mirror of https://github.com/PCSX2/pcsx2.git
cdvd: Get rid of code that disabled loading psx discs.
Not used anymore.
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@ -398,15 +398,6 @@ void cdvdReloadElfInfo(wxString elfoverride)
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if(discType==1)
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{
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// Is a PS1 disc.
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if (!ENABLE_LOADING_PS1_GAMES)
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Cpu->ThrowException( Exception::RuntimeError()
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.SetDiagMsg(L"PSX game discs are not supported by PCSX2.")
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.SetUserMsg(pxE( L"Playstation game discs are not supported by PCSX2. If you want to emulate PSX games then you'll have to download a PSX-specific emulator, such as ePSXe or PCSX.")
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)
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);
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//Console.Error( "Playstation1 game discs are not supported by PCSX2." );
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// PCSX2 currently only recognizes *.elf executables in proper PS2 format.
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// To support different PSX titles in the console title and for savestates, this code bypasses all the detection,
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// simply using the exe name, stripped of problematic characters.
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@ -586,12 +586,6 @@ TraceLogFilters& SetTraceConfig();
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#define EE_CONST_PROP 1 // rec2 - enables constant propagation (faster)
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// Change to 1 if working on getting PS1 emulation working.
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// This disables the exception normally caused by trying to load PS1
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// games. Note: currently PS1 games will error out even without this
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// commented, so this is for development purposes only.
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#define ENABLE_LOADING_PS1_GAMES 1
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// Change to 1 for console logs of SIF, GPU (PS1 mode) and MDEC (PS1 mode).
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// These do spam a lot though!
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#define PSX_EXTRALOGS 0
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