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GS-Metal: Fix Wunused-variable warnings.
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@ -395,8 +395,6 @@ void GSDeviceMTL::BeginRenderPass(NSString* name, GSTexture* color, MTLLoadActio
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|| stencil != m_current_render.stencil_target;
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GSVector4 color_clear;
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float depth_clear;
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bool needs_color_clear = false;
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bool needs_depth_clear = false;
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// Depth and stencil might be the same, so do all invalidation checks before resetting invalidation
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#define CHECK_CLEAR(tex, load_action, clear, ClearGetter) \
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if (tex) \
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