mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: more debug message/group
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@ -106,6 +106,8 @@ void GSDevice::Present(const GSVector4i& r, int shader)
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}
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}
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GL_PUSH("Present");
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ClearRenderTarget(m_backbuffer, 0);
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if(m_current)
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@ -116,6 +118,8 @@ void GSDevice::Present(const GSVector4i& r, int shader)
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}
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Flip();
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GL_POP();
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}
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void GSDevice::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader)
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@ -75,6 +75,8 @@ GSDeviceOGL::~GSDeviceOGL()
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if (m_shader == NULL)
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return;
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GL_PUSH("GSDeviceOGL destructor");
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// Clean vertex buffer state
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delete (m_va);
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@ -141,6 +143,8 @@ GSDeviceOGL::~GSDeviceOGL()
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// Must be done after the destruction of all shader/program objects
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delete m_shader;
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m_shader = NULL;
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GL_POP();
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}
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GSTexture* GSDeviceOGL::CreateSurface(int type, int w, int h, bool msaa, int format)
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@ -180,6 +184,8 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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if (!GLLoader::check_gl_supported_extension()) return false;
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}
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GL_PUSH("GSDeviceOGL::Create");
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m_window = wnd;
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// ****************************************************************
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@ -329,6 +335,8 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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// ****************************************************************
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PboPool::Init();
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GL_POP();
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// ****************************************************************
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// Finish window setup and backbuffer
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// ****************************************************************
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@ -1252,9 +1260,13 @@ void GSDeviceOGL::DebugOutputToFile(GLenum gl_source, GLenum gl_type, GLuint id,
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}
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#ifdef _DEBUG
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// Don't spam noisy information on the terminal
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if (!(gl_type == GL_DEBUG_TYPE_OTHER_ARB && gl_severity == GL_DEBUG_SEVERITY_NOTIFICATION)) {
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fprintf(stderr,"Type:%s\tID:%d\tSeverity:%s\tMessage:%s\n", type.c_str(), g_draw_count, severity.c_str(), message.c_str());
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}
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#endif
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// FIXME move open/close in constructor/destructor
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FILE* f = fopen("GSdx_opengl_debug.txt","a");
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if(f)
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{
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@ -116,6 +116,8 @@ bool GSRenderer::Merge(int field)
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return false;
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}
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GL_PUSH("Renderer Merge");
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// try to avoid fullscreen blur, could be nice on tv but on a monitor it's like double vision, hurts my eyes (persona 4, guitar hero)
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//
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// NOTE: probably the technique explained in graphtip.pdf (Antialiasing by Supersampling / 4. Reading Odd/Even Scan Lines Separately with the PCRTC then Blending)
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@ -292,6 +294,8 @@ bool GSRenderer::Merge(int field)
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}
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}
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GL_POP();
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return true;
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}
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@ -130,12 +130,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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{
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#ifdef ENABLE_OGL_DEBUG
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if (dst) {
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GL_CACHE(format("TC: dst hit: %d (%x)",
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GL_CACHE(format("TC: dst hit: %d (0x%x)",
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dst->m_texture ? dst->m_texture->GetID() : 0,
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TEX0.TBP0
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).c_str());
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} else {
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GL_CACHE(format("TC: src miss (%x)", TEX0.TBP0).c_str());
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GL_CACHE(format("TC: src miss (0x%x)", TEX0.TBP0).c_str());
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}
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#endif
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src = CreateSource(TEX0, TEXA, dst);
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@ -146,7 +146,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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}
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#ifdef ENABLE_OGL_DEBUG
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} else {
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GL_CACHE(format("TC: src hit: %d (%x)",
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GL_CACHE(format("TC: src hit: %d (0x%x)",
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src->m_texture ? src->m_texture->GetID() : 0,
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TEX0.TBP0
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).c_str());
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@ -195,6 +195,8 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(dst == NULL)
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{
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GL_CACHE(format("TC: Lookup Target(%d) %dx%d, miss (0x%x)", type, w, h, bp).c_str());
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dst = CreateTarget(TEX0, w, h, type);
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if(dst == NULL)
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@ -204,6 +206,8 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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}
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else
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{
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GL_CACHE(format("TC: Lookup Target(%d) %dx%d, hit: %d (0x%x)", type, w, h, dst->m_texture->GetID(), bp).c_str());
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dst->Update();
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}
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@ -271,6 +275,8 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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{
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dst = t;
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GL_CACHE(format("TC: Lookup Frame %dx%d, perfect hit: %d (0x%x)", w, h, dst->m_texture->GetID(), bp).c_str());
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break;
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}
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else
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@ -279,6 +285,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(t->m_TEX0.TBP0 <= bp && bp < t->m_TEX0.TBP0 + 0xe00UL && (!dst || t->m_TEX0.TBP0 >= dst->m_TEX0.TBP0))
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{
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GL_CACHE(format("TC: Lookup Frame %dx%d, close hit: %d (0x%x, took 0x%x)", w, h, dst->m_texture->GetID(), bp, dst->m_TEX0.TBP0).c_str());
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dst = t;
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}
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}
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@ -286,8 +293,11 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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if(dst == NULL)
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{
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GL_CACHE(format("TC: Lookup Frame %dx%d, miss (0x%x)", w, h, bp).c_str());
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dst = CreateTarget(TEX0, w, h, RenderTarget);
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if(dst == NULL)
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{
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return NULL;
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@ -1267,7 +1277,7 @@ void GSTextureCache::SourceMap::RemoveAt(Source* s)
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{
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m_surfaces.erase(s);
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GL_CACHE(format("TC: remove texture %d (%x)",
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GL_CACHE(format("TC: remove texture %d (0x%x)",
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s->m_texture ? s->m_texture->GetID() : 0,
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s->m_TEX0.TBP0).c_str());
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@ -495,7 +495,7 @@ extern void vmfree(void* ptr, size_t size);
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// Except apple any sane driver support this extension
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#if defined(__linux__) && defined(_DEBUG)
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#define GL_CACHE(s) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0xFEAD, GL_DEBUG_SEVERITY_MEDIUM, -1, s);
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#define GL_CACHE(s) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, -1, s);
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#else
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#define GL_CACHE(s) (0);
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#endif
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