mirror of https://github.com/PCSX2/pcsx2.git
gsdx: report error on unsupported case in texture cache
It seems to impacts lots of games that still have issue (VP2, MTG3, PoP) The PSMT32 format is read a PSMT8. I think we need to convert it as PSMT8H (i.e. unpack it to have only an alpha channel)
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@ -183,9 +183,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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#ifdef ENABLE_OGL_DEBUG
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} else {
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GL_CACHE("TC: src hit: %d (0x%x)",
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GL_CACHE("TC: src hit: %d (0x%x F:0x%x)",
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src->m_texture ? src->m_texture->GetID() : 0,
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TEX0.TBP0);
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TEX0.TBP0, TEX0.PSM);
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#endif
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}
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@ -748,8 +748,14 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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if (dst)
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{
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// TODO: clean up this mess
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src->m_32_bits_fmt = dst->m_32_bits_fmt;
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#ifdef ENABLE_OGL_DEBUG
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if (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4) {
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GL_INS("ERROR: Reading RT as a packed-indexed (0x%x) format is not supported", TEX0.PSM);
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}
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#endif
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src->m_32_bits_fmt = dst->m_32_bits_fmt;
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src->m_target = true;
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dst->Update();
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