mirror of https://github.com/PCSX2/pcsx2.git
GS: Remove windows includes from GS.h
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parent
648a958290
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87f7672dbf
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@ -20,18 +20,6 @@
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#include "SaveState.h"
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#include "Host.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <commctrl.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include <d3dcompiler.h>
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#include <d3d11_1.h>
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#include <dxgi1_3.h>
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#endif
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#include <map>
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#ifdef None
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@ -17,6 +17,10 @@
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#include "GS.h"
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#include "GSRegs.h"
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#ifdef _WIN32
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#include <d3dcommon.h>
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#include <dxgi.h>
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#endif
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#include <xbyak/xbyak_util.h>
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@ -23,6 +23,7 @@
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#include <fstream>
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#include <sstream>
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#include <VersionHelpers.h>
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#include <d3dcompiler.h>
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GSDevice11::GSDevice11()
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{
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@ -20,6 +20,7 @@
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#include "GS/Renderers/Common/GSDevice.h"
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#include <unordered_map>
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#include <wil/com.h>
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#include <dxgi1_3.h>
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struct GSVertexShader11
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{
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@ -18,6 +18,7 @@
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#include "GS.h"
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#include "GS/Renderers/Common/GSTexture.h"
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#include <wil/com.h>
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#include <d3d11.h>
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class GSTexture11 : public GSTexture
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{
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@ -17,6 +17,7 @@
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#include "GS.h"
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#include "GSCaptureDlg.h"
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#include "GS/GSExtra.h"
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#include <commdlg.h>
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// Ideally this belongs in WIL, but CAUUID is used by a *single* COM function in WinAPI.
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// That's presumably why it's omitted and is unlikely to make it to upstream WIL.
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@ -16,6 +16,7 @@
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#include "PrecompiledHeader.h"
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#include <Shlwapi.h>
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#include <CommCtrl.h>
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#include <commdlg.h>
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#include "GS.h"
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#include "GSDialog.h"
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#include "GS/GSVector.h"
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