zzogl & VS: thanks Micove for the patch.

* fix failure with VS2008 & 2010


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5169 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2012-04-21 16:13:45 +00:00
parent d487c57f11
commit 86ff5185b7
27 changed files with 1309 additions and 1202 deletions

View File

@ -153,15 +153,30 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "plugins\zzogl-pg\o
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F} {48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
{4639972E-424E-4E13-8B07-CA403C481346} = {4639972E-424E-4E13-8B07-CA403C481346} {4639972E-424E-4E13-8B07-CA403C481346} = {4639972E-424E-4E13-8B07-CA403C481346}
{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
{BC236261-77E8-4567-8D09-45CD02965EB6} = {BC236261-77E8-4567-8D09-45CD02965EB6} {BC236261-77E8-4567-8D09-45CD02965EB6} = {BC236261-77E8-4567-8D09-45CD02965EB6}
{26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28} {26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28}
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
{C34487AF-228A-4D11-8E50-27803DF76873} = {C34487AF-228A-4D11-8E50-27803DF76873} {C34487AF-228A-4D11-8E50-27803DF76873} = {C34487AF-228A-4D11-8E50-27803DF76873}
{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
{7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\SDL-1.3.0-5387\VisualC\SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\SDL-1.3.0-5387\VisualC\SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl-cg", "plugins\zzogl-pg-cg\opengl\Win32\zerogsogl-cg_2008.vcproj", "{D41E16E8-A01C-4368-B83E-1A999CCB892C}"
ProjectSection(ProjectDependencies) = postProject
{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
{4639972E-424E-4E13-8B07-CA403C481346} = {4639972E-424E-4E13-8B07-CA403C481346}
{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
{BC236261-77E8-4567-8D09-45CD02965EB6} = {BC236261-77E8-4567-8D09-45CD02965EB6}
{26511268-2902-4997-8421-ECD7055F9E28} = {26511268-2902-4997-8421-ECD7055F9E28}
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
{C34487AF-228A-4D11-8E50-27803DF76873} = {C34487AF-228A-4D11-8E50-27803DF76873}
{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
{7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86} = {7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}
EndProjectSection
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -799,6 +814,24 @@ Global
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|Win32.ActiveCfg = Debug|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|Win32.Build.0 = Debug|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Debug|x64.ActiveCfg = Debug|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|Win32.ActiveCfg = Devel|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|Win32.Build.0 = Devel|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Devel|x64.ActiveCfg = Devel|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|Win32.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|Win32.Build.0 = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE2|x64.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|Win32.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|Win32.Build.0 = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSE4|x64.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|Win32.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|Win32.Build.0 = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release SSSE3|x64.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|Win32.ActiveCfg = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|Win32.Build.0 = Release|Win32
{D41E16E8-A01C-4368-B83E-1A999CCB892C}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -816,6 +849,7 @@ Global
{5CF88D5F-64DD-4EDC-9F1A-436BD502940A} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {5CF88D5F-64DD-4EDC-9F1A-436BD502940A} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{D41E16E8-A01C-4368-B83E-1A999CCB892C} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{26511268-2902-4997-8421-ECD7055F9E28} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {26511268-2902-4997-8421-ECD7055F9E28} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}

View File

@ -119,6 +119,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\SDL-1.3.0-5
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "USBqemu", "plugins\USBqemu\Win32\USBqemu.vcxproj", "{E613DA9F-41B4-4613-9911-E418EF5533BC}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "USBqemu", "plugins\USBqemu\Win32\USBqemu.vcxproj", "{E613DA9F-41B4-4613-9911-E418EF5533BC}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl-cg", "plugins\zzogl-pg-cg\opengl\Win32\zerogsogl-cg.vcxproj", "{019773FA-2DAA-4C12-9511-BD2D4EB2A718}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug AVX|Win32 = Debug AVX|Win32 Debug AVX|Win32 = Debug AVX|Win32
@ -1270,6 +1272,39 @@ Global
{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.ActiveCfg = Release|Win32 {E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.ActiveCfg = Release|Win32
{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.Build.0 = Release|Win32 {E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|Win32.Build.0 = Release|Win32
{E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|x64.ActiveCfg = Release|Win32 {E613DA9F-41B4-4613-9911-E418EF5533BC}.Release|x64.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|Win32.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|Win32.Build.0 = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug AVX|x64.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|Win32.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|Win32.Build.0 = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE2|x64.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|Win32.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|Win32.Build.0 = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSE4|x64.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|Win32.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|Win32.Build.0 = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug SSSE3|x64.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|Win32.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|Win32.Build.0 = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Debug|x64.ActiveCfg = Debug|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|Win32.ActiveCfg = Devel|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|Win32.Build.0 = Devel|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Devel|x64.ActiveCfg = Devel|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|Win32.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|Win32.Build.0 = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release AVX|x64.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|Win32.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|Win32.Build.0 = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE2|x64.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|Win32.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|Win32.Build.0 = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSE4|x64.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|Win32.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|Win32.Build.0 = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release SSSE3|x64.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|Win32.ActiveCfg = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|Win32.Build.0 = Release|Win32
{019773FA-2DAA-4C12-9511-BD2D4EB2A718}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -1288,6 +1323,7 @@ Global
{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {2D4E85B2-F47F-4D65-B091-701E5C031DAC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{E613DA9F-41B4-4613-9911-E418EF5533BC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {E613DA9F-41B4-4613-9911-E418EF5533BC} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{019773FA-2DAA-4C12-9511-BD2D4EB2A718} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {F4EB4AB2-C595-4B05-8BC0-059024BC796C} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}

View File

@ -64,11 +64,11 @@ unsigned char zgsbuild = VER;
unsigned char zgsminor = 0; unsigned char zgsminor = 0;
#ifdef _DEBUG #ifdef _DEBUG
char *libraryName = "ZZ Ogl PG (Debug) "; char *libraryName = "ZZ Ogl PG CG (Debug) ";
#elif defined(ZEROGS_DEVBUILD) #elif defined(ZEROGS_DEVBUILD)
char *libraryName = "ZZ Ogl PG (Dev)"; char *libraryName = "ZZ Ogl PG CG (Dev) ";
#else #else
char *libraryName = "ZZ Ogl PG "; char *libraryName = "ZZ Ogl PG CG ";
#endif #endif
extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped; extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;

View File

@ -27,7 +27,7 @@
void SaveConfig() void SaveConfig()
{ {
const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg.ini")); const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
std::string iniFile = std::string(iniFile_s.mb_str()); std::string iniFile = std::string(iniFile_s.mb_str());
FILE* f = fopen(iniFile.c_str(), "w"); FILE* f = fopen(iniFile.c_str(), "w");
@ -68,7 +68,7 @@ void LoadConfig()
conf.height = 600; conf.height = 600;
conf.disableHacks = 0; conf.disableHacks = 0;
const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg.ini")); const wxString iniFile_s(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
std::string iniFile = std::string(iniFile_s.mb_str()); std::string iniFile = std::string(iniFile_s.mb_str());
FILE* f = fopen(iniFile.c_str(), "r"); FILE* f = fopen(iniFile.c_str(), "r");

View File

@ -10,7 +10,7 @@ extern HINSTANCE hInst;
void SaveConfig() void SaveConfig()
{ {
wxChar szValue[256]; wxChar szValue[256];
const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg.ini")); const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
wxSprintf(szValue, L"%u", conf.interlace); wxSprintf(szValue, L"%u", conf.interlace);
WritePrivateProfileString(L"Settings", L"Interlace", szValue, iniFile); WritePrivateProfileString(L"Settings", L"Interlace", szValue, iniFile);
@ -33,7 +33,7 @@ void SaveConfig()
void LoadConfig() void LoadConfig()
{ {
wxChar szValue[256]; wxChar szValue[256];
const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg.ini")); const wxString iniFile(Path::Combine(s_strIniPath, L"zzogl-pg-cg.ini"));
memset(&conf, 0, sizeof(conf)); memset(&conf, 0, sizeof(conf));
conf.interlace = 0; // on, mode 1 conf.interlace = 0; // on, mode 1

View File

@ -0,0 +1,280 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZZOgl-cg</ProjectName>
<ProjectGuid>{019773FA-2DAA-4C12-9511-BD2D4EB2A718}</ProjectGuid>
<RootNamespace>ZZogl-cg</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
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View File

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# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZZOgl", "zerogsogl_2008.vcproj", "{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
ProjectSection(ProjectDependencies) = postProject
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utilities", "..\..\..\..\common\build\Utilities\utilities.vcproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\..\3rdparty\zlib\zlib.vcproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Devel|Win32 = Devel|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.ActiveCfg = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Debug|Win32.Build.0 = Debug|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.ActiveCfg = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Devel|Win32.Build.0 = Devel|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.ActiveCfg = Release|Win32
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}.Release|Win32.Build.0 = Release|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.ActiveCfg = Debug|Win32
{4639972E-424E-4E13-8B07-CA403C481346}.Debug|Win32.Build.0 = Debug|Win32
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{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Debug|Win32.Build.0 = Debug|Win32
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View File

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View File

@ -21,12 +21,10 @@
#include "Mem.h" #include "Mem.h"
#include "targets.h" #include "targets.h"
#include "x86.h" #include "x86.h"
#include "Util.h"
#include "Mem_Transmit.h" #include "Mem_Transmit.h"
#include "Mem_Swizzle.h" #include "Mem_Swizzle.h"
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
#ifdef ZZNORMAL_MEMORY #ifdef ZZNORMAL_MEMORY

View File

@ -20,9 +20,7 @@
#include "GS.h" #include "GS.h"
#include "Mem.h" #include "Mem.h"
#include "Mem_Swizzle.h" #include "Mem_Swizzle.h"
#ifdef ZEROGS_SSE2 #include "Util.h"
#include <immintrin.h>
#endif
// WARNING a sfence instruction must be call after SwizzleBlock sse2 function // WARNING a sfence instruction must be call after SwizzleBlock sse2 function

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@ -32,6 +32,9 @@
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glext.h> #include <GL/glext.h>
#include "glprocs.h" #include "glprocs.h"
#ifdef ZEROGS_SSE2
#include <emmintrin.h>
#endif
#else // linux basic definitions #else // linux basic definitions
@ -48,6 +51,10 @@
#include <vector> #include <vector>
#include <list> #include <list>
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
#endif #endif
#define GSdefs #define GSdefs

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@ -136,8 +136,13 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="..\GSDump.cpp" /> <ClCompile Include="..\GSDump.cpp" />
<ClCompile Include="..\ZZClut.cpp" /> <ClCompile Include="..\ZZClut.cpp" />
<ClCompile Include="..\ZZDepthTargets.cpp" />
<ClCompile Include="..\ZZMemoryTargets.cpp" />
<ClCompile Include="..\ZZoglDrawing.cpp" /> <ClCompile Include="..\ZZoglDrawing.cpp" />
<ClCompile Include="..\ZZoglFlushHack.cpp" /> <ClCompile Include="..\ZZoglFlushHack.cpp" />
<ClCompile Include="..\ZZoglMem.cpp" />
<ClCompile Include="..\ZZoglShadersGLSL.cpp" />
<ClCompile Include="..\ZZRenderTargets.cpp" />
<ClCompile Include="Conf.cpp" /> <ClCompile Include="Conf.cpp" />
<ClCompile Include="..\GifTransfer.cpp" /> <ClCompile Include="..\GifTransfer.cpp" />
<ClCompile Include="..\glprocs.c" /> <ClCompile Include="..\glprocs.c" />
@ -189,6 +194,8 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\GSDump.h" /> <ClInclude Include="..\GSDump.h" />
<ClInclude Include="..\ZZoglFlush.h" />
<ClInclude Include="..\ZZoglMem.h" />
<ClInclude Include="aviUtil.h" /> <ClInclude Include="aviUtil.h" />
<ClInclude Include="..\GifTransfer.h" /> <ClInclude Include="..\GifTransfer.h" />
<ClInclude Include="..\CRC.h" /> <ClInclude Include="..\CRC.h" />
@ -277,4 +284,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

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@ -114,6 +114,21 @@
<ClCompile Include="..\GSDump.cpp"> <ClCompile Include="..\GSDump.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\ZZDepthTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZMemoryTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZRenderTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglMem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglShadersGLSL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="GSsoftdx.def"> <None Include="GSsoftdx.def">
@ -203,6 +218,12 @@
<ClInclude Include="..\GSDump.h"> <ClInclude Include="..\GSDump.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\ZZoglFlush.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZoglMem.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="zerogs.rc"> <ResourceCompile Include="zerogs.rc">
@ -214,4 +235,4 @@
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1253"?> <?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9,00" Version="9.00"
Name="ZZOgl" Name="ZZOgl"
ProjectGUID="{2D4E85B2-F47F-4D65-B091-701E5C031DAC}" ProjectGUID="{2D4E85B2-F47F-4D65-B091-701E5C031DAC}"
RootNamespace="ZZogl" RootNamespace="ZZogl"
@ -289,10 +289,6 @@
RelativePath="..\Mem_Tables.cpp" RelativePath="..\Mem_Tables.cpp"
> >
</File> </File>
<File
RelativePath="..\NewRegs.cpp"
>
</File>
<File <File
RelativePath="..\Profile.cpp" RelativePath="..\Profile.cpp"
> >
@ -360,6 +356,10 @@
RelativePath="..\ZZClut.cpp" RelativePath="..\ZZClut.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZDepthTargets.cpp"
>
</File>
<File <File
RelativePath="..\ZZHacks.cpp" RelativePath="..\ZZHacks.cpp"
> >
@ -372,6 +372,10 @@
RelativePath="..\ZZLog.cpp" RelativePath="..\ZZLog.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZMemoryTargets.cpp"
>
</File>
<File <File
RelativePath="..\ZZoglCreate.cpp" RelativePath="..\ZZoglCreate.cpp"
> >
@ -392,6 +396,10 @@
RelativePath="..\ZZoglFlushHack.cpp" RelativePath="..\ZZoglFlushHack.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZoglMem.cpp"
>
</File>
<File <File
RelativePath="..\ZZoglSave.cpp" RelativePath="..\ZZoglSave.cpp"
> >
@ -400,6 +408,10 @@
RelativePath="..\ZZoglShaders.cpp" RelativePath="..\ZZoglShaders.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZoglShadersGLSL.cpp"
>
</File>
<File <File
RelativePath="..\ZZoglShoots.cpp" RelativePath="..\ZZoglShoots.cpp"
> >
@ -408,6 +420,10 @@
RelativePath="..\ZZoglVB.cpp" RelativePath="..\ZZoglVB.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZRenderTargets.cpp"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
@ -533,6 +549,10 @@
RelativePath="..\ZZoglDrawing.h" RelativePath="..\ZZoglDrawing.h"
> >
</File> </File>
<File
RelativePath="..\ZZoglFlush.h"
>
</File>
<File <File
RelativePath="..\ZZoglFlushHack.h" RelativePath="..\ZZoglFlushHack.h"
> >
@ -541,6 +561,10 @@
RelativePath="..\ZZoglMath.h" RelativePath="..\ZZoglMath.h"
> >
</File> </File>
<File
RelativePath="..\ZZoglMem.h"
>
</File>
<File <File
RelativePath="..\ZZoglShaders.h" RelativePath="..\ZZoglShaders.h"
> >
@ -584,11 +608,11 @@
</File> </File>
</Filter> </Filter>
<File <File
RelativePath=".\ps2hw.dat" RelativePath="..\ps2hw.dat"
> >
</File> </File>
<File <File
RelativePath="..\ps2hw.dat" RelativePath=".\ps2hw.dat"
> >
</File> </File>
</Files> </Files>

View File

@ -21,10 +21,6 @@
#include "Mem.h" #include "Mem.h"
#include "Util.h" #include "Util.h"
#if defined(ZEROGS_SSE2)
#include <immintrin.h>
#endif
// Local Clut buffer: // Local Clut buffer:
// It supports both 32 bits and 16 bits colors formats. The size of the buffer is 1KBytes. // It supports both 32 bits and 16 bits colors formats. The size of the buffer is 1KBytes.
// The 16 bits entries are arranged in 2 columns. One row is a 32 bits colors. // The 16 bits entries are arranged in 2 columns. One row is a 32 bits colors.

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@ -27,10 +27,7 @@
#include "ZZoglShaders.h" #include "ZZoglShaders.h"
#include "ZZClut.h" #include "ZZClut.h"
#include "ZZoglVB.h" #include "ZZoglVB.h"
#include "Util.h"
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
extern bool g_bUpdateStencil; extern bool g_bUpdateStencil;

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@ -129,6 +129,26 @@ extern void (APIENTRY *zgsBlendEquationSeparateEXT)(GLenum, GLenum);
extern void (APIENTRY *zgsBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); extern void (APIENTRY *zgsBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum);
#endif #endif
// GL prototypes
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
static __forceinline void DrawTriangleArray() static __forceinline void DrawTriangleArray()
{ {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@ -316,24 +336,4 @@ static __forceinline void GL_BLENDEQ_ALPHA(GLenum eq)
zgsBlendEquationSeparateEXT(s_rgbeq, s_alphaeq); zgsBlendEquationSeparateEXT(s_rgbeq, s_alphaeq);
} }
// GL prototypes
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
#endif // ZZGL_H_INCLUDED #endif // ZZGL_H_INCLUDED

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@ -24,10 +24,7 @@
#include "Mem.h" #include "Mem.h"
#include "targets.h" #include "targets.h"
#include "ZZClut.h" #include "ZZClut.h"
#include "Util.h"
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
extern int g_TransferredToGPU; extern int g_TransferredToGPU;

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@ -27,10 +27,8 @@
#include "ZZoglShaders.h" #include "ZZoglShaders.h"
#include "ZZClut.h" #include "ZZClut.h"
#include "ZZoglVB.h" #include "ZZoglVB.h"
#include "Util.h"
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
extern int g_TransferredToGPU; extern int g_TransferredToGPU;
extern int s_nResolved; extern int s_nResolved;

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@ -212,7 +212,7 @@ typedef Vector4<float> float4;
// Reimplement, swiping a bunch of code from GSdx and adapting it. (specifically GSVector.h) // Reimplement, swiping a bunch of code from GSdx and adapting it. (specifically GSVector.h)
// This doesn't include more then half of the functions in there, as well as some of the structs... // This doesn't include more then half of the functions in there, as well as some of the structs...
#include <immintrin.h> #include "Util.h"
#include "Pcsx2Types.h" #include "Pcsx2Types.h"

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@ -27,10 +27,7 @@
#include "ZZoglShaders.h" #include "ZZoglShaders.h"
#include "ZZClut.h" #include "ZZClut.h"
#include "ZZoglVB.h" #include "ZZoglVB.h"
#include "Util.h"
#ifdef ZEROGS_SSE2
#include <immintrin.h>
#endif
#define RHA #define RHA
//#define RW //#define RW

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@ -20,10 +20,7 @@
#include "GS.h" #include "GS.h"
#include "Mem.h" #include "Mem.h"
#include "x86.h" #include "x86.h"
#include "Util.h"
#if defined(ZEROGS_SSE2)
#include <immintrin.h>
#endif
// Note: all codes of this files is deprecated. Keeping for reference. // Note: all codes of this files is deprecated. Keeping for reference.