linux-zzogl: don't build anymore zzogl by default

Sadly, no time to maintain it neither to improve it.

Note: I think new openGL 4.x feature would make the plugin faster

Anyway, now GSdx-ogl is probably better than zzogl
This commit is contained in:
Gregory Hainaut 2015-05-11 15:19:58 +02:00
parent bd96a73580
commit 88a714327a
3 changed files with 16 additions and 33 deletions

View File

@ -186,6 +186,7 @@ endif()
# -JPEG
# -common_libs
#---------------------------------------
if(EXTRA_PLUGINS)
if((GLEW_FOUND AND OPENGL_FOUND AND X11_FOUND AND JPEG_FOUND AND common_libs AND GTKn_FOUND) AND (CG_FOUND OR GLSL_API))
set(zzogl TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/zzogl-pg")
@ -195,6 +196,7 @@ else()
message(STATUS "Skip build of zzogl: miss some dependencies")
message(STATUS "${msg_dep_zzogl}")
endif()
endif()
#---------------------------------------
#---------------------------------------

View File

@ -13,35 +13,19 @@ Package information for PCSX2
Information about the plug-ins for video
------------------------------------------
* The zzogl plug-in comes in two flavors:
- The Nvidia Cg version which requires the non-free nvidia-cg-toolkit
package. Since this package contains GPL-2+ code this plug-in can't be
distributed without an GPL exception allowing linking with non-free
libraries. If the user desires to try this flavor of the plug-in he/she
must:
+ Install the nvidia-cg-dev or nvidia-cg-toolkit package from non-free.
+ Pass "-DGLSL_API=FALSE" to dh_auto_configure in the rules file.
+ Add "usr/lib/*/games/pcsx2/*.dat /usr/share/games/pcsx2/" to the install
file.
+ Compile the program using dpkg-buildpackage.
This plug-in currently provides the greatest compatibility with video cards
and drivers. It currently works with open source drivers like radeon R600.
- The OpenGL Shading Language (GLSL 4.2) version which currently only works with
AMD video cards but support for other cards is being worked on.
* The GSdx and zzogl GLSL plug-ins currently require a video card that supports
* GSdx plug-in currently require a video card that supports
at least OpenGL 3.3. A noninclusive list of cards that support OpenGL 3.0 is:
- Radeon HD series (except HD2300)
- GeForce 8, 9, 100-series, 200-series, 300-series, 400-series and 500-series
- Intel Sandy Bridge HD Graphics 2000 and up
* Currently the proprietary drivers for AMD and Nvidia have support for
OpenGL 3.0 and above. The GSdx and/or zzogl GLSL plug-ins use the following
OpenGL 3.0 and above. GSdx plug-in use the following
extensions/commands that may or may not be completely implemented in the
open source video stack:
- OpenGL 3.x (supported on Mesa 10.x)
- OpenGL 4.0
+ GL_ARB_GPU_shader5 (GSdx, improve FXAA, optional)
+ GL_ARB_GPU_shader5 (improve FXAA, optional)
- OpenGL 4.1
+ GL_ARB_separate_shader_objects
- OpenGL 4.2
@ -52,7 +36,7 @@ Information about the plug-ins for video
- OpenGL 4.3
+ GL_ARB_explicit_uniform_location
+ GL_ARB_framebuffer_no_attachments
+ GL_ARB_copy_image (GSdx, optional)
+ GL_ARB_copy_image (optional)
- OpenGL 4.4
+ GL_ARB_buffer_storage
- OpenGL 4.5

View File

@ -1,5 +1,5 @@
Source: pcsx2.snapshot
Section: contrib/games
Section: games
Priority: optional
Maintainer: Gregory Hainaut <gregory.hainaut@gmail.com>
Build-Depends: cmake (>= 2.8.5),
@ -12,7 +12,6 @@ Build-Depends: cmake (>= 2.8.5),
libglew-dev,
libglu1-mesa-dev,
libgtk2.0-dev (>= 2.16),
libjpeg-dev,
libpulse-dev,
libsdl1.2-dev,
libsoundtouch-dev,
@ -20,8 +19,6 @@ Build-Depends: cmake (>= 2.8.5),
libwxgtk2.8-dev,
libx11-dev,
locales | locales-all,
# Future: depends on "nvidia-cg-dev" directly
libcg, nvidia-cg-toolkit (>= 3),
portaudio19-dev,
zlib1g-dev (>= 1:1.2.3.3)
Standards-Version: 3.9.3
@ -50,7 +47,7 @@ Description: Playstation 2 emulator
anyway.
Package: pcsx2-unstable-dbg
Section: contrib/debug
Section: debug
Priority: extra
Architecture: i386
Depends: ${misc:Depends}, pcsx2-unstable (= ${binary:Version})