mirror of https://github.com/PCSX2/pcsx2.git
GS: Slim down GSState.h includes
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9da7628083
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@ -19,15 +19,16 @@
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#include "Counters.h"
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#include "Counters.h"
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#include "ImGui/FullscreenUI.h"
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#include "ImGui/FullscreenUI.h"
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#include "ImGui/ImGuiManager.h"
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#include "ImGui/ImGuiManager.h"
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#include "GS.h"
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#include "GS/GS.h"
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#include "GSCapture.h"
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#include "GS/GSCapture.h"
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#include "GSExtra.h"
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#include "GS/GSExtra.h"
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#include "GSGL.h"
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#include "GS/GSGL.h"
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#include "GSLzma.h"
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#include "GS/GSLzma.h"
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#include "GSUtil.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "GS/MultiISA.h"
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#include "Host.h"
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#include "Host.h"
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#include "Input/InputManager.h"
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#include "Input/InputManager.h"
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#include "MultiISA.h"
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#include "MTGS.h"
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#include "MTGS.h"
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#include "pcsx2/GS.h"
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#include "pcsx2/GS.h"
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#include "GS/Renderers/Null/GSRendererNull.h"
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#include "GS/Renderers/Null/GSRendererNull.h"
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#include "GS/GSExtra.h"
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#include "GS/GSExtra.h"
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#include "GS/GSLocalMemory.h"
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#include "GS/GSLocalMemory.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSUtil.h"
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#include "GS/Renderers/Common/GSDevice.h"
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#include "GS/Renderers/Common/GSDevice.h"
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "common/AlignedMalloc.h"
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#include "common/AlignedMalloc.h"
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*/
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*/
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include "GSState.h"
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#include "GS/GSState.h"
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#include "GSGL.h"
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#include "GS/GSDump.h"
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#include "GSUtil.h"
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#include "GS/GSGL.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "common/Path.h"
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#include "common/Path.h"
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#include "common/StringUtil.h"
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#include "common/StringUtil.h"
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#include <algorithm> // clamp
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#include <algorithm>
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#include <cfloat> // FLT_MAX
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#include <cfloat>
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#include <fstream>
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#include <fstream>
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#include <iomanip> // Dump Verticles
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#include <iomanip>
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int GSState::s_n = 0;
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int GSState::s_n = 0;
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int GSState::s_last_transfer_draw_n = 0;
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int GSState::s_last_transfer_draw_n = 0;
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#pragma once
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#pragma once
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#include "GS.h"
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#include "GS/GS.h"
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#include "GSLocalMemory.h"
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#include "GS/GSLocalMemory.h"
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#include "GSDrawingContext.h"
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#include "GS/GSDrawingContext.h"
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#include "GSDrawingEnvironment.h"
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#include "GS/GSDrawingEnvironment.h"
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#include "Renderers/Common/GSVertex.h"
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#include "GS/Renderers/Common/GSVertex.h"
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#include "Renderers/Common/GSVertexTrace.h"
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#include "GS/Renderers/Common/GSVertexTrace.h"
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#include "GSUtil.h"
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#include "GS/Renderers/Common/GSDevice.h"
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#include "GSPerfMon.h"
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#include "GS/GSVector.h"
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#include "GSVector.h"
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#include "Renderers/Common/GSDevice.h"
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#include "GSCrc.h"
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#include "GSCrc.h"
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#include "GSAlignedClass.h"
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#include "GSAlignedClass.h"
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#include "GSDump.h"
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class GSDumpBase;
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class GSState : public GSAlignedClass<32>
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class GSState : public GSAlignedClass<32>
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{
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{
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@ -19,7 +19,10 @@
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#include "ImGui/ImGuiManager.h"
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#include "ImGui/ImGuiManager.h"
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/Renderers/Common/GSRenderer.h"
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#include "GS/GSCapture.h"
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#include "GS/GSCapture.h"
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#include "GS/GSDump.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "GSDumpReplayer.h"
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#include "GSDumpReplayer.h"
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#include "Host.h"
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#include "Host.h"
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#include "PerformanceMetrics.h"
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#include "PerformanceMetrics.h"
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#include "GS/Renderers/HW/GSRendererHW.h"
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#include "GS/Renderers/HW/GSRendererHW.h"
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#include "GS/Renderers/HW/GSHwHack.h"
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#include "GS/Renderers/HW/GSHwHack.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSUtil.h"
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static bool s_nativeres;
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static bool s_nativeres;
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*/
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*/
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include "GSRendererHW.h"
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#include "GS/Renderers/HW/GSRendererHW.h"
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#include "GSTextureReplacements.h"
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#include "GS/Renderers/HW/GSTextureReplacements.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "Host.h"
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#include "Host.h"
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#include "common/Align.h"
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#include "common/Align.h"
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#include "common/StringUtil.h"
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#include "common/StringUtil.h"
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@ -20,6 +20,7 @@
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#include "GS/GSState.h"
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#include "GS/GSState.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSIntrin.h"
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#include "GS/GSIntrin.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "GS/GSUtil.h"
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#include "GS/GSXXH.h"
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#include "GS/GSXXH.h"
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#include "common/Align.h"
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#include "common/Align.h"
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#include "GS/Renderers/OpenGL/GLState.h"
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#include "GS/Renderers/OpenGL/GLState.h"
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#include "GS/GSState.h"
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#include "GS/GSState.h"
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#include "GS/GSGL.h"
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#include "GS/GSGL.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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#include "GS/GSUtil.h"
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#include "Host.h"
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#include "Host.h"
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include "GS/Renderers/SW/GSTextureCacheSW.h"
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#include "GS/Renderers/SW/GSTextureCacheSW.h"
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#include "GS/GSExtra.h"
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#include "GS/GSExtra.h"
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#include "GS/GSPerfMon.h"
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#include "GS/GSUtil.h"
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GSTextureCacheSW::GSTextureCacheSW() = default;
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GSTextureCacheSW::GSTextureCacheSW() = default;
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