mirror of https://github.com/PCSX2/pcsx2.git
GSdx-gui: Remove some leftover D3D9 code in the gui.
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d4d95e2f10
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@ -236,7 +236,6 @@ enum class GSRendererType : int8_t
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Null = 11,
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OGL_HW,
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OGL_SW,
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DX9_OpenCL,
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DX1011_OpenCL,
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OGL_OpenCL = 17,
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@ -216,7 +216,6 @@ void GSdxApp::Init()
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D 9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D 11", "OpenCL"));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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@ -307,7 +306,6 @@ void GSdxApp::Init()
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m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D9_SW), "Direct3D 9", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D11_SW), "Direct3D 11", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::NULL_Renderer), "Null", ""));
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@ -266,7 +266,6 @@ REG_SET_END
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enum class GPURendererType : int8
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{
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D3D9_SW,
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D3D11_SW,
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NULL_Renderer,
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};
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@ -140,12 +140,10 @@ void GPUSettingsDlg::UpdateControls()
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{
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GPURendererType renderer = static_cast<GPURendererType>(i);
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bool dx9 = renderer == GPURendererType::D3D9_SW;
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bool dx11 = renderer == GPURendererType::D3D11_SW;
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bool null = renderer == GPURendererType::NULL_Renderer;
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bool sw = !null;
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ShowWindow(GetDlgItem(m_hWnd, IDC_PSX_LOGO9), dx9 ? SW_SHOW : SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_PSX_LOGO11), dx11 ? SW_SHOW : SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_PSX_NULL), null ? SW_SHOW : SW_HIDE);
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@ -53,7 +53,6 @@
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#define IDB_PSX_NULL 2070
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#define IDB_PSX_LOGO11 2072
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#define IDC_PSX_NULL 2073
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#define IDC_PSX_LOGO9 2074
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#define IDC_PSX_LOGO11 2075
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#define IDD_GPUCONFIG 2076
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#define IDC_ASPECTRATIO 2077
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