mirror of https://github.com/PCSX2/pcsx2.git
gsdx dialog: move hack info into a separate file
This way it can be reused on linux.
This commit is contained in:
parent
670bcc1818
commit
85cbe285f0
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@ -22,3 +22,76 @@
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#include "stdafx.h"
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#include "GSSetting.h"
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const char* dialog_message(int ID, bool* updateText) {
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if (updateText)
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*updateText = true;
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switch (ID)
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{
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case IDC_SKIPDRAWHACK:
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case IDC_SKIPDRAWHACKEDIT:
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case IDC_STATIC_SKIPDRAW:
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return "Skipdraw\n\nSkips drawing n surfaces completely. "
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"Use it, for example, to try and get rid of bad post processing effects."
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" Try values between 1 and 100.";
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case IDC_ALPHAHACK:
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return "Alpha Hack\n\nDifferent alpha handling. Can work around some shadow problems.";
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case IDC_OFFSETHACK:
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return "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect.";
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case IDC_SPRITEHACK:
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return "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
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" Half option is the preferred one. Use it for Mana Khemia or Ar Tonelico for example."
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" Full can be used for Tales of Destiny.";
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case IDC_WILDHACK:
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return "WildArms\n\nLowers the GS precision to avoid gaps between pixels when"
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" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
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" in Ar Tonelico.\n\n"
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"Strech hack might work too";
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case IDC_MSAACB:
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case IDC_STATIC_MSAA:
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return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
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case IDC_AGGRESSIVECRC:
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return "Use more aggressive CRC hacks on some games\n\n"
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"Only affects few games, removing some effects which might make the image sharper/clearer.\n"
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"Affected games: FFX, FFX2, FFXII, GOW2, ICO, SoTC, SSX3.\n"
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"Works as a speedhack for: Steambot Chronicles.";
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case IDC_ALPHASTENCIL:
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return "Extend stencil based emulation of destination alpha to perform stencil operations while drawing.\n\n"
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"Improves many shadows which are normally overdrawn in parts, may affect other effects.\n"
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"Will disable partial transparency in some games or even prevent drawing some elements altogether.";
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case IDC_CHECK_NVIDIA_HACK:
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return "This is a hack to work around problems with recent NVIDIA drivers causing odd stretching problems in DirectX 11 only "
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"when using Upscaling.\n\n"
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"Try not to use this unless your game Videos or 2D screens are stretching outside the frame.\n\n"
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"If you have an AMD/ATi graphics card you should not need this.";
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case IDC_CHECK_DISABLE_ALL_HACKS:
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return "FOR TESTING ONLY!!\n\n"
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"Disable all CRC hacks - will break many games. Overrides CrcHacksExclusion at gsdx.ini\n"
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"\n"
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"It's possible to exclude CRC hacks also via the gsdx.ini. E.g.:\n"
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"CrcHacksExclusions=all\n"
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"CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03";
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case IDC_ALIGN_SPRITE:
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return "Sprite Alignment Hack\n\n"
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"Fixes issues with upscaling(vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.";
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case IDC_STRETCH_SPRITE:
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return "Corrects the sampling of 2D sprite textures when upscaling.\n\n"
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"Fixes lines in sprites of games like Ar tonelico when upscaling.";
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case IDC_TCOFFSETX:
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case IDC_TCOFFSETX2:
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case IDC_STATIC_TCOFFSETX:
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case IDC_TCOFFSETY:
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case IDC_TCOFFSETY2:
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case IDC_STATIC_TCOFFSETY:
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return "Texture Coordinates Offset Hack\n\n"
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"Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n"
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" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
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" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
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default:
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if (updateText)
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*updateText = false;
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return "";
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}
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return "";
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}
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@ -37,3 +37,31 @@ struct GSSetting
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this->note = note;
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}
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};
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const char* dialog_message(int ID, bool* updateText = NULL);
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#ifdef __linux__
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enum {
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IDC_SKIPDRAWHACK,
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IDC_SKIPDRAWHACKEDIT,
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IDC_STATIC_SKIPDRAW,
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IDC_ALPHAHACK,
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IDC_OFFSETHACK,
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IDC_SPRITEHACK,
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IDC_WILDHACK,
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IDC_MSAACB,
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IDC_STATIC_MSAA,
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IDC_AGGRESSIVECRC,
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IDC_ALPHASTENCIL,
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IDC_CHECK_NVIDIA_HACK,
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IDC_CHECK_DISABLE_ALL_HACKS,
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IDC_ALIGN_SPRITE,
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IDC_STRETCH_SPRITE,
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IDC_TCOFFSETX,
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IDC_TCOFFSETX2,
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IDC_STATIC_TCOFFSETX,
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IDC_TCOFFSETY,
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IDC_TCOFFSETY2,
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IDC_STATIC_TCOFFSETY
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};
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#endif
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@ -26,6 +26,7 @@
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#include "GSDevice9.h"
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#include "GSDevice11.h"
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#include "resource.h"
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#include "GSSetting.h"
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GSSettingsDlg::GSSettingsDlg(bool isOpen2)
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: GSDialog(isOpen2 ? IDD_CONFIG2 : IDD_CONFIG)
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@ -625,7 +626,6 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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{
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case WM_SETCURSOR:
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{
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const char *helpstr = "";
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bool updateText = true;
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POINT pos;
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@ -639,87 +639,7 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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else
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break;
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switch (GetDlgCtrlID(hoveredwnd))
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{
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case IDC_SKIPDRAWHACK:
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case IDC_SKIPDRAWHACKEDIT:
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case IDC_STATIC_SKIPDRAW:
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helpstr = "Skipdraw\n\nSkips drawing n surfaces completely. "
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"Use it, for example, to try and get rid of bad post processing effects."
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" Try values between 1 and 100.";
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break;
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case IDC_ALPHAHACK:
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helpstr = "Alpha Hack\n\nDifferent alpha handling. Can work around some shadow problems.";
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break;
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case IDC_OFFSETHACK:
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helpstr = "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect.";
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break;
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case IDC_SPRITEHACK:
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helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
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" Half option is the preferred one. Use it for Mana Khemia or Ar Tonelico for example."
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" Full can be used for Tales of Destiny.";
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break;
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case IDC_WILDHACK:
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helpstr = "WildArms\n\nLowers the GS precision to avoid gaps between pixels when"
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" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
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" in Ar Tonelico.";
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break;
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case IDC_MSAACB:
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case IDC_STATIC_MSAA:
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helpstr = "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
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break;
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case IDC_AGGRESSIVECRC:
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helpstr = "Use more aggressive CRC hacks on some games\n\n"
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"Only affects few games, removing some effects which might make the image sharper/clearer.\n"
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"Affected games: FFX, FFX2, FFXII, GOW2, ICO, SoTC, SSX3.\n"
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"Works as a speedhack for: Steambot Chronicles.";
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break;
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case IDC_ALPHASTENCIL:
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helpstr = "Extend stencil based emulation of destination alpha to perform stencil operations while drawing.\n\n"
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"Improves many shadows which are normally overdrawn in parts, may affect other effects.\n"
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"Will disable partial transparency in some games or even prevent drawing some elements altogether.";
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break;
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case IDC_CHECK_NVIDIA_HACK:
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helpstr = "This is a hack to work around problems with recent NVIDIA drivers causing odd stretching problems in DirectX 11 only "
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"when using Upscaling.\n\n"
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"Try not to use this unless your game Videos or 2D screens are stretching outside the frame.\n\n"
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"If you have an AMD/ATi graphics card you should not need this.";
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break;
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case IDC_CHECK_DISABLE_ALL_HACKS:
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helpstr = "FOR TESTING ONLY!!\n\n"
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"Disable all CRC hacks - will break many games. Overrides CrcHacksExclusion at gsdx.ini\n"
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"\n"
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"It's possible to exclude CRC hacks also via the gsdx.ini. E.g.:\n"
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"CrcHacksExclusions=all\n"
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"CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03";
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break;
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case IDC_ALIGN_SPRITE:
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helpstr = "Sprite Alignment Hack\n\n"
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"Fixes issues with upscaling(vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.";
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break;
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case IDC_STRETCH_SPRITE:
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helpstr = "Corrects the sampling of 2D sprite textures when upscaling.\n\n"
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"Fixes lines in sprites of games like Ar tonelico when upscaling.\n"
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"Works best at 2x, but helps at any resolution.";
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break;
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case IDC_TCOFFSETX:
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case IDC_TCOFFSETX2:
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case IDC_STATIC_TCOFFSETX:
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case IDC_TCOFFSETY:
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case IDC_TCOFFSETY2:
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case IDC_STATIC_TCOFFSETY:
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helpstr = "Texture Coordinates Offset Hack\n\n"
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"Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n"
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" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"
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" 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n";
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break;
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default:
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updateText = false;
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break;
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}
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const char *helpstr = dialog_message(GetDlgCtrlID(hoveredwnd), &updateText);
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if(updateText)
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SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), helpstr);
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