mirror of https://github.com/PCSX2/pcsx2.git
3rdparty: Add RAInterface
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*.o
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MIT License
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Copyright (c) 2019 RetroAchievements.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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#ifndef RA_CONSOLES_H
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#define RA_CONSOLES_H
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/* this list should match the list in rcheevos/include/rconsoles.h */
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enum ConsoleID
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{
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UnknownConsoleID = 0,
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MegaDrive = 1,
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N64 = 2,
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SNES = 3,
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GB = 4,
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GBA = 5,
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GBC = 6,
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NES = 7,
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PCEngine = 8,
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SegaCD = 9,
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Sega32X = 10,
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MasterSystem = 11,
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PlayStation = 12,
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Lynx = 13,
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NeoGeoPocket = 14,
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GameGear = 15,
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GameCube = 16,
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Jaguar = 17,
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DS = 18,
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WII = 19,
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WIIU = 20,
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PlayStation2 = 21,
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Xbox = 22,
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MagnavoxOdyssey = 23,
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PokemonMini = 24,
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Atari2600 = 25,
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MSDOS = 26,
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Arcade = 27,
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VirtualBoy = 28,
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MSX = 29,
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C64 = 30,
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ZX81 = 31,
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Oric = 32,
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SG1000 = 33,
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VIC20 = 34,
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Amiga = 35,
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AtariST = 36,
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AmstradCPC = 37,
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AppleII = 38,
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Saturn = 39,
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Dreamcast = 40,
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PSP = 41,
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CDi = 42,
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ThreeDO = 43,
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Colecovision = 44,
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Intellivision = 45,
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Vectrex = 46,
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PC8800 = 47,
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PC9800 = 48,
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PCFX = 49,
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Atari5200 = 50,
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Atari7800 = 51,
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X68K = 52,
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WonderSwan = 53,
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CassetteVision = 54,
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SuperCassetteVision = 55,
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NeoGeoCD = 56,
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FairchildChannelF = 57,
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FMTowns = 58,
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ZXSpectrum = 59,
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GameAndWatch = 60,
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NokiaNGage = 61,
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Nintendo3DS = 62,
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Supervision = 63,
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SharpX1 = 64,
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Tic80 = 65,
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ThomsonTO8 = 66,
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PC6000 = 67,
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Pico = 68,
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MegaDuck = 69,
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Zeebo = 70,
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Arduboy = 71,
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WASM4 = 72,
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NumConsoleIDs
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};
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#endif /* !RA_CONSOLES_H */
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#ifndef RA_EMULATORS_H
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#define RA_EMULATORS_H
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enum EmulatorID
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{
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RA_Gens = 0,
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RA_Project64 = 1,
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RA_Snes9x = 2,
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RA_VisualboyAdvance = 3,
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RA_Nester = 4,
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RA_FCEUX = 5,
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RA_PCE = 6,
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RA_Libretro = 7,
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RA_Meka = 8,
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RA_QUASI88 = 9,
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RA_AppleWin = 10,
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RA_Oricutron = 11,
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NumEmulatorIDs,
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UnknownEmulator = NumEmulatorIDs
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};
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#endif /* !RA_EMULATORS_H */
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Load Diff
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#ifndef RA_INTERFACE_H
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#define RA_INTERFACE_H
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#include <wtypes.h> /* HWND */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/******************************
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* Initialization *
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******************************/
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/**
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* Loads and initializes the DLL.
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*
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* Must be called before using any of the other functions. Will automatically download the DLL
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* if not found, or prompt the user to upgrade if a newer version is available
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*
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* @param hMainHWND the handle of the main window
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* @param nEmulatorID the unique idenfier of the emulator
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* @param sClientVersion the current version of the emulator (will be validated against the minimum version for the specified emulator ID)
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*/
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extern void RA_Init(HWND hMainHWND, int nEmulatorID, const char* sClientVersion);
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/**
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* Loads and initializes the DLL.
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*
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* Must be called before using any of the other functions. Will automatically download the DLL
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* if not found, or prompt the user to upgrade if a newer version is available
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*
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* @param hMainHWND the handle of the main window
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* @param sClientName the name of the client, displayed in the title bar and included in the User-Agent for API calls
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* @param sClientVersion the current version of the client
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*/
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extern void RA_InitClient(HWND hMainHWND, const char* sClientName, const char* sClientVersion);
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/**
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* Defines callbacks that the DLL can use to interact with the client.
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*
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* @param fpUnusedIsActive [no longer used] returns non-zero if a game is running
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* @param fpCauseUnpause unpauses the emulator
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* @param fpCausePause pauses the emulator
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* @param fpRebuildMenu notifies the client that the popup menu has changed (@see RA_CreatePopupMenu)
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* @param fpEstimateTitle gets a short description for the game being loaded (parameter is a 256-byte buffer to fill)
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* @param fpResetEmulator resets the emulator
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* @param fpLoadROM [currently unused] tells the emulator to load a specific game
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*/
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extern void RA_InstallSharedFunctions(int (*fpUnusedIsActive)(void),
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void (*fpCauseUnpause)(void), void (*fpCausePause)(void), void (*fpRebuildMenu)(void),
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void (*fpEstimateTitle)(char*), void (*fpResetEmulator)(void), void (*fpLoadROM)(const char*));
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/**
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* Tells the DLL to use UpdateWindow instead of InvalidateRect when the UI needs to be repainted. This is primarily
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* necessary when integrating with an emulator using the SDL library as it keeps the message queue flooded so the
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* InvalidateRect messages never get turned into WM_PAINT messages.
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*
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* @param bEnable non-zero if InvalidateRect calls should be replaced with UpdateWindow
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*/
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extern void RA_SetForceRepaint(int bEnable);
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/**
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* Creates a popup menu that can be appended to the main menu of the emulator.
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*
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* @return handle to the menu. if not attached to the program menu, caller must destroy it themselves.
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*/
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extern HMENU RA_CreatePopupMenu(void);
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/* Resource values for menu items - needed by MFC ON_COMMAND_RANGE macros or WM_COMMAND WndProc handlers
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* they're not all currently used, allowing additional items without forcing recompilation of the emulators
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*/
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#define IDM_RA_MENUSTART 1700
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#define IDM_RA_MENUEND 1739
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typedef struct RA_MenuItem
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{
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LPCWSTR sLabel;
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LPARAM nID;
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int bChecked;
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} RA_MenuItem;
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/**
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* Gets items for building a popup menu.
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*
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* @param pItems Pre-allocated array to populate [should contain space for at least 32 items]
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* @return Number of items populated in the items array
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*/
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extern int RA_GetPopupMenuItems(RA_MenuItem *pItems);
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/**
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* Called when a menu item in the popup menu is selected.
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*
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* @param nID the ID of the menu item (will be between IDM_RA_MENUSTART and IDM_RA_MENUEND)
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*/
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extern void RA_InvokeDialog(LPARAM nID);
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/**
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* Provides additional information to include in the User-Agent string for API calls.
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*
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* This is primarily used to identify dependencies or configurations (such as libretro core versions)
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*
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* @param sDetail the additional information to include
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*/
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extern void RA_SetUserAgentDetail(const char* sDetail);
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/**
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* Attempts to log in to the retroachievements.org site.
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*
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* Prompts the user for their login credentials and performs the login. If they've previously logged in and have
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* chosen to store their credentials, the login occurs without prompting.
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*
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* @param bBlocking if zero, control is returned to the calling process while the login request is processed by the server.
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*/
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extern void RA_AttemptLogin(int bBlocking);
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/**
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* Specifies the console associated to the emulator.
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*
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* May be called just before loading a game if the emulator supports multiple consoles.
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*
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* @param nConsoleID the unique identifier of the console associated to the game being loaded.
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*/
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extern void RA_SetConsoleID(unsigned int nConsoleID);
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/**
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* Resets memory references created by previous calls to RA_InstallMemoryBank.
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*/
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extern void RA_ClearMemoryBanks(void);
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typedef unsigned char (RA_ReadMemoryFunc)(unsigned int nAddress);
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typedef void (RA_WriteMemoryFunc)(unsigned int nAddress, unsigned char nValue);
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/**
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* Exposes a block of memory to the DLL.
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*
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* The blocks of memory expected by the DLL are unique per console ID. To identify the correct map for a console,
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* view the consoleinfo.c file in the rcheevos repository.
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*
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* @param nBankID the index of the bank to update. will replace any existing bank at that index.
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* @param pReader a function to read from the bank. parameter is the offset within the bank to read from.
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* @param pWriter a function to write to the bank. parameters are the offset within the bank to write to and an 8-bit value to write.
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* @param nBankSize the size of the bank.
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*/
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extern void RA_InstallMemoryBank(int nBankID, RA_ReadMemoryFunc pReader, RA_WriteMemoryFunc pWriter, int nBankSize);
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typedef unsigned int (RA_ReadMemoryBlockFunc)(unsigned int nAddress, unsigned char* pBuffer, unsigned int nBytes);
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extern void RA_InstallMemoryBankBlockReader(int nBankID, RA_ReadMemoryBlockFunc pReader);
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/**
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* Deinitializes and unloads the DLL.
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*/
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extern void RA_Shutdown(void);
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/******************************
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* Overlay *
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******************************/
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/**
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* Determines if the overlay is fully visible.
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*
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* Precursor check before calling RA_NavigateOverlay
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*
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* @return non-zero if the overlay is fully visible, zero if it is not.
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*/
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extern int RA_IsOverlayFullyVisible(void);
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/**
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* Called to show or hide the overlay.
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*
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* @param bIsPaused true to show the overlay, false to hide it.
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*/
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extern void RA_SetPaused(bool bIsPaused);
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struct ControllerInput
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{
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int m_bUpPressed;
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int m_bDownPressed;
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int m_bLeftPressed;
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int m_bRightPressed;
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int m_bConfirmPressed; /* Usually C or A */
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int m_bCancelPressed; /* Usually B */
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int m_bQuitPressed; /* Usually Start */
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};
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/**
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* Passes controller input to the overlay.
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*
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* Does nothing if the overlay is not fully visible.
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*
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* @param pInput pointer to a ControllerInput structure indicating which inputs are active.
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*/
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extern void RA_NavigateOverlay(struct ControllerInput* pInput);
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/**
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* [deprecated] Updates the overlay for a single frame.
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*
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* This function just calls RA_NavigateOverlay. Updating and rendering is now handled internally to the DLL.
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*/
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extern void RA_UpdateRenderOverlay(HDC, struct ControllerInput* pInput, float, RECT*, bool, bool);
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/**
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* Updates the handle to the main window.
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*
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* The main window handle is used to anchor the overlay. If the client recreates the handle as the result of switching
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* from windowed mode to full screen, or for any other reason, it should call this to reattach the overlay.
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*
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* @param hMainHWND the new handle of the main window
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*/
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extern void RA_UpdateHWnd(HWND hMainHWND);
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/******************************
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* Game Management *
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******************************/
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/**
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* Identifies the game associated to a block of memory.
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*
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* The block of memory is the fully buffered game file. If more complicated identification is required, the caller
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* needs to link against rcheevos/rhash directly to generate the hash, and call RA_IdentifyHash with the result.
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* Can be called when switching discs to ensure the additional discs are still associated to the loaded game.
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*
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* @param pROMData the contents of the game file
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* @param nROMSize the size of the game file
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* @return the unique identifier of the game, 0 if no association available.
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*/
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extern unsigned int RA_IdentifyRom(BYTE* pROMData, unsigned int nROMSize);
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/**
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* Identifies the game associated to a pre-generated hash.
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*
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* Used when the hash algorithm is something other than full file.
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* Can be called when switching discs to ensure the additional discs are still associated to the loaded game.
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*
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* @param sHash the hash generated by rcheevos/rhash
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* @return the unique identifier of the game, 0 if no association available.
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*/
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extern unsigned int RA_IdentifyHash(const char* sHash);
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/**
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* Fetches all retroachievements related data for the specified game.
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*
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* @param nGameId the unique identifier of the game to activate
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*/
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extern void RA_ActivateGame(unsigned int nGameId);
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/**
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* Identifies and activates the game associated to a block of memory.
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*
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* Functions as a call to RA_IdentifyRom followed by a call to RA_ActivateGame.
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*
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* @param pROMData the contents of the game file
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* @param nROMSize the size of the game file
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*/
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extern void RA_OnLoadNewRom(BYTE* pROMData, unsigned int nROMSize);
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/**
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* Called before unloading the game to allow the user to save any changes they might have.
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*
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* @param bIsQuitting non-zero to change the messaging to indicate the emulator is closing.
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* @return zero to abort the unload. non-zero to continue.
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*/
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extern int RA_ConfirmLoadNewRom(int bIsQuitting);
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/******************************
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* Runtime Functionality *
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******************************/
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/**
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* Does all achievement-related processing for a single frame.
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*/
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extern void RA_DoAchievementsFrame(void);
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/**
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* Temporarily disables forced updating of tool windows.
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*
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* Primarily used while fast-forwarding.
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*/
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extern void RA_SuspendRepaint(void);
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/**
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* Resumes forced updating of tool windows.
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*/
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extern void RA_ResumeRepaint(void);
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/**
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* [deprecated] Used to be used to ensure the asynchronous server calls are processed on the UI thread.
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* That's all managed within the DLL now. Calling this function does nothing.
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*/
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extern void RA_HandleHTTPResults(void);
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/**
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* Adds flavor text to the application title bar.
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*
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* Application title bar is managed by the DLL. Value will be "ClientName - Version - Flavor Text - Username"
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*
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* @param sCustomMessage the flavor text to include in the title bar.
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*/
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extern void RA_UpdateAppTitle(const char* sCustomMessage);
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/**
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* Get the user name of the currently logged in user.
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*
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* @return user name of the currently logged in user, empty if no user is logged in.
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*/
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const char* RA_UserName(void);
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/**
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* Determines if the user is currently playing with hardcore enabled.
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*
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* The client should disable any features that would give the player an unfair advantage if this returns non-zero.
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* Things like loading states, using cheats, modifying RAM, disabling rendering layers, viewing decoded tilemaps, etc.
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*
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* @return non-zero if hardcore mode is currently active.
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*/
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extern int RA_HardcoreModeIsActive(void);
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/**
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* Warns the user they're about to do something that will disable hardcore mode.
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*
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* @param sActivity what the user is about to do (i.e. "load a state").
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* @return non-zero if the user disabled hardcore and the activity is allowed.
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* zero if the user declined to disable hardcore and the activity should be aborted.
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*/
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extern int RA_WarnDisableHardcore(const char* sActivity);
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||||
/**
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* Disables hardcore mode without prompting or notifying the user.
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*
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* Should only be called if the client does its own prompting/notification.
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||||
* Typically used when an activity cannot be aborted.
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||||
*/
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||||
extern void RA_DisableHardcore(void);
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||||
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||||
/**
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* Notifies the DLL that the game has been reset.
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*
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||||
* Disables active leaderboards and resets hit counts on all active achievements.
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||||
*/
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||||
extern void RA_OnReset(void);
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||||
/**
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* Notifies the DLL that a save state has been created.
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||||
*
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||||
* Creates a .rap file next to the state file that contains achievement-related information for the save state.
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||||
*
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||||
* @param sFilename full path to the save state file.
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||||
*/
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||||
extern void RA_OnSaveState(const char* sFilename);
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||||
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||||
/**
|
||||
* Notifies the DLL that a save state has been loaded.
|
||||
*
|
||||
* Loads the .rap file next to the state file that contains achievement-related information for the save state being loaded.
|
||||
*
|
||||
* @param sFilename full path to the save state file.
|
||||
*/
|
||||
extern void RA_OnLoadState(const char* sFilename);
|
||||
|
||||
/**
|
||||
* Captures the current state of the achievement runtime for inclusion in a save state.
|
||||
*
|
||||
* @param pBuffer buffer to write achievement state information to
|
||||
* @param nBufferSize the size of the buffer
|
||||
* @return the number of bytes needed to capture the achievement state. if less than nBufferSize, pBuffer
|
||||
* will not be populated. the function should be called again with a larger buffer.
|
||||
*/
|
||||
extern int RA_CaptureState(char* pBuffer, int nBufferSize);
|
||||
|
||||
/**
|
||||
* Restores the state of the achievement runtime from a previously captured state.
|
||||
*
|
||||
* @param pBuffer buffer containing previously serialized achievement state information
|
||||
*/
|
||||
extern void RA_RestoreState(const char* pBuffer);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif // !RA_INTERFACE_H
|
|
@ -0,0 +1,5 @@
|
|||
# RAInterface
|
||||
|
||||
This code is intended to be loaded into another repository as a submodule.
|
||||
|
||||
An emulator should include RA_Interface.cpp in its build and link against winhttp.lib. Then, the emulator can be modified to call the hooks provided in RA_Interface.cpp at appropriate times to integrate with the RetroAchievements server via the RA_Integration.dll. See wiki for more details.
|
|
@ -0,0 +1,48 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
|
||||
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
|
||||
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
|
||||
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="..\DefaultProjectRootDir.props" />
|
||||
<Import Project="..\3rdparty.props" />
|
||||
<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\common\vsprops\CodeGen_Debug.props" />
|
||||
<Import Condition="$(Configuration.Contains(Devel))" Project="..\..\common\vsprops\CodeGen_Devel.props" />
|
||||
<Import Condition="$(Configuration.Contains(Release))" Project="..\..\common\vsprops\CodeGen_Release.props" />
|
||||
<Import Condition="!$(Configuration.Contains(Release))" Project="..\..\common\vsprops\IncrementalLinking.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="RA_Consoles.h" />
|
||||
<ClInclude Include="RA_Emulators.h" />
|
||||
<ClInclude Include="RA_Interface.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="RA_Interface.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="RA_Emulators.h" />
|
||||
<ClInclude Include="RA_Interface.h" />
|
||||
<ClInclude Include="RA_Consoles.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="RA_Interface.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
15
PCSX2_qt.sln
15
PCSX2_qt.sln
|
@ -59,6 +59,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpuinfo", "3rdparty\cpuinfo
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rcheevos", "3rdparty\rcheevos\rcheevos.vcxproj", "{6D5B5AD9-1525-459B-939F-A5E1082AF6B3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rainterface", "3rdparty\rainterface\rainterface.vcxproj", "{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug AVX2|x64 = Debug AVX2|x64
|
||||
|
@ -393,6 +395,18 @@ Global
|
|||
{6D5B5AD9-1525-459B-939F-A5E1082AF6B3}.Release AVX2|x64.Build.0 = Release|x64
|
||||
{6D5B5AD9-1525-459B-939F-A5E1082AF6B3}.Release|x64.ActiveCfg = Release|x64
|
||||
{6D5B5AD9-1525-459B-939F-A5E1082AF6B3}.Release|x64.Build.0 = Release|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Debug AVX2|x64.ActiveCfg = Debug|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Debug AVX2|x64.Build.0 = Debug|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Debug|x64.Build.0 = Debug|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Devel AVX2|x64.ActiveCfg = Devel|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Devel AVX2|x64.Build.0 = Devel|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Devel|x64.ActiveCfg = Devel|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Devel|x64.Build.0 = Devel|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Release AVX2|x64.ActiveCfg = Release|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Release AVX2|x64.Build.0 = Release|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Release|x64.ActiveCfg = Release|x64
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -421,6 +435,7 @@ Global
|
|||
{A4323327-3F2B-4271-83D9-7F9A3C66B6B2} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
|
||||
{7E183337-A7E9-460C-9D3D-568BC9F9BCC1} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
|
||||
{6D5B5AD9-1525-459B-939F-A5E1082AF6B3} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
|
||||
{95DD0A0C-D14D-4CFF-A593-820EF26EFCC8} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0BC474EA-3628-45D3-9DBC-E22D0B7E0F77}
|
||||
|
|
Loading…
Reference in New Issue