GSdx: working on linux port again, almost ready to run.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2011-02-22 23:39:02 +00:00
parent b2cf9d026f
commit 879aad9fd5
18 changed files with 493 additions and 190 deletions

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@ -7,23 +7,24 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="SDL-1" prefix_auto="1" extension_auto="1" />
<Option output="../../../deps/debug/libSDL-1.3" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Debug/" />
<Option type="3" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="SDL-1" prefix_auto="1" extension_auto="1" />
<Option output="../../../deps/release/libSDL-1.3" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="3" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
@ -326,7 +327,7 @@
<Unit filename="../src/libm/s_sin.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../src/loadso/dummy/SDL_sysloadso.c">
<Unit filename="../src/loadso/dlopen/SDL_sysloadso.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../src/main/beos/SDL_BeApp.h" />
@ -659,6 +660,7 @@
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,3 +1,4 @@
/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
@ -23,27 +24,274 @@
#ifndef _SDL_config_h
#define _SDL_config_h
#include "SDL_platform.h"
/**
* \file SDL_config.h
* \file SDL_config.h.in
*
* SDL_config.h for any platform that doesn't build using the configure system.
* This is a set of defines to configure the SDL features
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__NINTENDODS__)
#include "SDL_config_nintendods.h"
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should copy include/SDL_config.h.default to include/SDL_config.h
#endif
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* #undef size_t */
/* #undef int8_t */
/* #undef uint8_t */
/* #undef int16_t */
/* #undef uint16_t */
/* #undef int32_t */
/* #undef uint32_t */
/* #undef int64_t */
/* #undef uint64_t */
/* #undef uintptr_t */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#define SIZEOF_VOIDP 4
#define SDL_HAS_64BIT_TYPE 1
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
/* #undef HAVE_STRLCPY */
/* #undef HAVE_STRLCAT */
#define HAVE_STRDUP 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
/* #undef HAVE_SYSCTLBYNAME */
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
#define SDL_AUDIO_DISABLED 1
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
/* #undef SDL_AUDIO_DRIVER_BSD */
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
/* #undef SDL_AUDIO_DRIVER_DMEDIA */
/* #undef SDL_AUDIO_DRIVER_DSOUND */
/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
/* #undef SDL_AUDIO_DRIVER_NDS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* Enable various input drivers */
#define SDL_INPUT_LINUXEV 1
/* #undef SDL_INPUT_TSLIB */
/* #undef SDL_JOYSTICK_BEOS */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
/* #undef SDL_JOYSTICK_IOKIT */
#define SDL_JOYSTICK_LINUX 1
/* #undef SDL_JOYSTICK_NDS */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_HAPTIC_DUMMY */
#define SDL_HAPTIC_LINUX 1
/* #undef SDL_HAPTIC_IOKIT */
/* #undef SDL_HAPTIC_DINPUT */
/* Enable various shared object loading systems */
/* #undef SDL_LOADSO_BEOS */
/* #undef SDL_LOADSO_DLCOMPAT */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* Enable various threading systems */
/* #undef SDL_THREAD_BEOS */
/* #undef SDL_THREAD_NDS */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_SPROC */
/* #undef SDL_THREAD_WINDOWS */
/* Enable various timer systems */
/* #undef SDL_TIMER_BEOS */
/* #undef SDL_TIMER_DUMMY */
/* #undef SDL_TIMER_NDS */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_WINCE */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_BWINDOW */
/* #undef SDL_VIDEO_DRIVER_COCOA */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_NDS */
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so.2"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "libXi.so.6"
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XINPUT 1
/* #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER */
#define SDL_VIDEO_DRIVER_X11_XV 1
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
/* #undef SDL_VIDEO_RENDER_D3D */
#define SDL_VIDEO_RENDER_OGL 1
/* #undef SDL_VIDEO_RENDER_OGL_ES */
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* #undef SDL_VIDEO_OPENGL_ES */
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */
#define SDL_VIDEO_OPENGL_GLX 1
/* #undef SDL_VIDEO_OPENGL_WGL */
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable system power support */
#define SDL_POWER_LINUX 1
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_MACOSX */
/* #undef SDL_POWER_BEOS */
/* #undef SDL_POWER_NINTENDODS */
/* #undef SDL_POWER_HARDWIRED */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* _SDL_config_h */

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@ -110,7 +110,7 @@ void GSDevice::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int sh
StretchRect(st, dt, dr, shader);
}
GSTexture* GSDevice::Fetch(int type, int w, int h, bool msaa, int format)
GSTexture* GSDevice::FetchSurface(int type, int w, int h, bool msaa, int format)
{
GSVector2i size(w, h);
@ -126,7 +126,7 @@ GSTexture* GSDevice::Fetch(int type, int w, int h, bool msaa, int format)
}
}
return Create(type, w, h, msaa, format);
return CreateSurface(type, w, h, msaa, format);
}
void GSDevice::EndScene()
@ -168,22 +168,22 @@ void GSDevice::AgePool()
GSTexture* GSDevice::CreateRenderTarget(int w, int h, bool msaa, int format)
{
return Fetch(GSTexture::RenderTarget, w, h, msaa, format);
return FetchSurface(GSTexture::RenderTarget, w, h, msaa, format);
}
GSTexture* GSDevice::CreateDepthStencil(int w, int h, bool msaa, int format)
{
return Fetch(GSTexture::DepthStencil, w, h, msaa, format);
return FetchSurface(GSTexture::DepthStencil, w, h, msaa, format);
}
GSTexture* GSDevice::CreateTexture(int w, int h, int format)
{
return Fetch(GSTexture::Texture, w, h, false, format);
return FetchSurface(GSTexture::Texture, w, h, false, format);
}
GSTexture* GSDevice::CreateOffscreen(int w, int h, int format)
{
return Fetch(GSTexture::Offscreen, w, h, false, format);
return FetchSurface(GSTexture::Offscreen, w, h, false, format);
}
void GSDevice::StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
@ -305,3 +305,4 @@ bool GSDevice::ResizeTexture(GSTexture** t, int w, int h)
return t2 != NULL;
}

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@ -65,8 +65,8 @@ protected:
struct {size_t stride, start, count, limit;} m_vertices;
unsigned int m_frame; // for ageing the pool
virtual GSTexture* Create(int type, int w, int h, bool msaa, int format) = 0;
virtual GSTexture* Fetch(int type, int w, int h, bool msaa, int format);
virtual GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format) = 0;
virtual GSTexture* FetchSurface(int type, int w, int h, bool msaa, int format);
virtual void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c) = 0;
virtual void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset) = 0;
@ -107,10 +107,10 @@ public:
virtual GSTexture* CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format = 0) {return NULL;}
virtual void CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r) {}
virtual void StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
virtual void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true) {}
void StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
virtual void PSSetShaderResources(GSTexture* sr0, GSTexture* sr1) {}
virtual void PSSetShaderResource(int i, GSTexture* sr) {}
virtual void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) {}
@ -126,3 +126,4 @@ public:
void AgePool();
};

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@ -365,7 +365,7 @@ void GSDevice11::ClearStencil(GSTexture* t, uint8 c)
m_ctx->ClearDepthStencilView(*(GSTexture11*)t, D3D11_CLEAR_STENCIL, 0, c);
}
GSTexture* GSDevice11::Create(int type, int w, int h, bool msaa, int format)
GSTexture* GSDevice11::CreateSurface(int type, int w, int h, bool msaa, int format)
{
HRESULT hr;
@ -1016,3 +1016,4 @@ HRESULT GSDevice11::CompileShader(uint32 id, const string& entry, D3D11_SHADER_M
return hr;
}

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@ -32,7 +32,7 @@ struct GSVertexShader11
class GSDevice11 : public GSDeviceDX
{
GSTexture* Create(int type, int w, int h, bool msaa, int format);
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
@ -186,3 +186,4 @@ public:
HRESULT CompileShader(uint32 id, const string& entry, D3D11_SHADER_MACRO* macro, ID3D11GeometryShader** gs);
HRESULT CompileShader(uint32 id, const string& entry, D3D11_SHADER_MACRO* macro, ID3D11PixelShader** ps);
};

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@ -566,7 +566,7 @@ void GSDevice9::ClearStencil(GSTexture* t, uint8 c)
m_dev->SetDepthStencilSurface(dssurface);
}
GSTexture* GSDevice9::Create(int type, int w, int h, bool msaa, int format)
GSTexture* GSDevice9::CreateSurface(int type, int w, int h, bool msaa, int format)
{
HRESULT hr;
@ -1200,3 +1200,4 @@ HRESULT GSDevice9::CompileShader(uint32 id, const string& entry, const D3DXMACRO
return S_OK;
}

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@ -67,7 +67,7 @@ struct GSVertexShader9
class GSDevice9 : public GSDeviceDX
{
GSTexture* Create(int type, int w, int h, bool msaa, int format);
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
@ -217,3 +217,4 @@ public:
static void ForceValidMsaaConfig();
};

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@ -35,14 +35,14 @@ GSDeviceDX::~GSDeviceDX()
{
}
GSTexture* GSDeviceDX::Fetch(int type, int w, int h, bool msaa, int format)
GSTexture* GSDeviceDX::FetchSurface(int type, int w, int h, bool msaa, int format)
{
if(m_msaa < 2)
{
msaa = false;
}
return __super::Fetch(type, w, h, msaa, format);
return __super::FetchSurface(type, w, h, msaa, format);
}
bool GSDeviceDX::SetFeatureLevel(D3D_FEATURE_LEVEL level, bool compat_mode)
@ -186,3 +186,4 @@ const GSDeviceDX::D3D9Blend GSDeviceDX::m_blendMapD3D9[3*3*3*3] =
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ONE}, // 2221: (0 - 0)*F + Cd ==> Cd
{0, D3DBLENDOP_ADD, D3DBLEND_ZERO, D3DBLEND_ZERO}, // 2222: (0 - 0)*F + 0 ==> 0
};

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@ -270,7 +270,7 @@ protected:
uint32 m_msaa;
DXGI_SAMPLE_DESC m_msaa_desc;
GSTexture* Fetch(int type, int w, int h, bool msaa, int format);
GSTexture* FetchSurface(int type, int w, int h, bool msaa, int format);
public:
GSDeviceDX();
@ -311,3 +311,4 @@ public:
dst.push_back(m);
}
};

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@ -40,7 +40,8 @@ bool GSDeviceNull::Reset(int w, int h)
return true;
}
GSTexture* GSDeviceNull::Create(int type, int w, int h, bool msaa, int format)
GSTexture* GSDeviceNull::CreateSurface(int type, int w, int h, bool msaa, int format)
{
return new GSTextureNull(type, w, h, format);
}

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@ -27,7 +27,7 @@
class GSDeviceNull : public GSDevice
{
private:
GSTexture* Create(int type, int w, int h, bool msaa, int format);
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c) {}
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0) {}
@ -38,3 +38,4 @@ public:
bool Create(GSWnd* wnd);
bool Reset(int w, int h);
};

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@ -65,8 +65,18 @@ bool GSDeviceSDL::Create(GSWnd* wnd)
m_init = true;
}
#if 1 //def _WINDOWS
m_window = SDL_CreateWindowFrom(wnd->GetHandle());
#else
// TODO: linux sould use wnd->GetHandle() too
m_window = SDL_CreateWindow("GSdx", 0, 0, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
#endif
if(m_window == NULL)
{
return false;

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@ -48,7 +48,7 @@ bool GSDeviceSW::Reset(int w, int h)
return true;
}
GSTexture* GSDeviceSW::Create(int type, int w, int h, bool msaa, int format)
GSTexture* GSDeviceSW::CreateSurface(int type, int w, int h, bool msaa, int format)
{
if(format != 0) return false; // there is only one format
@ -433,3 +433,4 @@ void GSDeviceSW::Clear(GSTexture* t, uint32 c)
t->Unmap();
}
}

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@ -26,7 +26,7 @@
class GSDeviceSW : public GSDevice
{
GSTexture* Create(int type, int w, int h, bool msaa, int format);
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
@ -59,3 +59,4 @@ public:
void PSSetShaderResource(int i, GSTexture* sr);
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL);
};

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@ -20,7 +20,8 @@
*/
#include "stdafx.h"
#include "gtk/gtk.h"
#include <gtk/gtk.h>
#include "GSdx.h"
static void SysMessage(const char *fmt, ...)
{
@ -34,11 +35,7 @@ static void SysMessage(const char *fmt, ...)
if (msg[strlen(msg)-1] == '\n') msg[strlen(msg) - 1] = 0;
GtkWidget *dialog;
dialog = gtk_message_dialog_new (NULL,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"%s", msg);
dialog = gtk_message_dialog_new (NULL, GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_INFO, GTK_BUTTONS_OK, "%s", msg);
gtk_dialog_run (GTK_DIALOG (dialog));
gtk_widget_destroy (dialog);
}
@ -85,7 +82,17 @@ bool RunLinuxDialog()
render_label = gtk_label_new ("Renderer:");
render_combo_box = gtk_combo_box_new_text ();
gtk_combo_box_append_text(GTK_COMBO_BOX(render_combo_box), "Null Renderer");
for(size_t i = 6; i < theApp.m_gs_renderers.size(); i++)
{
const GSSetting& s = theApp.m_gs_renderers[i];
string label = s.name;
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
gtk_combo_box_append_text(GTK_COMBO_BOX(render_combo_box), label.c_str());
}
gtk_combo_box_set_active(GTK_COMBO_BOX(render_combo_box), 0);
gtk_container_add(GTK_CONTAINER(main_box), render_label);
@ -94,13 +101,17 @@ bool RunLinuxDialog()
interlace_label = gtk_label_new ("Interlace:");
interlace_combo_box = gtk_combo_box_new_text ();
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "None");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Weave tff (sawtooth)");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Weave bff (sawtooth)");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Bob tff (use blend if shaking)");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Bob bff (use blend if shaking)");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Blend tff (slight blur, 1/2 fps)");
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Blend bff (slight blur, 1/2 fps)");
for(size_t i = 0; i < theApp.m_gs_interlace.size(); i++)
{
const GSSetting& s = theApp.m_gs_interlace[i];
string label = s.name;
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), label.c_str());
}
gtk_combo_box_set_active(GTK_COMBO_BOX(interlace_combo_box), 0);
gtk_container_add(GTK_CONTAINER(main_box), interlace_label);
@ -108,9 +119,17 @@ bool RunLinuxDialog()
aspect_label = gtk_label_new ("Aspect Ratio:");
aspect_combo_box = gtk_combo_box_new_text ();
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "Stretch");
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "4:3");
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "16:9");
for(size_t i = 0; i < theApp.m_gs_aspectratio.size(); i++)
{
const GSSetting& s = theApp.m_gs_aspectratio[i];
string label = s.name;
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), label.c_str());
}
gtk_combo_box_set_active(GTK_COMBO_BOX(aspect_combo_box), 0);
gtk_container_add(GTK_CONTAINER(main_box), aspect_label);
@ -172,9 +191,11 @@ bool RunLinuxDialog()
#endif
gtk_widget_destroy (dialog);
return true;
}
gtk_widget_destroy (dialog);
return false;
}

View File

@ -18,6 +18,9 @@
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="../../deps/debug/libSDL-1.3.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="../../bin/plugins/libGSdx" prefix_auto="1" extension_auto="1" />
@ -31,6 +34,9 @@
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add library="../../deps/release/libSDL-1.3.a" />
</Linker>
</Target>
</Build>
<Compiler>
@ -82,6 +88,8 @@
<Unit filename="GSDevice.h" />
<Unit filename="GSDeviceNull.cpp" />
<Unit filename="GSDeviceNull.h" />
<Unit filename="GSDeviceSDL.cpp" />
<Unit filename="GSDeviceSDL.h" />
<Unit filename="GSDeviceSW.cpp" />
<Unit filename="GSDeviceSW.h" />
<Unit filename="GSDirtyRect.cpp" />

View File

@ -77,6 +77,8 @@
<Unit filename="GSDevice.h" />
<Unit filename="GSDeviceNull.cpp" />
<Unit filename="GSDeviceNull.h" />
<Unit filename="GSDeviceSDL.cpp" />
<Unit filename="GSDeviceSDL.h" />
<Unit filename="GSDeviceSW.cpp" />
<Unit filename="GSDeviceSW.h" />
<Unit filename="GSDirtyRect.cpp" />