mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Adjust DBZ BT2 CRC hack and id, add R&C3 EU to Automatic Mipmap.
Adjust region id for BT2. Move the sky texture(depth) hack back to Partial level only for the EU regions. Effect is still not rendered correctly and causes a half screen bottom issue. Add R&C3 EU to Automatic Mipmapping.
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@ -92,7 +92,7 @@ CRC::Game CRC::m_games[] =
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{0xB0D195EF, MetalGearSolid3, KO, 0}, //Metal Gear Solid 3 Subsistence disc1
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{0x3EBABC9C, MetalGearSolid3, KO, 0}, //Metal Gear Solid 3 Subsistence disc2
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{0x8A5C25A7, MetalGearSolid3, ES, 0}, //Metal Gear Solid 3 Subsistence Spanish version
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{0x278722BF, DBZBT2, US, 0},
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{0x278722BF, DBZBT2, EU, 0},
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{0xFE961D28, DBZBT2, US, 0},
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{0x0393B6BE, DBZBT2, EU, 0},
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{0xE2F289ED, DBZBT2, JP, 0}, // Sparking Neo!
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@ -546,7 +546,8 @@ CRC::Game CRC::m_games[] =
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{0xB3A71D10, RatchetAndClank2, US, 0}, // Going Commando
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{0x38996035, RatchetAndClank2, US, 0},
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{0x2F486E6F, RatchetAndClank2, EU, 0},
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{0x45FE0CC4, RatchetAndClank3, US, 0}, // Up Your Arsenal
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{0x45FE0CC4, RatchetAndClank3, US, 0}, // Up Your Arsenal
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{0x17125698, RatchetAndClank3, EU, 0},
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{0x9BFBCD42, RatchetAndClank4, US, 0}, // Deadlocked
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{0x8661F7BA, RatchetAndClank5, US, 0}, // Size Matters
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{0x8634861F, RickyPontingInternationalCricket, EU, 0},
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@ -58,11 +58,17 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
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{
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if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16)
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{
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if (Dx_only) // Feel like texture shuffle but not sure
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skip = 26; //27
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// Alpha channel (red line issue has been fixed).
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// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
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if (g_crc_region == CRC::EU || Dx_only)
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{
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skip = 26;
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}
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}
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else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
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{
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// Character outlines.
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// Glow/blur effect. Causes ghosting on upscaled resolution.
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skip = 10;
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}
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}
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