mirror of https://github.com/PCSX2/pcsx2.git
Patch: Actually apply type 2 patches on the entry point
Type 2 patches were supposed to be "Type 0 + Type 1", but in reality they only executed on vblank, making them equivalent to Type 1.
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@ -2771,6 +2771,7 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
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HandleELFChange(true);
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Patch::ApplyLoadedPatches(Patch::PPT_ONCE_ON_LOAD);
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Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
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// If the config changes at this point, it's a reset, so the game doesn't currently know about the memcard
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// so there's no need to leave the eject running.
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FileMcd_CancelEject();
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