mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add JaX and Jak 3 to automatic mipmapping.
Jak 2 not included. See #2712 Close #2712
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@ -204,8 +204,8 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::HarryPotterATHBP:
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case CRC::HarryPotterATHBP:
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case CRC::HarryPotterATPOA:
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case CRC::HarryPotterATPOA:
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case CRC::HarryPotterOOTP:
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case CRC::HarryPotterOOTP:
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case CRC::Shox:
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case CRC::JakX:
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case CRC::SoulReaver2:
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case CRC::Jak3:
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case CRC::LegacyOfKainDefiance:
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case CRC::LegacyOfKainDefiance:
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case CRC::NicktoonsUnite:
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case CRC::NicktoonsUnite:
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case CRC::RatchetAndClank:
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case CRC::RatchetAndClank:
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@ -215,6 +215,8 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::RatchetAndClank5:
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case CRC::RatchetAndClank5:
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case CRC::RickyPontingInternationalCricket:
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case CRC::RickyPontingInternationalCricket:
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case CRC::Quake3Revolution:
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case CRC::Quake3Revolution:
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case CRC::Shox:
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case CRC::SoulReaver2:
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case CRC::TheIncredibleHulkUD:
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case CRC::TheIncredibleHulkUD:
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case CRC::TombRaiderAnniversary:
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case CRC::TombRaiderAnniversary:
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case CRC::TribesAerialAssault:
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case CRC::TribesAerialAssault:
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