mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
Commented out the Rez hackfix code, seems it's not needed anymore. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -1983,15 +1983,25 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
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//not needed anymore?
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//not needed anymore?
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//skip = 24; // blur
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//skip = 24; // blur
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}
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}
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else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00000)
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else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
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{
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{
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skip = 28; // outline
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if(fi.FBMSK == 0x00000)
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{
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skip = 28; // outline
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}
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else if(fi.FBMSK == 0x00FFFFFF)
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{
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skip = 1;
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}
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}
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}
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}
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}
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else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
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else
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{
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if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
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{
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{
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skip = 10;
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skip = 10;
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -2716,13 +2726,14 @@ bool GSC_TimeSplitters2(const GSFrameInfo& fi, int& skip)
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bool GSC_ReZ(const GSFrameInfo& fi, int& skip)
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bool GSC_ReZ(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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//not needed anymore
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/*if(skip == 0)
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{
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{
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if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
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if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
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{
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{
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skip = 1;
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skip = 1;
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}
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}
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}
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}*/
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return true;
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return true;
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}
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}
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