GS-PCRTC: Improve automatic de-interlacing to avoid it more often.

This commit is contained in:
refractionpcsx2 2023-02-10 23:16:27 +00:00
parent 71d0bbbc25
commit 7ecc7b76ba
3 changed files with 32 additions and 16 deletions

View File

@ -330,6 +330,7 @@ public:
int FBP;
int FBW;
int PSM;
GSRegDISPFB prevFramebufferReg;
GSVector2i prevDisplayOffset;
GSVector2i displayOffset;
GSVector4i displayRect;
@ -534,7 +535,7 @@ public:
PCRTCDisplays[display].FBP = framebufferReg.FBP;
PCRTCDisplays[display].FBW = framebufferReg.FBW;
PCRTCDisplays[display].PSM = framebufferReg.PSM;
PCRTCDisplays[display].prevFramebufferReg = framebufferReg;
// Probably not really enabled but will cause a mess.
// Q-Ball Billiards enables both circuits but doesn't set one of them up.
if (PCRTCDisplays[display].FBW == 0 && displayReg.DW == 0 && displayReg.DH == 0 && displayReg.MAGH == 0)

View File

@ -356,6 +356,7 @@ void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffse
break;
default:
m_current = m_merge;
break;
}
}

View File

@ -77,8 +77,6 @@ void GSRenderer::Destroy()
bool GSRenderer::Merge(int field)
{
s_n++;
GSVector2i fs(0, 0);
GSTexture* tex[3] = { NULL, NULL, NULL };
int y_offset[3] = { 0, 0, 0 };
@ -90,6 +88,10 @@ bool GSRenderer::Merge(int field)
if (!PCRTCDisplays.PCRTCDisplays[0].enabled && !PCRTCDisplays.PCRTCDisplays[1].enabled)
return false;
// Need to do this here, if the user has Anti-Blur enabled, these offsets can get wiped out/changed.
const bool game_deinterlacing = (m_regs->DISP[0].DISPFB.DBY != PCRTCDisplays.PCRTCDisplays[0].prevFramebufferReg.DBY) !=
(m_regs->DISP[1].DISPFB.DBY != PCRTCDisplays.PCRTCDisplays[1].prevFramebufferReg.DBY);
PCRTCDisplays.SetRects(0, m_regs->DISP[0].DISPLAY, m_regs->DISP[0].DISPFB);
PCRTCDisplays.SetRects(1, m_regs->DISP[1].DISPLAY, m_regs->DISP[1].DISPFB);
PCRTCDisplays.CalculateDisplayOffset(m_scanmask_used);
@ -113,29 +115,40 @@ bool GSRenderer::Merge(int field)
tex[2] = GetFeedbackOutput();
}
if (!tex[0] && !tex[1])
return false;
s_n++;
GSVector4 src_out_rect[2];
GSVector4 src_gs_read[2];
GSVector4 dst[3];
const bool is_bob = GSConfig.InterlaceMode == GSInterlaceMode::BobTFF || GSConfig.InterlaceMode == GSInterlaceMode::BobBFF;
// Use offset for bob deinterlacing always, extra offset added later for FFMD mode.
float offset = is_bob ? (tex[1] ? tex[1]->GetScale().y : tex[0]->GetScale().y) : 0.0f;
const bool scanmask_frame = m_scanmask_used && abs(PCRTCDisplays.PCRTCDisplays[0].displayRect.y - PCRTCDisplays.PCRTCDisplays[1].displayRect.y) != 1;
int field2 = 0;
int mode = 3;
int mode = 3; // If the game is manually deinterlacing then we need to bob (if we want to get away with no deinterlacing).
bool is_bob = GSConfig.InterlaceMode == GSInterlaceMode::BobTFF || GSConfig.InterlaceMode == GSInterlaceMode::BobBFF;
bool scanmask_frame = m_scanmask_used && abs(PCRTCDisplays.PCRTCDisplays[0].displayRect.y - PCRTCDisplays.PCRTCDisplays[1].displayRect.y) != 1;
// FFMD (half frames) requires blend deinterlacing, so automatically use that. Same when SCANMSK is used but not blended in the merge circuit (Alpine Racer 3)
// FFMD (half frames) requires blend deinterlacing, so automatically use that. Same when SCANMSK is used but not blended in the merge circuit (Alpine Racer 3).
if (GSConfig.InterlaceMode != GSInterlaceMode::Automatic || (!m_regs->SMODE2.FFMD && !scanmask_frame))
{
// If the game is offsetting each frame itself and we're using full height buffers, we can offset this with Bob.
if (game_deinterlacing && !scanmask_frame && GSConfig.InterlaceMode == GSInterlaceMode::Automatic)
{
mode = 1; // Bob.
is_bob = true;
}
else
{
field2 = ((static_cast<int>(GSConfig.InterlaceMode) - 2) & 1);
mode = ((static_cast<int>(GSConfig.InterlaceMode) - 2) >> 1);
}
}
for (int i = 0; i < 2; i++)
{
GSPCRTCRegs::PCRTCDisplay& curCircuit = PCRTCDisplays.PCRTCDisplays[i];
const GSPCRTCRegs::PCRTCDisplay& curCircuit = PCRTCDisplays.PCRTCDisplays[i];
if (!curCircuit.enabled || !tex[i])
continue;
@ -189,9 +202,6 @@ bool GSRenderer::Merge(int field)
m_real_size = GSVector2i(fs.x, fs.y);
if (!tex[0] && !tex[1])
return false;
if ((tex[0] == tex[1]) && (src_out_rect[0] == src_out_rect[1]).alltrue() &&
(PCRTCDisplays.PCRTCDisplays[0].displayRect == PCRTCDisplays.PCRTCDisplays[1].displayRect).alltrue() &&
(PCRTCDisplays.PCRTCDisplays[0].framebufferRect == PCRTCDisplays.PCRTCDisplays[1].framebufferRect).alltrue() &&
@ -206,7 +216,11 @@ bool GSRenderer::Merge(int field)
g_gs_device->Merge(tex, src_gs_read, dst, fs, m_regs->PMODE, m_regs->EXTBUF, c);
if (isReallyInterlaced() && GSConfig.InterlaceMode != GSInterlaceMode::Off)
{
const float offset = is_bob ? (tex[1] ? tex[1]->GetScale().y : tex[0]->GetScale().y) : 0.0f;
g_gs_device->Interlace(fs, field ^ field2, mode, offset);
}
if (GSConfig.ShadeBoost)
g_gs_device->ShadeBoost();