mirror of https://github.com/PCSX2/pcsx2.git
gsdx: simplified isnan test, it compiles to an inline sse instruction and a flag test, silent hill dump still looks fine.
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@ -27,6 +27,8 @@
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#include <sys/stat.h> // mkdir
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#endif
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#define _isnan(f) (f != f)
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//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
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static int s_crc_hack_level = 3;
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@ -466,6 +468,7 @@ bool GSState::IsEnabled(int i)
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float GSState::GetFPS()
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{
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float base_rate = ((m_regs->SMODE1.CMOD & 1) ? 25 : (30/1.001f));
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return base_rate * (m_regs->SMODE2.INT ? 2 : 1);
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}
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@ -506,6 +509,7 @@ void GSState::GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r)
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q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // character shadow in Vexx, q = 0 (sTex also 0 on the first 16 vertices), setting it to 1.0f to avoid div by zero later
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*(int*)&m_q = GSVector4i::store(q);
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ASSERT(!std::isnan(m_q)); // See GIFRegHandlerRGBAQ
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ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ
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ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ
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@ -714,9 +718,12 @@ void GSState::GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r)
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rgbaq = rgbaq.upl32(rgbaq.blend8(GSVector4i::cast(GSVector4::m_one), rgbaq == GSVector4i::zero()).yyyy()); // see GIFPackedRegHandlerSTQ
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m_v.RGBAQ = rgbaq;
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// Silent Hill output a nan in Q to emulate the flash light. Unfortunately it
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// breaks GSVertexTrace code that rely on min/max.
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if (std::isnan(m_v.RGBAQ.Q)) {
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//if (std::isnan(m_v.RGBAQ.Q))
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if(_isnan(m_v.RGBAQ.Q))
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{
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m_v.RGBAQ.Q = std::numeric_limits<float>::max();
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}
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}
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@ -724,6 +731,7 @@ void GSState::GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r)
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void GSState::GIFRegHandlerST(const GIFReg* RESTRICT r)
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{
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m_v.ST = (GSVector4i)r->ST;
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ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ
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ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ
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