GS-Metal: Fix Wunused-variable warnings.

This commit is contained in:
lightningterror 2023-05-25 11:03:32 +02:00
parent 44460365c0
commit 8196f46721
1 changed files with 0 additions and 2 deletions

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@ -395,8 +395,6 @@ void GSDeviceMTL::BeginRenderPass(NSString* name, GSTexture* color, MTLLoadActio
|| stencil != m_current_render.stencil_target; || stencil != m_current_render.stencil_target;
GSVector4 color_clear; GSVector4 color_clear;
float depth_clear; float depth_clear;
bool needs_color_clear = false;
bool needs_depth_clear = false;
// Depth and stencil might be the same, so do all invalidation checks before resetting invalidation // Depth and stencil might be the same, so do all invalidation checks before resetting invalidation
#define CHECK_CLEAR(tex, load_action, clear, ClearGetter) \ #define CHECK_CLEAR(tex, load_action, clear, ClearGetter) \
if (tex) \ if (tex) \