mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Enable TexInRT for Project Snowblind
Seems it does the same target offset thing: ``` TC: Target 0x3600 detected in front of TBP 0x3560 with 64,32 offset (5 pages) ```
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@ -16485,6 +16485,7 @@ SLES-52859:
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region: "PAL-E"
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gsHWFixes:
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mipmap: 1
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textureInsideRT: 1 # Fixes post processing.
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SLES-52861:
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name: "King Arthur"
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region: "PAL-M5"
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@ -17251,6 +17252,7 @@ SLES-53124:
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gsHWFixes:
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mipmap: 1
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estimateTextureRegion: 1 # Improves performance.
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textureInsideRT: 1 # Fixes post processing.
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SLES-53125:
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name: "Enthusia - Professional Racing"
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region: "PAL-M5"
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@ -47207,6 +47209,7 @@ SLUS-21037:
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compat: 5
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gsHWFixes:
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mipmap: 1
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textureInsideRT: 1 # Fixes post processing.
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SLUS-21038:
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name: "Pinball Hall of Fame - The Gottlieb Collection"
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region: "NTSC-U"
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@ -52437,6 +52440,7 @@ SLUS-29131:
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gsHWFixes:
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mipmap: 1
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estimateTextureRegion: 1 # Improves performance.
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textureInsideRT: 1 # Fixes post processing.
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SLUS-29132:
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name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]"
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region: "NTSC-U"
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