plug-in can't be
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distributed without an GPL exception allowing linking with non-free
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libraries. If the user desires to try this flavor of the plug-in he/she
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must:
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+ Install the nvidia-cg-dev or nvidia-cg-toolkit package from non-free.
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+ Pass "-DGLSL_API=FALSE" to dh_auto_configure in the rules file.
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+ Add "usr/lib/*/games/pcsx2/*.dat /usr/share/games/pcsx2/" to the install
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file.
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+ Compile the program using dpkg-buildpackage.
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This plug-in currently provides the greatest compatibility with video cards
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and drivers. It currently works with open source drivers like radeon R600.
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- The OpenGL Shading Language (GLSL 4.2) version which currently only works with
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AMD video cards but support for other cards is being worked on.
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* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
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* GSdx plug-in currently require a video card that supports
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at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
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- Radeon HD series (except HD2300)
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- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
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- Intel Sandy Bridge HD Graphics 2000 and up
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* Currently the proprietary drivers for AMD and Nvidia have support for
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OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
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OpenGL 3.0 and above. GSdx plug-in use the following
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extensions/commands that may or may not be completely implemented in the
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open source video stack:
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- OpenGL 3.x (supported on Mesa 10.x)
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- OpenGL 4.0
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+ GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
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+ GL_ARB_GPU_shader5 (improve FXAA, optional)
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- OpenGL 4.1
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+ GL_ARB_separate_shader_objects
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- OpenGL 4.2
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@ -52,7 +36,7 @@ Information about the plug-ins for video
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- OpenGL 4.3
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+ GL_ARB_explicit_uniform_location
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+ GL_ARB_framebuffer_no_attachments
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+ GL_ARB_copy_image (GSdx, optional)
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+ GL_ARB_copy_image (optional)
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- OpenGL 4.4
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+ GL_ARB_buffer_storage
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- OpenGL 4.5
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@ -1,5 +1,5 @@
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Source: pcsx2.snapshot
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Section: contrib/games
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Section: games
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Priority: optional
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Maintainer: Gregory Hainaut <gregory.hainaut@gmail.com>
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Build-Depends: cmake (>= 2.8.5),
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@ -12,7 +12,6 @@ Build-Depends: cmake (>= 2.8.5),
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libglew-dev,
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libglu1-mesa-dev,
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libgtk2.0-dev (>= 2.16),
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libjpeg-dev,
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libpulse-dev,
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libsdl1.2-dev,
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libsoundtouch-dev,
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@ -20,8 +19,6 @@ Build-Depends: cmake (>= 2.8.5),
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libwxgtk2.8-dev,
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libx11-dev,
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locales | locales-all,
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# Future: depends on "nvidia-cg-dev" directly
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libcg, nvidia-cg-toolkit (>= 3),
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portaudio19-dev,
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zlib1g-dev (>= 1:1.2.3.3)
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Standards-Version: 3.9.3
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@ -50,7 +47,7 @@ Description: Playstation 2 emulator
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anyway.
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Package: pcsx2-unstable-dbg
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Section: contrib/debug
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Section: debug
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Priority: extra
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Architecture: i386
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Depends: ${misc:Depends}, pcsx2-unstable (= ${binary:Version})
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