mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add Tekken 5 CRC (Yes really) To Tales of the Abyss
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@ -2236,6 +2236,7 @@ SCAJ-20163:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes ghosting.
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autoFlush: 2 # Fixes post lighting.
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getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
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SCAJ-20164:
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name: "Kingdom Hearts II"
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region: "NTSC-Unk"
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@ -58271,6 +58272,7 @@ SLPS-25586:
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halfPixelOffset: 4 # Fixes post positioning.
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nativeScaling: 1 # Fixes post effects.
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autoFlush: 2 # Fixes post lighting.
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getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
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SLPS-25587:
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name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
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name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
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@ -61304,6 +61306,7 @@ SLPS-73252:
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halfPixelOffset: 4 # Fixes post positioning.
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nativeScaling: 1 # Fixes post effects.
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autoFlush: 2 # Fixes post lighting.
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getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
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SLPS-73253:
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name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
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name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
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@ -69137,6 +69140,7 @@ SLUS-21386:
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halfPixelOffset: 4 # Fixes post positioning.
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nativeScaling: 1 # Fixes post effects.
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autoFlush: 2 # Fixes post lighting.
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getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
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SLUS-21387:
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name: "Warship Gunner 2"
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region: "NTSC-U"
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@ -212,10 +212,8 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
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{
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if (skip == 0)
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{
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if (r.IsPossibleChannelShuffle())
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if (r.IsPossibleChannelShuffle() && (RTBP0 & 31))
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{
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pxAssertMsg((RTBP0 & 31) == 0, "TEX0 should be page aligned");
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GSVertex* v = &r.m_vertex.buff[0];
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// Make sure we're detecting the right effect.
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