mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Move GSC_Okami to Aggressive level.
Upscaling issues, hack needs to be updated because it removes too many effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
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@ -1095,26 +1095,6 @@ bool GSC_NanoBreaker(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_Okami(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1000;
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}
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}
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else
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{
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if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4)
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{
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skip = 0;
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}
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}
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return true;
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}
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bool GSC_StarOcean3(const GSFrameInfo& fi, int& skip)
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{
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// The game emulate a stencil buffer with the alpha channel of the RT
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@ -1470,6 +1450,26 @@ bool GSC_FFXGames(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_Okami(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1000;
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}
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}
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else
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{
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if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4)
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{
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skip = 0;
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}
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}
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return true;
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}
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bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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@ -1756,8 +1756,6 @@ void GSState::SetupCrcHack()
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// Accumulation blend
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lut[CRC::NanoBreaker] = GSC_NanoBreaker;
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// Depth
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lut[CRC::Okami] = GSC_Okami;
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lut[CRC::XenosagaE3] = GSC_XenosagaE3;
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// Needs testing
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@ -1781,15 +1779,18 @@ void GSState::SetupCrcHack()
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lut[CRC::FFX2] = GSC_FFXGames;
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lut[CRC::FFX] = GSC_FFXGames;
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lut[CRC::FFXII] = GSC_FFXGames;
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lut[CRC::GodOfWar] = GSC_GodOfWar;
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lut[CRC::GTASanAndreas] = GSC_GTASanAndreas; // RW frame buffer. UserHacks_AutoFlush allow to emulate it correctly. Can be used as an upscaling hack.
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // Half screen issue + accurate blending
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lut[CRC::ResidentEvil4] = GSC_ResidentEvil4;
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lut[CRC::ShinOnimusha] = GSC_ShinOnimusha;
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lut[CRC::SimpsonsGame] = GSC_SimpsonsGame;
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lut[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>;
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lut[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>;
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lut[CRC::SMTNocturne] = GSC_SMTNocturneDDS<0x2054E870>;
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// Upscaling issues
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lut[CRC::GodOfWar] = GSC_GodOfWar;
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lut[CRC::GTASanAndreas] = GSC_GTASanAndreas; // RW frame buffer. UserHacks_AutoFlush allow to emulate it correctly. Can be used as an upscaling hack.
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lut[CRC::Okami] = GSC_Okami;
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lut[CRC::SimpsonsGame] = GSC_SimpsonsGame;
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lut[CRC::SoTC] = GSC_SoTC;
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}
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