GS-wx: Update tooltips.

This commit is contained in:
lightningterror 2022-08-24 01:36:37 +02:00
parent e89115a027
commit 7eea2fba9b
1 changed files with 3 additions and 3 deletions

View File

@ -44,7 +44,7 @@ const char* dialog_message(int ID, bool* updateText)
case IDC_TRI_FILTER: case IDC_TRI_FILTER:
return cvtString("Control the texture tri-filtering of the emulation.\n\n" return cvtString("Control the texture tri-filtering of the emulation.\n\n"
"None:\nNo extra trilinear filtering.\n\n" "None:\nNo extra trilinear filtering.\n\n"
"Trilinear:\nUse OpenGL/Vulkan trilinear interpolation when PS2 uses mipmaps.\n\n" "Trilinear:\nUse trilinear interpolation when PS2 uses mipmaps.\n\n"
"Trilinear Forced:\nAlways enable full trilinear interpolation. Warning Slow!\n\n"); "Trilinear Forced:\nAlways enable full trilinear interpolation. Warning Slow!\n\n");
case IDC_CRC_LEVEL: case IDC_CRC_LEVEL:
return cvtString("Control the number of Auto-CRC fixes and hacks applied to games.\n\n" return cvtString("Control the number of Auto-CRC fixes and hacks applied to games.\n\n"
@ -107,7 +107,7 @@ const char* dialog_message(int ID, bool* updateText)
case IDC_ACCURATE_DATE: case IDC_ACCURATE_DATE:
return cvtString("Implement a more accurate algorithm to compute GS destination alpha testing.\n" return cvtString("Implement a more accurate algorithm to compute GS destination alpha testing.\n"
"It improves shadow and transparency rendering.\n\n" "It improves shadow and transparency rendering.\n\n"
"Note: Direct3D 11 is less accurate."); "Note: Direct3D is less accurate.");
case IDC_ACCURATE_BLEND_UNIT: case IDC_ACCURATE_BLEND_UNIT:
return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n" return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n"
"Minimum:\nFast but introduces various rendering issues.\n" "Minimum:\nFast but introduces various rendering issues.\n"
@ -119,7 +119,7 @@ const char* dialog_message(int ID, bool* updateText)
"A good CPU is required.\n\n" "A good CPU is required.\n\n"
"Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is slow!\n\n" "Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is slow!\n\n"
"Maximum:\nThe blending unit will be completely emulated by the shader. It is very slow!\n\n" "Maximum:\nThe blending unit will be completely emulated by the shader. It is very slow!\n\n"
"Note: Direct3D11's blending is capped at High and is reduced in capability compared to OpenGL/Vulkan"); "Note: Direct3D's blending is capped at High and is reduced in capability compared to OpenGL/Vulkan");
case IDC_TC_DEPTH: case IDC_TC_DEPTH:
return cvtString("Disable the support of Depth buffer in the texture cache.\n" return cvtString("Disable the support of Depth buffer in the texture cache.\n"
"It can help to increase speed but it will likely create various glitches."); "It can help to increase speed but it will likely create various glitches.");