* Add gRegionMode to the savestates; probably fixing a lot of unstable savestate behavior on PAL games (not sure how it managed to escape -- I explicitly remember adding the region info to the savestate in pcsx2-pg like 2 yrs ago).

* Make the new MTGS register packet during vsync not upload 0xf0->0x100.  This is technically GS internal register space that the GS plugin may update or modify as it processes GIFtags.  Thus, PCSX2 shouldn't touch it.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3331 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2010-06-28 03:09:51 +00:00
parent 00ec820198
commit 87c80d6e2b
4 changed files with 11 additions and 8 deletions

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@ -809,8 +809,6 @@ void SaveStateBase::rcntFreeze()
if( IsLoading() )
{
UpdateVSyncRate();
// make sure the gate flags are set based on the counter modes...
for( int i=0; i<4; i++ )
_rcntSetGate( i );

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@ -142,9 +142,9 @@ void SysMtgsThread::ResetGS()
struct RingCmdPacket_Vsync
{
u8 regset1[0x100];
u32 csr;
u32 imr;
u8 regset1[0x0f0];
u32 csr;
u32 imr;
GSRegSIGBLID siglblid;
};
@ -157,10 +157,12 @@ void SysMtgsThread::PostVsyncEnd()
PrepDataPacket(GS_RINGTYPE_VSYNC, sizeof(RingCmdPacket_Vsync));
RingCmdPacket_Vsync& local( *(RingCmdPacket_Vsync*)GetDataPacketPtr() );
memcpy_fast( local.regset1, PS2MEM_GS, sizeof(local.regset1) );
local.csr = GSCSRr;
local.imr = GSIMR;
local.siglblid = GSSIGLBLID;
SendDataPacket();
// Alter-frame flushing! Restarts the ringbuffer (wraps) on every other frame. This is a
@ -382,13 +384,13 @@ void SysMtgsThread::ExecuteTaskInThread()
// Mail in the important GS registers.
RingCmdPacket_Vsync& local((RingCmdPacket_Vsync&)RingBuffer[m_RingPos+1]);
memcpy_fast( RingBuffer.Regs, local.regset1, sizeof(local.regset1));
((u32&)RingBuffer.Regs[0x1000]) = local.csr;
((u32&)RingBuffer.Regs[0x1010]) = local.imr;
((GSRegSIGBLID&)RingBuffer.Regs[0x1080]) = local.siglblid;
GSvsync(!(local.csr & 0x2000));
// CSR & 0x2000; is the pageflip id.
GSvsync(((u32&)RingBuffer.Regs[0x1000]) & 0x2000);
gsFrameSkip();
// if we're not using GSOpen2, then the GS window is on this thread (MTGS thread),

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@ -24,6 +24,7 @@
#include "AppConfig.h"
#include "Elfheader.h"
#include "Counters.h"
using namespace R5900;
@ -38,6 +39,8 @@ static void PostLoadPrep()
memzero(pCache);
// WriteCP0Status(cpuRegs.CP0.n.Status.val);
for(int i=0; i<48; i++) MapTLB(i);
UpdateVSyncRate();
}
wxString SaveStateBase::GetFilename( int slot )

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@ -24,7 +24,7 @@
// the lower 16 bit value. IF the change is breaking of all compatibility with old
// states, increment the upper 16 bit value, and clear the lower 16 bits to 0.
static const u32 g_SaveVersion = 0x8b460000;
static const u32 g_SaveVersion = 0x8b460001;
// this function is meant to be used in the place of GSfreeze, and provides a safe layer
// between the GS saving function and the MTGS's needs. :)