mirror of https://github.com/PCSX2/pcsx2.git
GSdx-ogl: Switch shader numbers main18 and main19.
Allows us to port feedback write (DoMerge function) to D3D11 without adding dummy shaders for osd.
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@ -48,8 +48,8 @@ enum ShaderConvert
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ShaderConvert_RGBA8_TO_FLOAT16,
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ShaderConvert_RGBA8_TO_FLOAT16,
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ShaderConvert_RGB5A1_TO_FLOAT16,
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ShaderConvert_RGB5A1_TO_FLOAT16,
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ShaderConvert_RGBA_TO_8I = 17,
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ShaderConvert_RGBA_TO_8I = 17,
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ShaderConvert_OSD,
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ShaderConvert_YUV,
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ShaderConvert_YUV,
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ShaderConvert_OSD,
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ShaderConvert_Count
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ShaderConvert_Count
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};
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};
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@ -278,8 +278,8 @@ void ps_main17()
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}
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}
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#endif
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#endif
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#ifdef ps_main18
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#ifdef ps_main19
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void ps_main18()
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void ps_main19()
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{
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{
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SV_Target0 = PSin.c * vec4(1.0, 1.0, 1.0, sample_c().r);
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SV_Target0 = PSin.c * vec4(1.0, 1.0, 1.0, sample_c().r);
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}
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}
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@ -387,8 +387,8 @@ void ps_main4()
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}
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}
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#endif
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#endif
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#ifdef ps_main19
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#ifdef ps_main18
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void ps_main19()
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void ps_main18()
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{
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{
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vec4 i = sample_c();
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vec4 i = sample_c();
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vec4 o;
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vec4 o;
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