mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: don't enable ogl_texture_storage on catalyst
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@ -62,7 +62,7 @@ namespace PboPool {
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// will use DMA CACHED memory as the source for buffer object operations
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void Init() {
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gl_GenBuffers(countof(m_pool), m_pool);
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m_texture_storage = ((theApp.GetConfig("ogl_texture_storage", 1) == 1) && GLLoader::found_GL_ARB_buffer_storage);
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m_texture_storage = (theApp.GetConfig("ogl_texture_storage", !GLLoader::fglrx_buggy_driver) == 1) && GLLoader::found_GL_ARB_buffer_storage;
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for (size_t i = 0; i < countof(m_pool); i++) {
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BindPbo();
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