mirror of https://github.com/PCSX2/pcsx2.git
zzogl & VS: thanks Micove for the patch.
* fix failure with VS2008 & 2010 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5169 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
d487c57f11
commit
86ff5185b7
|
@ -153,15 +153,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "plugins\zzogl-pg\o
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ProjectSection(ProjectDependencies) = postProject
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||||
{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
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||||
{4639972E-424E-4E13-8B07-CA403C481346} = {4639972E-424E-4E13-8B07-CA403C481346}
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||||
{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
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{BC236261-77E8-4567-8D09-45CD02965EB6} = {BC236261-77E8-4567-8D09-45CD02965EB6}
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{26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28}
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{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
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{C34487AF-228A-4D11-8E50-27803DF76873} = {C34487AF-228A-4D11-8E50-27803DF76873}
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{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
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{7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\SDL-1.3.0-5387\VisualC\SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl-cg", "plugins\zzogl-pg-cg\opengl\Win32\zerogsogl-cg_2008.vcproj", "{D41E16E8-A01C-4368-B83E-1A999CCB892C}"
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ProjectSection(ProjectDependencies) = postProject
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{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
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{4639972E-424E-4E13-8B07-CA403C481346} = {4639972E-424E-4E13-8B07-CA403C481346}
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{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
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{BC236261-77E8-4567-8D09-45CD02965EB6} = {BC236261-77E8-4567-8D09-45CD02965EB6}
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{26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28}
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{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
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{C34487AF-228A-4D11-8E50-27803DF76873} = {C34487AF-228A-4D11-8E50-27803DF76873}
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{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
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{7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}
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EndProjectSection
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||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -799,6 +814,24 @@ Global
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|||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
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||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
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||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|Win32.ActiveCfg = Debug|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|Win32.Build.0 = Debug|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|Win32.ActiveCfg = Devel|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|Win32.Build.0 = Devel|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|x64.ActiveCfg = Devel|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|Win32.ActiveCfg = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|Win32.Build.0 = Release|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|x64.ActiveCfg = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|Win32.ActiveCfg = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|Win32.Build.0 = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|x64.ActiveCfg = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|Win32.ActiveCfg = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|Win32.Build.0 = Release|Win32
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||||
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|x64.ActiveCfg = Release|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|Win32.ActiveCfg = Release|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|Win32.Build.0 = Release|Win32
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{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|x64.ActiveCfg = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -816,6 +849,7 @@ Global
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|||
{5CF88D5F-64DD-4EDC-9F1A-436BD502940A} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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||||
{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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{2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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{D41E16E8-A01C-4368-B83E-1A999CCB892C} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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{F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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{26511268-2902-4997-8421-ECD7055F9E28} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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@ -119,6 +119,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\SDL-1.3.0-5
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "USBqemu", "plugins\USBqemu\Win32\USBqemu.vcxproj", "{E613DA9F-41B4-4613-9911-E418EF5533BC}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl-cg", "plugins\zzogl-pg-cg\opengl\Win32\zerogsogl-cg.vcxproj", "{019773FA-2DAA-4C12-9511-BD2D4EB2A718}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug AVX|Win32 = Debug AVX|Win32
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@ -1270,6 +1272,39 @@ Global
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|||
{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.ActiveCfg = Release|Win32
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{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.Build.0 = Release|Win32
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||||
{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|x64.ActiveCfg = Release|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|Win32.ActiveCfg = Debug|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|Win32.Build.0 = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|x64.ActiveCfg = Debug|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|Win32.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|Win32.Build.0 = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|x64.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|Win32.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|Win32.Build.0 = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|x64.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|Win32.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|Win32.Build.0 = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|x64.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|Win32.Build.0 = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|x64.ActiveCfg = Debug|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|Win32.ActiveCfg = Devel|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|Win32.Build.0 = Devel|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|x64.ActiveCfg = Devel|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|Win32.ActiveCfg = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|Win32.Build.0 = Release|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|x64.ActiveCfg = Release|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|Win32.ActiveCfg = Release|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|Win32.Build.0 = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|x64.ActiveCfg = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|Win32.ActiveCfg = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|Win32.Build.0 = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|x64.ActiveCfg = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|Win32.ActiveCfg = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|Win32.Build.0 = Release|Win32
|
||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|x64.ActiveCfg = Release|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|Win32.ActiveCfg = Release|Win32
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|Win32.Build.0 = Release|Win32
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{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|x64.ActiveCfg = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1288,6 +1323,7 @@ Global
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|||
{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
|
||||
{2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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||||
{E613DA9F-41B4-4613-9911-E418EF5533BC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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||||
{019773FA-2DAA-4C12-9511-BD2D4EB2A718} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
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{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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||||
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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||||
{F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
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@ -64,11 +64,11 @@ unsigned char zgsbuild = VER;
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unsigned char zgsminor = 0;
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#ifdef _DEBUG
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char *libraryName = "ZZ Ogl PG (Debug) ";
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char *libraryName = "ZZ Ogl PG CG (Debug) ";
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#elif defined(ZEROGS_DEVBUILD)
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char *libraryName = "ZZ Ogl PG (Dev)";
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char *libraryName = "ZZ Ogl PG CG (Dev) ";
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#else
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char *libraryName = "ZZ Ogl PG ";
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char *libraryName = "ZZ Ogl PG CG ";
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#endif
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extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
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@ -27,7 +27,7 @@
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void SaveConfig()
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{
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const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg.ini"));
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const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
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std::string iniFile = std::string(iniFile_s.mb_str());
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FILE* f = fopen(iniFile.c_str(), "w");
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@ -68,7 +68,7 @@ void LoadConfig()
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conf.height = 600;
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conf.disableHacks = 0;
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const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg.ini"));
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const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
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std::string iniFile = std::string(iniFile_s.mb_str());
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FILE* f = fopen(iniFile.c_str(), "r");
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@ -10,7 +10,7 @@ extern HINSTANCE hInst;
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void SaveConfig()
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{
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wxChar szValue[256];
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const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg.ini"));
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const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
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wxSprintf(szValue, L"%u", conf.interlace);
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WritePrivateProfileString(L"Settings", L"Interlace", szValue, iniFile);
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@ -33,7 +33,7 @@ void SaveConfig()
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void LoadConfig()
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{
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wxChar szValue[256];
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const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg.ini"));
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const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
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memset(&conf, 0, sizeof(conf));
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conf.interlace = 0; // on, mode 1
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@ -0,0 +1,280 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Devel|Win32">
|
||||
<Configuration>Devel</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>ZZOgl-cg</ProjectName>
|
||||
<ProjectGuid>{019773FA-2DAA-4C12-9511-BD2D4EB2A718}</ProjectGuid>
|
||||
<RootNamespace>ZZogl-cg</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
|
||||
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
|
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<Filter>Header Files</Filter>
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||||
<Filter>Header Files</Filter>
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||||
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||||
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||||
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|
||||
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||||
<ClInclude Include="..\Profile.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\ZZGl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ZZHacks.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\ZZLog.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\GSDump.h">
|
||||
<Filter>Header Files</Filter>
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||||
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<ResourceCompile Include="zerogs.rc">
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||||
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<Tool
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||||
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||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
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||||
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|
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|
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||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
|
||||
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
|
||||
AdditionalLibraryDirectories="..\"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
ModuleDefinitionFile=".\zerogs.def"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="..\..\..\..\common\vsprops\plugin_svnroot.vsprops;..\..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\..\common\vsprops\3rdpartyDeps.vsprops;..\..\..\..\common\vsprops\CodeGen_Release.vsprops;..\..\..\..\common\vsprops\pthreads.vsprops;..\..\..\..\common\vsprops\wxWidgetsGui.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(ProjectRootDir)\";"$(ProjectRootDir)\ZeroGSShaders\";"$(ProjectRootDir)\Win32";"$(SvnRootDir)\3rdparty\libjpeg""
|
||||
PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC"
|
||||
PrecompiledHeaderFile=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="winmm.lib Vfw32.lib cg.lib cgGL.lib opengl32.lib"
|
||||
OutputFile="$(OutDir)\$(ProjectName).dll"
|
||||
AdditionalLibraryDirectories="..\"
|
||||
ModuleDefinitionFile=".\zerogs.def"
|
||||
ImportLibrary=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Conf.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GifTransfer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\glprocs.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GLWin32.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GLWinX11.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GSDump.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GSmain.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\HostMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem_Swizzle.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem_Tables.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\NewRegs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Profile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\rasterfont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Regs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\targets.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Win32.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\x86-32.asm"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="ml /nologo /c /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="ml /nologo /c /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="ml /nologo /c /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\x86.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\zerogs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\zpipe.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZClut.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZHacks.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZKeyboard.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZLog.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglCreate.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglCRTC.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglDrawing.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglFlush.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglFlushHack.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglSave.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShaders.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShoots.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglVB.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\aviUtil.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\CRC.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GifTransfer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GLWin.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\GSDump.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\HostMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem_Swizzle.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Mem_Transmit.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\NewRegs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Profile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PS2Edefs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\PS2Etypes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\rasterfont.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Regs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\resrc1.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\targets.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Util.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Win32.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\x86.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\zerogs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\zpipe.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZClut.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZGl.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZHacks.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZLog.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglCRTC.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglDrawing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglFlushHack.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglMath.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShaders.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShoots.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglVB.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath="Pcsx2.ico"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\zerogs.bmp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\zerogs.def"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\zerogs.rc"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Docs"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\ReadMe.txt"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ps2hw.dat"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ps2hw.dat"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -21,12 +21,10 @@
|
|||
#include "Mem.h"
|
||||
#include "targets.h"
|
||||
#include "x86.h"
|
||||
#include "Util.h"
|
||||
|
||||
#include "Mem_Transmit.h"
|
||||
#include "Mem_Swizzle.h"
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
#ifdef ZZNORMAL_MEMORY
|
||||
|
||||
|
|
|
@ -20,9 +20,7 @@
|
|||
#include "GS.h"
|
||||
#include "Mem.h"
|
||||
#include "Mem_Swizzle.h"
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#include "Util.h"
|
||||
|
||||
// WARNING a sfence instruction must be call after SwizzleBlock sse2 function
|
||||
|
||||
|
|
|
@ -32,6 +32,9 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#include "glprocs.h"
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <emmintrin.h>
|
||||
#endif
|
||||
|
||||
#else // linux basic definitions
|
||||
|
||||
|
@ -48,6 +51,10 @@
|
|||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#define GSdefs
|
||||
|
|
|
@ -136,8 +136,13 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="..\GSDump.cpp" />
|
||||
<ClCompile Include="..\ZZClut.cpp" />
|
||||
<ClCompile Include="..\ZZDepthTargets.cpp" />
|
||||
<ClCompile Include="..\ZZMemoryTargets.cpp" />
|
||||
<ClCompile Include="..\ZZoglDrawing.cpp" />
|
||||
<ClCompile Include="..\ZZoglFlushHack.cpp" />
|
||||
<ClCompile Include="..\ZZoglMem.cpp" />
|
||||
<ClCompile Include="..\ZZoglShadersGLSL.cpp" />
|
||||
<ClCompile Include="..\ZZRenderTargets.cpp" />
|
||||
<ClCompile Include="Conf.cpp" />
|
||||
<ClCompile Include="..\GifTransfer.cpp" />
|
||||
<ClCompile Include="..\glprocs.c" />
|
||||
|
@ -189,6 +194,8 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\GSDump.h" />
|
||||
<ClInclude Include="..\ZZoglFlush.h" />
|
||||
<ClInclude Include="..\ZZoglMem.h" />
|
||||
<ClInclude Include="aviUtil.h" />
|
||||
<ClInclude Include="..\GifTransfer.h" />
|
||||
<ClInclude Include="..\CRC.h" />
|
||||
|
|
|
@ -114,6 +114,21 @@
|
|||
<ClCompile Include="..\GSDump.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ZZDepthTargets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ZZMemoryTargets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ZZRenderTargets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ZZoglMem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\ZZoglShadersGLSL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="GSsoftdx.def">
|
||||
|
@ -203,6 +218,12 @@
|
|||
<ClInclude Include="..\GSDump.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ZZoglFlush.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ZZoglMem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="zerogs.rc">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="windows-1253"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="ZZOgl"
|
||||
ProjectGUID="{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
|
||||
RootNamespace="ZZogl"
|
||||
|
@ -289,10 +289,6 @@
|
|||
RelativePath="..\Mem_Tables.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\NewRegs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\Profile.cpp"
|
||||
>
|
||||
|
@ -360,6 +356,10 @@
|
|||
RelativePath="..\ZZClut.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZDepthTargets.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZHacks.cpp"
|
||||
>
|
||||
|
@ -372,6 +372,10 @@
|
|||
RelativePath="..\ZZLog.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZMemoryTargets.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglCreate.cpp"
|
||||
>
|
||||
|
@ -392,6 +396,10 @@
|
|||
RelativePath="..\ZZoglFlushHack.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglMem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglSave.cpp"
|
||||
>
|
||||
|
@ -400,6 +408,10 @@
|
|||
RelativePath="..\ZZoglShaders.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShadersGLSL.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShoots.cpp"
|
||||
>
|
||||
|
@ -408,6 +420,10 @@
|
|||
RelativePath="..\ZZoglVB.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZRenderTargets.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
|
@ -533,6 +549,10 @@
|
|||
RelativePath="..\ZZoglDrawing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglFlush.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglFlushHack.h"
|
||||
>
|
||||
|
@ -541,6 +561,10 @@
|
|||
RelativePath="..\ZZoglMath.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglMem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ZZoglShaders.h"
|
||||
>
|
||||
|
@ -584,11 +608,11 @@
|
|||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ps2hw.dat"
|
||||
RelativePath="..\ps2hw.dat"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\ps2hw.dat"
|
||||
RelativePath=".\ps2hw.dat"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
|
|
|
@ -21,10 +21,6 @@
|
|||
#include "Mem.h"
|
||||
#include "Util.h"
|
||||
|
||||
#if defined(ZEROGS_SSE2)
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
// Local Clut buffer:
|
||||
// It supports both 32 bits and 16 bits colors formats. The size of the buffer is 1KBytes.
|
||||
// The 16 bits entries are arranged in 2 columns. One row is a 32 bits colors.
|
||||
|
|
|
@ -27,10 +27,7 @@
|
|||
#include "ZZoglShaders.h"
|
||||
#include "ZZClut.h"
|
||||
#include "ZZoglVB.h"
|
||||
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#include "Util.h"
|
||||
|
||||
extern bool g_bUpdateStencil;
|
||||
|
||||
|
|
|
@ -129,6 +129,26 @@ extern void (APIENTRY *zgsBlendEquationSeparateEXT)(GLenum, GLenum);
|
|||
extern void (APIENTRY *zgsBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum);
|
||||
#endif
|
||||
|
||||
// GL prototypes
|
||||
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
|
||||
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
|
||||
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
|
||||
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
|
||||
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
|
||||
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
|
||||
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
|
||||
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
|
||||
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
|
||||
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
|
||||
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
|
||||
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
|
||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
|
||||
static __forceinline void DrawTriangleArray()
|
||||
{
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
@ -316,24 +336,4 @@ static __forceinline void GL_BLENDEQ_ALPHA(GLenum eq)
|
|||
zgsBlendEquationSeparateEXT(s_rgbeq, s_alphaeq);
|
||||
}
|
||||
|
||||
// GL prototypes
|
||||
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
|
||||
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
|
||||
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
|
||||
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
|
||||
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
|
||||
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
|
||||
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
|
||||
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
|
||||
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
|
||||
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
|
||||
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
|
||||
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
|
||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
|
||||
#endif // ZZGL_H_INCLUDED
|
||||
|
|
|
@ -24,10 +24,7 @@
|
|||
#include "Mem.h"
|
||||
#include "targets.h"
|
||||
#include "ZZClut.h"
|
||||
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#include "Util.h"
|
||||
|
||||
extern int g_TransferredToGPU;
|
||||
|
||||
|
|
|
@ -27,10 +27,8 @@
|
|||
#include "ZZoglShaders.h"
|
||||
#include "ZZClut.h"
|
||||
#include "ZZoglVB.h"
|
||||
#include "Util.h"
|
||||
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
|
||||
extern int g_TransferredToGPU;
|
||||
extern int s_nResolved;
|
||||
|
|
|
@ -212,7 +212,7 @@ typedef Vector4<float> float4;
|
|||
|
||||
// Reimplement, swiping a bunch of code from GSdx and adapting it. (specifically GSVector.h)
|
||||
// This doesn't include more then half of the functions in there, as well as some of the structs...
|
||||
#include <immintrin.h>
|
||||
#include "Util.h"
|
||||
|
||||
#include "Pcsx2Types.h"
|
||||
|
||||
|
|
|
@ -27,10 +27,7 @@
|
|||
#include "ZZoglShaders.h"
|
||||
#include "ZZClut.h"
|
||||
#include "ZZoglVB.h"
|
||||
|
||||
#ifdef ZEROGS_SSE2
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#include "Util.h"
|
||||
|
||||
#define RHA
|
||||
//#define RW
|
||||
|
|
|
@ -20,10 +20,7 @@
|
|||
#include "GS.h"
|
||||
#include "Mem.h"
|
||||
#include "x86.h"
|
||||
|
||||
#if defined(ZEROGS_SSE2)
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#include "Util.h"
|
||||
|
||||
|
||||
// Note: all codes of this files is deprecated. Keeping for reference.
|
||||
|
|
Loading…
Reference in New Issue