Build improvements

Remove unneeded quotation marks.

linux-workflow.yml:
 Checkout Submodules:
  Shorten --jobs to -j, use $(getconf _NPROCESSORS_ONLN).
 Make restore-keys into one line.
 Remove unneeded ./.

macos-workflow.yml:
 Checkout Submodules:
  Shorten --jobs to -j.
 Use $(getconf _NPROCESSORS_ONLN) instead of 2.
 Move HOMEBREW_NO_INSTALL_CLEANUP to env: and add HOMEBREW_NO_ANALYTICS.
 Remove unneeded ./.

pr-triage.yml:
 Make on: pull_request_target into one line.
 Properly capitalize GitHub.

compile.sh:
 Add warning when running outside of GitHub Actions CI.
 Use $(getconf _NPROCESSORS_ONLN).

validate-vs-filters.ps1:
 End of file newline.

windows-workflow.yml:
 Rename config to configuration.
 Opt out of PowerShell telemetry.
 Checkout Submodules:
  Shorten --jobs to -j, use $env:NUMBER_OF_PROCESSORS.
 Remove unneeded shell from Verify VS Project Files.
 setup-msbuild:
  Use v1. (always the latest version)
  Remove useless vs-version parameter.
 Remove unneeded ./ and .\.
 Add -p to mkdir.

.gitmodules:
 Make submodules shallow.

build.sh:
 Move parameters from shebang to set.
 Consistent formatting for ifs.
 Use $(getconf _NPROCESSORS_ONLN).
This commit is contained in:
Margen67 2021-05-07 03:45:52 -10:00 committed by Kojin
parent 4995b13994
commit 8628993fb0
9 changed files with 195 additions and 87 deletions

View File

@ -5,12 +5,12 @@ on:
branches:
- master
paths:
- "**/GameIndex.yaml"
- '**/GameIndex.yaml'
pull_request:
branches:
- master
paths:
- "**/GameIndex.yaml"
- '**/GameIndex.yaml'
jobs:
lint:
@ -21,7 +21,7 @@ jobs:
- name: Validate GameDB
env:
SCRIPT_DIR: "./.github/workflows/scripts/validation/lint-gamedb"
SCRIPT_DIR: .github/workflows/scripts/validation/lint-gamedb
run: |
pip install -r "${SCRIPT_DIR}/requirements.txt"
python "${SCRIPT_DIR}/lint-gamedb.py"

View File

@ -7,22 +7,58 @@ on:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Windows/**"
- '**/*.md'
- '**/*.bat'
- '**/*.cmd'
- '**/*.props'
- '**/*.sln'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/macos-workflow.yml'
- '.github/workflows/pr-triage.yml'
- '.github/workflows/scripts/windows/**'
- '.github/workflows/scripts/validation/**'
- '.github/workflows/windows-workflow.yml'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'pcsx2/CDVD/Windows/**'
- 'pcsx2/DEV9/Win32/**'
- 'pcsx2/PAD/Windows/**'
- 'pcsx2/SPU2/Windows/**'
- 'pcsx2/USB/Win32/**'
- 'pcsx2/windows/**'
pull_request:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Windows/**"
- '**/*.md'
- '**/*.bat'
- '**/*.cmd'
- '**/*.props'
- '**/*.sln'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/macos-workflow.yml'
- '.github/workflows/pr-triage.yml'
- '.github/workflows/scripts/windows/**'
- '.github/workflows/scripts/validation/**'
- '.github/workflows/windows-workflow.yml'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'pcsx2/CDVD/Windows/**'
- 'pcsx2/DEV9/Win32/**'
- 'pcsx2/PAD/Windows/**'
- 'pcsx2/SPU2/Windows/**'
- 'pcsx2/USB/Win32/**'
- 'pcsx2/windows/**'
jobs:
build:
@ -82,7 +118,7 @@ jobs:
- name: Checkout Submodules
if: steps.cache-submodules.outputs.cache-hit != 'true'
run: git submodule update --init --recursive --jobs 2
run: git submodule update --init --recursive -j $(getconf _NPROCESSORS_ONLN)
# -- SETUP CCACHE - https://cristianadam.eu/20200113/speeding-up-c-plus-plus-github-actions-using-ccache/
- name: Prepare ccache timestamp
@ -139,7 +175,7 @@ jobs:
run: .github/workflows/scripts/linux/generate-cmake.sh
- name: Build PCSX2
working-directory: ./build
working-directory: build
run: ../.github/workflows/scripts/linux/compile.sh
- name: Package AppImage

View File

@ -7,22 +7,60 @@ on:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Windows/**"
- '**/*.md'
- '**/*.bat'
- '**/*.cmd'
- '**/*.props'
- '**/*.sln'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/linux-workflow.yml'
- '.github/workflows/pr-triage.yml'
- '.github/workflows/scripts/windows/**'
- '.github/workflows/scripts/validation/**'
- '.github/workflows/windows-workflow.yml'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'debian-packager/**'
- 'pcsx2/CDVD/Windows/**'
- 'pcsx2/DEV9/Win32/**'
- 'pcsx2/PAD/Windows/**'
- 'pcsx2/SPU2/Windows/**'
- 'pcsx2/USB/Win32/**'
- 'pcsx2/windows/**'
pull_request:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Windows/**"
- '**/*.md'
- '**/*.bat'
- '**/*.cmd'
- '**/*.props'
- '**/*.sln'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/linux-workflow.yml'
- '.github/workflows/pr-triage.yml'
- '.github/workflows/scripts/windows/**'
- '.github/workflows/scripts/validation/**'
- '.github/workflows/windows-workflow.yml'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'debian-packager/**'
- 'pcsx2/CDVD/Windows/**'
- 'pcsx2/DEV9/Win32/**'
- 'pcsx2/PAD/Windows/**'
- 'pcsx2/SPU2/Windows/**'
- 'pcsx2/USB/Win32/**'
- 'pcsx2/windows/**'
jobs:
build:
@ -53,13 +91,14 @@ jobs:
uses: actions/checkout@v2
- name: Checkout Submodules
run: git submodule update --init --recursive --jobs 2
run: git submodule update --init --recursive -j $(getconf _NPROCESSORS_ONLN)
- name: Install Packages
env:
PLATFORM: ${{ matrix.platform }}
HOMEBREW_NO_INSTALL_CLEANUP: 1
HOMEBREW_NO_ANALYTICS: 1
run: |
export HOMEBREW_NO_INSTALL_CLEANUP=1
brew update
brew install sound-touch portaudio wxmac gtk+3 sdl2 libsamplerate
brew install --cask xquartz # We use its OpenGL headers
@ -68,5 +107,5 @@ jobs:
run: cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_PO=FALSE -B build .
- name: Build PCSX2
working-directory: ./build
run: make -j2 # macOS doesn't use make install
working-directory: build
run: make -j$(getconf _NPROCESSORS_ONLN) # macOS doesn't use make install

View File

@ -1,10 +1,7 @@
# Runs steps to triage an incoming Pull Request, for example - applying labels.
name: 🤔 Pull Request Triage
on:
pull_request_target:
branches:
- '*'
on: pull_request_target
jobs:
triage:
@ -12,18 +9,18 @@ jobs:
steps:
- uses: actions/labeler@main
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
repo-token: ${{ secrets.GITHUB_TOKEN }}
- uses: xTVaser/first-interaction@v1.2.4
with:
repo-token: "${{ secrets.GITHUB_TOKEN }}"
repo-token: ${{ secrets.GITHUB_TOKEN }}
debug-mode: false
pr-message: |-
## Thank you for submitting a contribution to PCSX2
As this is your first pull request, [please be aware of the contributing guidelines](https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md).
Additionally, as per recent changes in Github Actions, your pull request will need to be approved by a maintainer before Github Actions can run against it. [You can find more information about this change here.](https://github.blog/2021-04-22-github-actions-update-helping-maintainers-combat-bad-actors/)
Additionally, as per recent changes in GitHub Actions, your pull request will need to be approved by a maintainer before GitHub Actions can run against it. [You can find more information about this change here.](https://github.blog/2021-04-22-github-actions-update-helping-maintainers-combat-bad-actors/)
Please be patient until this happens. In the meantime if you'd like to confirm the builds are passing, you have the option of opening a PR on your own fork, just make sure your fork's master branch is up to date!
pr-labels: "First Time Contribution"

View File

@ -2,6 +2,10 @@
set -e
if [ -n "${GITHUB_ACTIONS}" ]; then
echo "Warning: Running this script outside of GitHub Actions isn't recommended."
fi
export CCACHE_BASEDIR=${GITHUB_WORKSPACE}
export CCACHE_DIR=${GITHUB_WORKSPACE}/.ccache
export CCACHE_COMPRESS="true"

View File

@ -16,4 +16,4 @@ foreach ($file in $filterFiles) {
if ($failed) {
exit 1
}
}

View File

@ -7,22 +7,54 @@ on:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Linux/**"
- '**/*.md'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/linux-workflow.yml'
- '.github/workflows/macos-workflow.yml'
- '.github/workflows/scripts/linux/**'
- '.github/workflows/scripts/validation/**'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'debian-packager/**'
- 'linux_various/**'
- 'mscompile.cmd'
- 'pcsx2/CDVD/Linux/**'
- 'pcsx2/DEV9/Linux/**'
- 'pcsx2/Linux/**'
- 'pcsx2/PAD/Linux/**'
- 'pcsx2/SPU2/Linux/**'
- 'pcsx2/USB/linux/**'
pull_request:
branches:
- master
paths-ignore:
- .gitignore
- "**/*.md"
- .clang-format
- debian-packager/
- bin/PCSX2_keys.ini.default
- "pcsx2/PAD/Linux/**"
- '**/*.md'
- '.clang-format'
- '.codacy.yaml'
- '.github/*'
- '.github/workflows/lint-gamedb.yml'
- '.github/workflows/linux-workflow.yml'
- '.github/workflows/macos-workflow.yml'
- '.github/workflows/scripts/linux/**'
- '.github/workflows/scripts/validation/**'
- '.gitignore'
- 'bin/PCSX2_keys.ini.default'
- 'build.sh'
- 'buildbot.xml'
- 'debian-packager/**'
- 'linux_various/**'
- 'mscompile.cmd'
- 'pcsx2/CDVD/Linux/**'
- 'pcsx2/DEV9/Linux/**'
- 'pcsx2/Linux/**'
- 'pcsx2/PAD/Linux/**'
- 'pcsx2/SPU2/Linux/**'
- 'pcsx2/USB/linux/**'
workflow_dispatch:
inputs:
retainDebugArtifacts:
@ -38,52 +70,50 @@ jobs:
matrix:
os: [windows-2019]
platform: [Win32, x64]
config: [Release, Release AVX2]
configuration: [Release, Release AVX2]
experimental: [false]
name: "${{ matrix.platform }} | ${{ matrix.config }}"
name: ${{ matrix.platform }} | ${{ matrix.configuration }}
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.experimental }}
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
timeout-minutes: 30
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
steps:
# NOTE - useful for debugging
# - name: Dump GitHub context
# env:
# GITHUB_CONTEXT: ${{ toJson(github) }}
# run: |
# echo "$GITHUB_CONTEXT"
# run: echo "$GITHUB_CONTEXT"
- name: Checkout Repository
uses: actions/checkout@v2
- name: Checkout Submodules
if: steps.cache-submodules.outputs.cache-hit != 'true'
run: git submodule update --init --recursive --jobs 2
run: git submodule update --init --recursive -j $env:NUMBER_OF_PROCESSORS
- name: Verify VS Project Files
shell: powershell
run: .\.github\workflows\scripts\windows\validate-vs-filters.ps1
run: .github\workflows\scripts\windows\validate-vs-filters.ps1
- name: Setup msbuild
uses: microsoft/setup-msbuild@v1.0.2
with:
vs-version: 16.7
uses: microsoft/setup-msbuild@v1
- name: Build PCSX2
env:
# Set to 'true' to retain the .pdb / .exp / .lib, etc files which can be useful for repro'ing issues that only occur in the compiled .exe
RetainDebuggingArtifacts: ${{ github.event.inputs.retainDebugArtifacts == 'true' }}
run: msbuild "PCSX2_suite.sln" /m /v:m /p:Configuration="${{ matrix.config }}" /p:Platform="${{ matrix.platform }}"
run: msbuild "PCSX2_suite.sln" /m /v:m /p:Configuration="${{ matrix.configuration }}" /p:Platform="${{ matrix.platform }}"
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
run: |
ARCH=$([ "${{ matrix.platform }}" == Win32 ] && echo "32bit" || echo "64bit")
SIMD=$([ "${{ matrix.config }}" == Release ] && echo "SSE4" || echo "AVX2")
ARTIFACT_NAME=""
SIMD=$([ "${{ matrix.configuration }}" == Release ] && echo "SSE4" || echo "AVX2")
if [ ${{ github.event_name }} == "pull_request" ]; then
PR_SHA=$(git rev-parse --short "${{ github.event.pull_request.head.sha }}")
ARTIFACT_NAME="PCSX2-${ARCH}-${SIMD}"
@ -106,7 +136,7 @@ jobs:
- name: Prepare Artifact Folder
shell: bash
working-directory: ./bin
working-directory: bin
run: |
retainDebugArtifacts=$([ "${{ github.event.inputs.retainDebugArtifacts }}" == "true" ] && echo "true" || echo "false")
if [ "${retainDebugArtifacts}" == "false" ]; then
@ -114,7 +144,7 @@ jobs:
rm -f *.bsc *.exp *.ilk *.iobj *.ipdb *.lib *.pdb
fi
shopt -s extglob dotglob
mkdir "${{ steps.artifact-metadata.outputs.name }}"
mkdir -p "${{ steps.artifact-metadata.outputs.name }}"
mv !("${{ steps.artifact-metadata.outputs.name }}") "${{ steps.artifact-metadata.outputs.name }}"
shopt -u dotglob

5
.gitmodules vendored
View File

@ -1,15 +1,20 @@
[submodule "3rdparty/xz/xz"]
path = 3rdparty/xz/xz
url = https://github.com/PCSX2/xz.git
shallow = true
[submodule "3rdparty/gtest"]
path = 3rdparty/gtest
url = https://github.com/google/googletest.git
shallow = true
[submodule "3rdparty/fmt/fmt"]
path = 3rdparty/fmt/fmt
url = https://github.com/fmtlib/fmt.git
shallow = true
[submodule "3rdparty/yaml-cpp/yaml-cpp"]
path = 3rdparty/yaml-cpp/yaml-cpp
url = https://github.com/jbeder/yaml-cpp.git
shallow = true
[submodule "3rdparty/libchdr/libchdr"]
path = 3rdparty/libchdr/libchdr
url = https://github.com/rtissera/libchdr.git
shallow = true

View File

@ -1,4 +1,4 @@
#!/bin/sh -u
#!/bin/sh
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2002-2014 PCSX2 Dev Team
@ -15,25 +15,22 @@
# If not, see <http://www.gnu.org/licenses/>.
#set -e # This terminates the script in case of any error
set -u
# Function declarations
set_ncpu_toolfile()
{
ncpu=$(getconf _NPROCESSORS_ONLN)
if [ "$(uname -s)" = 'Darwin' ]; then
ncpu="$(sysctl -n hw.ncpu)"
# Get the major Darwin/OSX version.
if [ "$(sysctl -n kern.osrelease | cut -d . -f 1)" -lt 13 ]; then
echo "This old OSX version is not supported! Build will fail."
toolfile=cmake/darwin-compiler-i386-clang.cmake
echo "This old OSX version is not supported! Build will fail."
toolfile=cmake/darwin-compiler-i386-clang.cmake
else
echo "Using Mavericks build with C++11 support."
toolfile=cmake/darwin13-compiler-i386-clang.cmake
echo "Using Mavericks build with C++11 support."
toolfile=cmake/darwin13-compiler-i386-clang.cmake
fi
elif [ "$(uname -s)" = 'FreeBSD' ]; then
ncpu="$(sysctl -n hw.ncpu)"
else
ncpu=$(grep -w -c processor /proc/cpuinfo)
elif [ "$(uname -s)" != 'FreeBSD' ]; then
toolfile=cmake/linux-compiler-i386-multilib.cmake
fi
}
@ -73,17 +70,17 @@ set_compiler()
{
if [ "$useClang" -eq 1 ]; then
if [ "$useCross" -eq 0 ]; then
CC=clang CXX=clang++ cmake $flags "$root" 2>&1 | tee -a "$log"
CC=clang CXX=clang++ cmake $flags "$root" 2>&1 | tee -a "$log"
else
CC="clang -m32" CXX="clang++ -m32" cmake $flags "$root" 2>&1 | tee -a "$log"
CC="clang -m32" CXX="clang++ -m32" cmake $flags "$root" 2>&1 | tee -a "$log"
fi
else
if [ "$useIcc" -eq 1 ]; then
if [ "$useCross" -eq 0 ]; then
CC="icc" CXX="icpc" cmake $flags "$root" 2>&1 | tee -a "$log"
else
CC="icc -m32" CXX="icpc -m32" cmake $flags "$root" 2>&1 | tee -a "$log"
fi
if [ "$useCross" -eq 0 ]; then
CC="icc" CXX="icpc" cmake $flags "$root" 2>&1 | tee -a "$log"
else
CC="icc -m32" CXX="icpc -m32" cmake $flags "$root" 2>&1 | tee -a "$log"
fi
else
# Default compiler AKA GCC
cmake $flags "$root" 2>&1 | tee -a "$log"
@ -113,7 +110,7 @@ run_cppcheck()
log=cpp_check__${flat_d}.log
rm -f "$log"
cppcheck $check -j $ncpu --platform=unix32 $define "$root/$d" 2>&1 | tee "$log"
cppcheck $check -j "$ncpu" --platform=unix32 "$define" "$root/$d" 2>&1 | tee "$log"
# Create a small summary (warning it might miss some issues)
fgrep -e "(warning)" -e "(error)" -e "(style)" -e "(performance)" -e "(portability)" "$log" >> $summary
done