GSdx: Ease crc hack for DBZ BT2.

Fixes ground corrupt textures caused by the hack on the EU version.
US works fine with skip 5 but not 4. Didn't spot any regressions on both
so far. Might need extra testing by users.
This commit is contained in:
lightningterror 2018-12-01 16:06:36 +01:00
parent 8747781bdc
commit 8307cfc54d
1 changed files with 7 additions and 2 deletions

View File

@ -66,9 +66,14 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
// Alpha channel (red line issue has been fixed).
// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
if (g_crc_region == CRC::EU || Dx_only)
if (g_crc_region == CRC::EU)
{
skip = 26;
skip = 5;
}
else
{
if (Dx_only)
skip = 4;
}
}
else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)