mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Port OSD shader from OGL
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@ -352,4 +352,23 @@ PS_OUTPUT ps_main17(PS_INPUT input)
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return output;
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}
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// DUMMY
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PS_OUTPUT ps_main18(PS_INPUT input)
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{
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PS_OUTPUT output;
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output.c = input.p;
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return output;
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}
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PS_OUTPUT ps_main19(PS_INPUT input)
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{
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PS_OUTPUT output;
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output.c = input.c * float4(1.0, 1.0, 1.0, sample_c(input.t).r);
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return output;
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}
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#endif
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