Merge pull request #640 from turtleli/gs-frame-title-fixes

GS frame title fixes
This commit is contained in:
Gregory Hainaut 2015-07-11 09:47:27 +02:00
commit 7f7f6c3b51
2 changed files with 3 additions and 9 deletions

View File

@ -558,6 +558,7 @@ void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
double fps = wxGetApp().FpsManager.GetFramerate();
char gsDest[128];
gsDest[0] = 0; // No need to set whole array to NULL.
GSgetTitleInfo2( gsDest, sizeof(gsDest) );
const wxChar* limiterStr = L"None";

View File

@ -72,7 +72,7 @@ static const char *s_type_log ="";
#ifdef _WINDOWS
static bool s_isgsopen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/
#endif
bool gsopen_done = false; // crash guard for GSgetTitleInfo2
bool gsopen_done = false; // crash guard for GSgetTitleInfo2 and GSKeyEvent (replace with lock?)
EXPORT_C_(uint32) PS2EgetLibType()
{
@ -902,18 +902,11 @@ EXPORT_C GSgetLastTag(uint32* tag)
EXPORT_C GSgetTitleInfo2(char* dest, size_t length)
{
if (gsopen_done == false) {
//printf("GSdx: GSgetTitleInfo but GSOpen not yet done. Ignoring\n");
return;
}
string s = "GSdx";
s.append(s_renderer_name).append(s_renderer_type);
// TODO: this gets called from a different thread concurrently with GSOpen (on linux)
if(s_gs == NULL) return;
if(s_gs->m_GStitleInfoBuffer[0])
if (gsopen_done && s_gs != NULL && s_gs->m_GStitleInfoBuffer[0])
{
#ifdef _CX11_
std::lock_guard<std::mutex> lock(s_gs->m_pGSsetTitle_Crit);