mirror of https://github.com/PCSX2/pcsx2.git
GSDx GSRendererDX code improvement
Replace local copies context and env with m_ prefix originals.
This commit is contained in:
parent
c5cd716c20
commit
87eed3965e
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@ -51,9 +51,9 @@ GSRendererDX::~GSRendererDX()
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void GSRendererDX::EmulateAtst(const int pass, const GSTextureCache::Source* tex)
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{
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static const uint32 inverted_atst[] = { ATST_ALWAYS, ATST_NEVER, ATST_GEQUAL, ATST_GREATER, ATST_NOTEQUAL, ATST_LESS, ATST_LEQUAL, ATST_EQUAL };
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int atst = (pass == 2) ? inverted_atst[context->TEST.ATST] : context->TEST.ATST;
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int atst = (pass == 2) ? inverted_atst[m_context->TEST.ATST] : m_context->TEST.ATST;
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if (!context->TEST.ATE) return;
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if (!m_context->TEST.ATE) return;
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switch (atst) {
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case ATST_LESS:
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@ -61,30 +61,30 @@ void GSRendererDX::EmulateAtst(const int pass, const GSTextureCache::Source* tex
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ps_sel.atst = 0;
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}
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else {
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF - 0.1f;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF - 0.1f;
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ps_sel.atst = 1;
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}
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break;
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case ATST_LEQUAL:
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF - 0.1f + 1.0f;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF - 0.1f + 1.0f;
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ps_sel.atst = 1;
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break;
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case ATST_GEQUAL:
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// Maybe a -1 trick multiplication factor could be used to merge with ATST_LEQUAL case
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF - 0.1f;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF - 0.1f;
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ps_sel.atst = 2;
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break;
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case ATST_GREATER:
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// Maybe a -1 trick multiplication factor could be used to merge with ATST_LESS case
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF - 0.1f + 1.0f;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF - 0.1f + 1.0f;
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ps_sel.atst = 2;
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break;
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case ATST_EQUAL:
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF;
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ps_sel.atst = 3;
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break;
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case ATST_NOTEQUAL:
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ps_cb.FogColor_AREF.a = (float)context->TEST.AREF;
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ps_cb.FogColor_AREF.a = (float)m_context->TEST.AREF;
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ps_sel.atst = 4;
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break;
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case ATST_NEVER:
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@ -98,11 +98,11 @@ void GSRendererDX::EmulateAtst(const int pass, const GSTextureCache::Source* tex
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// to only draw pixels which would cause the destination alpha test to fail in the future once.
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// Unfortunately this also means only drawing those pixels at all, which is why this is a hack.
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// The interaction with FBA in D3D9 is probably less than ideal.
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if (UserHacks_AlphaStencil && DATE && dev->HasStencil() && om_bsel.wa && (!context->TEST.ATE || context->TEST.ATST == 1))
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if (UserHacks_AlphaStencil && DATE && dev->HasStencil() && om_bsel.wa && (!m_context->TEST.ATE || m_context->TEST.ATST == 1))
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{
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if (!context->FBA.FBA)
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if (!m_context->FBA.FBA)
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{
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if (context->TEST.DATM == 0)
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if (m_context->TEST.DATM == 0)
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ps_sel.atst = 2; // >=
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else {
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if (tex && tex->m_spritehack_t)
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@ -112,17 +112,17 @@ void GSRendererDX::EmulateAtst(const int pass, const GSTextureCache::Source* tex
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}
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ps_cb.FogColor_AREF.a = (float)0x80;
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}
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if (!(context->FBA.FBA && context->TEST.DATM == 1))
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if (!(m_context->FBA.FBA && m_context->TEST.DATM == 1))
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om_dssel.alpha_stencil = 1;
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}
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}
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void GSRendererDX::EmulateZbuffer()
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{
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if (context->TEST.ZTE)
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if (m_context->TEST.ZTE)
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{
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om_dssel.ztst = context->TEST.ZTST;
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om_dssel.zwe = !context->ZBUF.ZMSK;
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om_dssel.ztst = m_context->TEST.ZTST;
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om_dssel.zwe = !m_context->ZBUF.ZMSK;
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}
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else
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{
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@ -130,10 +130,10 @@ void GSRendererDX::EmulateZbuffer()
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}
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uint32 max_z;
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if (context->ZBUF.PSM == PSM_PSMZ32) {
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if (m_context->ZBUF.PSM == PSM_PSMZ32) {
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max_z = 0xFFFFFFFF;
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}
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else if (context->ZBUF.PSM == PSM_PSMZ24) {
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else if (m_context->ZBUF.PSM == PSM_PSMZ24) {
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max_z = 0xFFFFFF;
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}
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else {
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@ -144,13 +144,13 @@ void GSRendererDX::EmulateZbuffer()
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// than the buffer supports seems to be an error condition on the real GS, causing it to crash.
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// We are probably receiving bad coordinates from VU1 in these cases.
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if (om_dssel.ztst >= ZTST_ALWAYS && om_dssel.zwe && (context->ZBUF.PSM != PSM_PSMZ32)) {
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if (om_dssel.ztst >= ZTST_ALWAYS && om_dssel.zwe && (m_context->ZBUF.PSM != PSM_PSMZ32)) {
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if (m_vt.m_max.p.z > max_z) {
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ASSERT(m_vt.m_min.p.z > max_z); // sfex capcom logo
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// Fixme :Following conditional fixes some dialog frame in Wild Arms 3, but may not be what was intended.
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if (m_vt.m_min.p.z > max_z) {
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#ifdef _DEBUG
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fprintf(stdout, "Bad Z size on %s buffers\n", psm_str(context->ZBUF.PSM));
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fprintf(stdout, "Bad Z size on %s buffers\n", psm_str(m_context->ZBUF.PSM));
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#endif
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om_dssel.ztst = ZTST_ALWAYS;
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}
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@ -161,7 +161,7 @@ void GSRendererDX::EmulateZbuffer()
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// Minor optimization of a corner case (it allow to better emulate some alpha test effects)
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if (om_dssel.ztst == ZTST_GEQUAL && (m_vt.m_eq.xyzf & 0x8) && v[0].XYZ.Z == max_z) {
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#ifdef _DEBUG
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fprintf(stdout, "Optimize Z test GEQUAL to ALWAYS (%s)\n", psm_str(context->ZBUF.PSM));
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fprintf(stdout, "Optimize Z test GEQUAL to ALWAYS (%s)\n", psm_str(m_context->ZBUF.PSM));
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#endif
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om_dssel.ztst = ZTST_ALWAYS;
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}
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@ -169,16 +169,13 @@ void GSRendererDX::EmulateZbuffer()
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void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
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{
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context = m_context;
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env = m_env;
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const GSVector2i& rtsize = ds ? ds->GetSize() : rt->GetSize();
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const GSVector2& rtscale = ds ? ds->GetScale() : rt->GetScale();
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DATE = m_context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
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DATE = m_context->TEST.DATE && m_context->FRAME.PSM != PSM_PSMCT24;
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bool ate_first_pass = context->TEST.DoFirstPass();
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bool ate_second_pass = context->TEST.DoSecondPass();
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bool ate_first_pass = m_context->TEST.DoFirstPass();
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bool ate_second_pass = m_context->TEST.DoSecondPass();
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GSTexture* rtcopy = NULL;
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@ -240,7 +237,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if (m_fba)
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{
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om_dssel.fba = context->FBA.FBA;
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om_dssel.fba = m_context->FBA.FBA;
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}
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om_bsel.key = 0;
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@ -249,12 +246,12 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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{
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om_bsel.abe = PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS;
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om_bsel.a = context->ALPHA.A;
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om_bsel.b = context->ALPHA.B;
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om_bsel.c = context->ALPHA.C;
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om_bsel.d = context->ALPHA.D;
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om_bsel.a = m_context->ALPHA.A;
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om_bsel.b = m_context->ALPHA.B;
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om_bsel.c = m_context->ALPHA.C;
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om_bsel.d = m_context->ALPHA.D;
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if (env.PABE.PABE)
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if (m_env.PABE.PABE)
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{
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if (om_bsel.a == 0 && om_bsel.b == 1 && om_bsel.c == 0 && om_bsel.d == 1)
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{
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@ -271,7 +268,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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}
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}
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om_bsel.wrgba = ~GSVector4i::load((int)context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
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om_bsel.wrgba = ~GSVector4i::load((int)m_context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
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// vs
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@ -286,8 +283,8 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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float sx = 2.0f * rtscale.x / (rtsize.x << 4);
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float sy = 2.0f * rtscale.y / (rtsize.y << 4);
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float ox = (float)(int)context->XYOFFSET.OFX;
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float oy = (float)(int)context->XYOFFSET.OFY;
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float ox = (float)(int)m_context->XYOFFSET.OFX;
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float oy = (float)(int)m_context->XYOFFSET.OFY;
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float ox2 = 2.0f * m_pixelcenter.x / rtsize.x;
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float oy2 = 2.0f * m_pixelcenter.y / rtsize.y;
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@ -368,7 +365,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// Please bang my head against the wall!
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// 1/ Reduce the frame mask to a 16 bit format
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const uint32& m = context->FRAME.FBMSK;
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const uint32& m = m_context->FRAME.FBMSK;
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uint32 fbmask = ((m >> 3) & 0x1F) | ((m >> 6) & 0x3E0) | ((m >> 9) & 0x7C00) | ((m >> 31) & 0x8000);
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om_bsel.wrgba = 0;
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@ -402,9 +399,9 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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}
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else {
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//ps_sel.fmt = GSLocalMemory::m_psm[context->FRAME.PSM].fmt;
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//ps_sel.fmt = GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt;
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om_bsel.wrgba = ~GSVector4i::load((int)context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
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om_bsel.wrgba = ~GSVector4i::load((int)m_context->FRAME.FBMSK).eq8(GSVector4i::xffffffff()).mask();
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}
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if(DATE)
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@ -415,18 +412,18 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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}
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else
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{
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ps_sel.date = 1 + context->TEST.DATM;
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ps_sel.date = 1 + m_context->TEST.DATM;
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}
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}
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if(env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
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if(m_env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
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{
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ps_sel.colclip = 1;
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}
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ps_sel.clr1 = om_bsel.IsCLR1();
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ps_sel.fba = context->FBA.FBA;
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ps_sel.aout = context->FRAME.PSM == PSM_PSMCT16 || context->FRAME.PSM == PSM_PSMCT16S || (context->FRAME.FBMSK & 0xff000000) == 0x7f000000 ? 1 : 0;
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ps_sel.fba = m_context->FBA.FBA;
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ps_sel.aout = m_context->FRAME.PSM == PSM_PSMCT16 || m_context->FRAME.PSM == PSM_PSMCT16S || (m_context->FRAME.FBMSK & 0xff000000) == 0x7f000000 ? 1 : 0;
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ps_sel.aout &= !ps_sel.shuffle;
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if(UserHacks_AlphaHack) ps_sel.aout = 1;
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@ -434,7 +431,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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{
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ps_sel.fog = 1;
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ps_cb.FogColor_AREF = GSVector4::rgba32(env.FOGCOL.u32[0]) / 255;
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ps_cb.FogColor_AREF = GSVector4::rgba32(m_env.FOGCOL.u32[0]) / 255;
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}
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// Warning must be done after EmulateZbuffer
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@ -442,9 +439,9 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// The idea is to compute first the color which is independent of the alpha test. And then do a 2nd
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// pass to handle the depth based on the alpha test.
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bool complex_ate = ate_first_pass & ate_second_pass;
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bool ate_all_color_then_depth = complex_ate & (context->TEST.AFAIL == AFAIL_FB_ONLY) & (om_dssel.ztst == ZTST_ALWAYS);
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bool ate_all_color_then_depth = complex_ate & (m_context->TEST.AFAIL == AFAIL_FB_ONLY) & (om_dssel.ztst == ZTST_ALWAYS);
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// In FB_ONLY mode, only the z buffer is impacted by the alpha test. No depth => useless alpha test
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bool ate_skip = complex_ate & (context->TEST.AFAIL == AFAIL_FB_ONLY) & (ds == nullptr);
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bool ate_skip = complex_ate & (m_context->TEST.AFAIL == AFAIL_FB_ONLY) & (ds == nullptr);
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if (ate_skip) {
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#ifdef _DEBUG
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@ -465,23 +462,23 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if(tex)
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{
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const GSLocalMemory::psm_t &psm = GSLocalMemory::m_psm[context->TEX0.PSM];
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const GSLocalMemory::psm_t &cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[context->TEX0.CPSM] : psm;
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const GSLocalMemory::psm_t &psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
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const GSLocalMemory::psm_t &cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[m_context->TEX0.CPSM] : psm;
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bool bilinear = m_filter == 2 ? m_vt.IsLinear() : m_filter != 0;
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bool simple_sample = !tex->m_palette && cpsm.fmt == 0 && context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3;
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bool simple_sample = !tex->m_palette && cpsm.fmt == 0 && m_context->CLAMP.WMS < 3 && m_context->CLAMP.WMT < 3;
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// Don't force extra filtering on sprite (it creates various upscaling issue)
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bilinear &= !((m_vt.m_primclass == GS_SPRITE_CLASS) && m_userhacks_round_sprite_offset && !m_vt.IsLinear());
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ps_sel.wms = context->CLAMP.WMS;
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ps_sel.wmt = context->CLAMP.WMT;
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ps_sel.wms = m_context->CLAMP.WMS;
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ps_sel.wmt = m_context->CLAMP.WMT;
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if (ps_sel.shuffle) {
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ps_sel.fmt = 0;
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} else {
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ps_sel.fmt = tex->m_palette ? cpsm.fmt | 4 : cpsm.fmt;
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}
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ps_sel.aem = env.TEXA.AEM;
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ps_sel.tfx = context->TEX0.TFX;
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ps_sel.tcc = context->TEX0.TCC;
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ps_sel.aem = m_env.TEXA.AEM;
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ps_sel.tfx = m_context->TEX0.TFX;
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ps_sel.tcc = m_context->TEX0.TCC;
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ps_sel.ltf = bilinear && !simple_sample;
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ps_sel.rt = tex->m_target;
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ps_sel.spritehack = tex->m_spritehack_t;
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@ -490,8 +487,8 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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int w = tex->m_texture->GetWidth();
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int h = tex->m_texture->GetHeight();
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int tw = (int)(1 << context->TEX0.TW);
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int th = (int)(1 << context->TEX0.TH);
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int tw = (int)(1 << m_context->TEX0.TW);
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int th = (int)(1 << m_context->TEX0.TH);
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GSVector4 WH(tw, th, w, h);
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@ -505,20 +502,20 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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ps_cb.WH = WH;
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ps_cb.HalfTexel = GSVector4(-0.5f, 0.5f).xxyy() / WH.zwzw();
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ps_cb.MskFix = GSVector4i(context->CLAMP.MINU, context->CLAMP.MINV, context->CLAMP.MAXU, context->CLAMP.MAXV);
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ps_cb.MskFix = GSVector4i(m_context->CLAMP.MINU, m_context->CLAMP.MINV, m_context->CLAMP.MAXU, m_context->CLAMP.MAXV);
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// TC Offset Hack
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ps_sel.tcoffsethack = !!UserHacks_TCOffset;
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ps_cb.TC_OffsetHack = GSVector4(UserHacks_TCO_x, UserHacks_TCO_y).xyxy() / WH.xyxy();
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GSVector4 clamp(ps_cb.MskFix);
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GSVector4 ta(env.TEXA & GSVector4i::x000000ff());
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GSVector4 ta(m_env.TEXA & GSVector4i::x000000ff());
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ps_cb.MinMax = clamp / WH.xyxy();
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ps_cb.MinF_TA = (clamp + 0.5f).xyxy(ta) / WH.xyxy(GSVector4(255, 255));
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ps_ssel.tau = (context->CLAMP.WMS + 3) >> 1;
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ps_ssel.tav = (context->CLAMP.WMT + 3) >> 1;
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ps_ssel.tau = (m_context->CLAMP.WMS + 3) >> 1;
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ps_ssel.tav = (m_context->CLAMP.WMT + 3) >> 1;
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ps_ssel.ltf = bilinear && simple_sample;
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}
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else
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@ -528,14 +525,14 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// rs
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|
||||
GSVector4i scissor = GSVector4i(GSVector4(rtscale).xyxy() * context->scissor.in).rintersect(GSVector4i(rtsize).zwxy());
|
||||
GSVector4i scissor = GSVector4i(GSVector4(rtscale).xyxy() * m_context->scissor.in).rintersect(GSVector4i(rtsize).zwxy());
|
||||
|
||||
dev->OMSetRenderTargets(rt, ds, &scissor);
|
||||
dev->PSSetShaderResource(0, tex ? tex->m_texture : NULL);
|
||||
dev->PSSetShaderResource(1, tex ? tex->m_palette : NULL);
|
||||
dev->PSSetShaderResource(2, rtcopy);
|
||||
|
||||
uint8 afix = context->ALPHA.FIX;
|
||||
uint8 afix = m_context->ALPHA.FIX;
|
||||
|
||||
SetupIA();
|
||||
|
||||
|
@ -550,7 +547,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
|
|||
{
|
||||
dev->DrawIndexedPrimitive();
|
||||
|
||||
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
||||
if (m_env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
||||
{
|
||||
GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
|
||||
GSDeviceDX::PSSelector ps_selneg(ps_sel);
|
||||
|
@ -568,7 +565,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
|
|||
|
||||
if (ate_second_pass)
|
||||
{
|
||||
ASSERT(!env.PABE.PABE);
|
||||
ASSERT(!m_env.PABE.PABE);
|
||||
|
||||
if (ate_all_color_then_depth) {
|
||||
// Enable ATE as first pass to update the depth
|
||||
|
@ -589,7 +586,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
|
|||
bool b = om_bsel.wb;
|
||||
bool a = om_bsel.wa;
|
||||
|
||||
switch(context->TEST.AFAIL)
|
||||
switch(m_context->TEST.AFAIL)
|
||||
{
|
||||
case 0: z = r = g = b = a = false; break; // none
|
||||
case 1: z = false; break; // rgba
|
||||
|
@ -615,7 +612,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
|
|||
|
||||
dev->DrawIndexedPrimitive();
|
||||
|
||||
if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
||||
if (m_env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
|
||||
{
|
||||
GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
|
||||
GSDeviceDX::PSSelector ps_selneg(ps_sel);
|
||||
|
|
Loading…
Reference in New Issue