mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #640 from turtleli/gs-frame-title-fixes
GS frame title fixes
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commit
7f7f6c3b51
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@ -558,6 +558,7 @@ void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
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double fps = wxGetApp().FpsManager.GetFramerate();
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char gsDest[128];
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gsDest[0] = 0; // No need to set whole array to NULL.
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GSgetTitleInfo2( gsDest, sizeof(gsDest) );
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const wxChar* limiterStr = L"None";
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@ -72,7 +72,7 @@ static const char *s_type_log ="";
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#ifdef _WINDOWS
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static bool s_isgsopen2 = false; // boolean to remove some stuff from the config panel in new PCSX2's/
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#endif
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bool gsopen_done = false; // crash guard for GSgetTitleInfo2
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bool gsopen_done = false; // crash guard for GSgetTitleInfo2 and GSKeyEvent (replace with lock?)
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EXPORT_C_(uint32) PS2EgetLibType()
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{
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@ -902,18 +902,11 @@ EXPORT_C GSgetLastTag(uint32* tag)
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EXPORT_C GSgetTitleInfo2(char* dest, size_t length)
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{
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if (gsopen_done == false) {
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//printf("GSdx: GSgetTitleInfo but GSOpen not yet done. Ignoring\n");
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return;
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}
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string s = "GSdx";
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s.append(s_renderer_name).append(s_renderer_type);
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// TODO: this gets called from a different thread concurrently with GSOpen (on linux)
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if(s_gs == NULL) return;
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if(s_gs->m_GStitleInfoBuffer[0])
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if (gsopen_done && s_gs != NULL && s_gs->m_GStitleInfoBuffer[0])
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{
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#ifdef _CX11_
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std::lock_guard<std::mutex> lock(s_gs->m_pGSsetTitle_Crit);
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