cdvd: Get rid of code that disabled loading psx discs.

Not used anymore.
This commit is contained in:
lightningterror 2019-03-01 11:11:57 +01:00 committed by Akash
parent 8a16d96112
commit 811d8781ab
2 changed files with 0 additions and 15 deletions

View File

@ -398,15 +398,6 @@ void cdvdReloadElfInfo(wxString elfoverride)
if(discType==1)
{
// Is a PS1 disc.
if (!ENABLE_LOADING_PS1_GAMES)
Cpu->ThrowException( Exception::RuntimeError()
.SetDiagMsg(L"PSX game discs are not supported by PCSX2.")
.SetUserMsg(pxE( L"Playstation game discs are not supported by PCSX2. If you want to emulate PSX games then you'll have to download a PSX-specific emulator, such as ePSXe or PCSX.")
)
);
//Console.Error( "Playstation1 game discs are not supported by PCSX2." );
// PCSX2 currently only recognizes *.elf executables in proper PS2 format.
// To support different PSX titles in the console title and for savestates, this code bypasses all the detection,
// simply using the exe name, stripped of problematic characters.

View File

@ -586,12 +586,6 @@ TraceLogFilters& SetTraceConfig();
#define EE_CONST_PROP 1 // rec2 - enables constant propagation (faster)
// Change to 1 if working on getting PS1 emulation working.
// This disables the exception normally caused by trying to load PS1
// games. Note: currently PS1 games will error out even without this
// commented, so this is for development purposes only.
#define ENABLE_LOADING_PS1_GAMES 1
// Change to 1 for console logs of SIF, GPU (PS1 mode) and MDEC (PS1 mode).
// These do spam a lot though!
#define PSX_EXTRALOGS 0