diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index f876e1470c..181e5d5d0d 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -718,288 +718,311 @@ Leaderboard Position: {1} of {2}
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Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
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INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
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"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
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VU0 = Vector Unit 0. One of the PS2's processors.
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VU1 = Vector Unit 1. One of the PS2's processors.
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mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
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+ Do not translate the ".backup" extension.
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AdvancedSystemSettingsWidget
@@ -1213,29 +1236,39 @@ Leaderboard Position: {1} of {2}
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hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
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@@ -1245,62 +1278,62 @@ Leaderboard Position: {1} of {2}
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@@ -13684,7 +13717,7 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -13722,43 +13755,48 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -14097,132 +14135,120 @@ Right click to clear binding
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@@ -14322,66 +14348,59 @@ Right click to clear binding
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Variable %1 shows the version number and variable %2 shows a timestamp.
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@@ -14391,43 +14410,37 @@ Right click to clear binding
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- Do not translate the ".backup" extension.
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