GL/Context: Load wayland-egl dynamically

Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.

Solves missing symbol issues by including it in the AppImage.
This commit is contained in:
Connor McLaughlin 2022-05-04 22:42:37 +10:00 committed by refractionpcsx2
parent af4c047c41
commit 8620febeb3
4 changed files with 48 additions and 17 deletions

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@ -126,9 +126,6 @@ else()
check_lib(XCB xcb xcb/xcb.h) check_lib(XCB xcb xcb/xcb.h)
check_lib(XRANDR xrandr) check_lib(XRANDR xrandr)
endif() endif()
if(WAYLAND_API)
find_package(Wayland REQUIRED)
endif()
if(Linux) if(Linux)
check_lib(AIO aio libaio.h) check_lib(AIO aio libaio.h)
@ -169,9 +166,9 @@ else()
## Use pcsx2 package to find module ## Use pcsx2 package to find module
find_package(HarfBuzz) find_package(HarfBuzz)
endif() endif()
endif() if(WAYLAND_API)
if(WAYLAND_API) find_package(Wayland REQUIRED)
find_package(Wayland REQUIRED) endif()
endif() endif()
endif(WIN32) endif(WIN32)

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@ -243,7 +243,6 @@ if(USE_OPENGL)
GL/ContextEGLWayland.cpp GL/ContextEGLWayland.cpp
GL/ContextEGLWayland.h GL/ContextEGLWayland.h
) )
target_link_libraries(common PRIVATE ${WAYLAND_EGL_LIBRARIES})
endif() endif()
endif() endif()
endif() endif()

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@ -14,27 +14,34 @@
*/ */
#include "common/PrecompiledHeader.h" #include "common/PrecompiledHeader.h"
#include "common/Console.h"
#include "ContextEGLWayland.h" #include "ContextEGLWayland.h"
#include <wayland-egl.h>
#include <dlfcn.h>
namespace GL namespace GL
{ {
static const char* WAYLAND_EGL_MODNAME = "libwayland-egl.so.1";
ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi) ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi)
: ContextEGL(wi) : ContextEGL(wi)
{ {
} }
ContextEGLWayland::~ContextEGLWayland() ContextEGLWayland::~ContextEGLWayland()
{ {
if (m_wl_window) if (m_wl_window)
wl_egl_window_destroy(m_wl_window); m_wl_egl_window_destroy(m_wl_window);
if (m_wl_module)
dlclose(m_wl_module);
} }
std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try, std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try) size_t num_versions_to_try)
{ {
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi); std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
if (!context->Initialize(versions_to_try, num_versions_to_try)) if (!context->LoadModule() || !context->Initialize(versions_to_try, num_versions_to_try))
return nullptr; return nullptr;
return context; return context;
@ -45,7 +52,7 @@ namespace GL
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi); std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
context->m_display = m_display; context->m_display = m_display;
if (!context->CreateContextAndSurface(m_version, m_context, false)) if (!context->LoadModule() || !context->CreateContextAndSurface(m_version, m_context, false))
return nullptr; return nullptr;
return context; return context;
@ -54,7 +61,7 @@ namespace GL
void ContextEGLWayland::ResizeSurface(u32 new_surface_width, u32 new_surface_height) void ContextEGLWayland::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
{ {
if (m_wl_window) if (m_wl_window)
wl_egl_window_resize(m_wl_window, new_surface_width, new_surface_height, 0, 0); m_wl_egl_window_resize(m_wl_window, new_surface_width, new_surface_height, 0, 0);
ContextEGL::ResizeSurface(new_surface_width, new_surface_height); ContextEGL::ResizeSurface(new_surface_width, new_surface_height);
} }
@ -63,15 +70,36 @@ namespace GL
{ {
if (m_wl_window) if (m_wl_window)
{ {
wl_egl_window_destroy(m_wl_window); m_wl_egl_window_destroy(m_wl_window);
m_wl_window = nullptr; m_wl_window = nullptr;
} }
m_wl_window = m_wl_window =
wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height); m_wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
if (!m_wl_window) if (!m_wl_window)
return {}; return {};
return reinterpret_cast<EGLNativeWindowType>(m_wl_window); return reinterpret_cast<EGLNativeWindowType>(m_wl_window);
} }
bool ContextEGLWayland::LoadModule()
{
m_wl_module = dlopen(WAYLAND_EGL_MODNAME, RTLD_NOW | RTLD_GLOBAL);
if (!m_wl_module)
{
Console.Error("Failed to load %s.", WAYLAND_EGL_MODNAME);
return false;
}
m_wl_egl_window_create = reinterpret_cast<decltype(m_wl_egl_window_create)>(dlsym(m_wl_module, "wl_egl_window_create"));
m_wl_egl_window_destroy = reinterpret_cast<decltype(m_wl_egl_window_destroy)>(dlsym(m_wl_module, "wl_egl_window_destroy"));
m_wl_egl_window_resize = reinterpret_cast<decltype(m_wl_egl_window_resize)>(dlsym(m_wl_module, "wl_egl_window_resize"));
if (!m_wl_egl_window_create || !m_wl_egl_window_destroy || !m_wl_egl_window_resize)
{
Console.Error("Failed to load one or more functions from %s.", WAYLAND_EGL_MODNAME);
return false;
}
return true;
}
} // namespace GL } // namespace GL

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@ -17,7 +17,8 @@
#include "common/GL/ContextEGL.h" #include "common/GL/ContextEGL.h"
#include <wayland-egl.h> struct wl_egl_window;
struct wl_surface;
namespace GL namespace GL
{ {
@ -37,7 +38,13 @@ namespace GL
EGLNativeWindowType GetNativeWindow(EGLConfig config) override; EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
private: private:
wl_egl_window* m_wl_window = nullptr; bool LoadModule();
};
wl_egl_window* m_wl_window = nullptr;
void* m_wl_module = nullptr;
wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height);
void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window);
void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy);
};
} // namespace GL } // namespace GL