GS/HW: Don't defer TC reset until next vsync

This commit is contained in:
Stenzek 2023-02-12 13:12:14 +10:00 committed by refractionpcsx2
parent 8a08e2fd97
commit 7e64dc2576
4 changed files with 21 additions and 23 deletions

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@ -226,7 +226,7 @@ public:
std::unique_ptr<GSDumpBase> m_dump; std::unique_ptr<GSDumpBase> m_dump;
bool m_nativeres = false; bool m_nativeres = false;
bool m_mipmap = false; bool m_mipmap = false;
bool m_force_preload = false; u8 m_force_preload = 0;
u32 m_dirty_gs_regs = 0; u32 m_dirty_gs_regs = 0;
int m_backed_up_ctx = 0; int m_backed_up_ctx = 0;
std::vector<GSUploadQueue> m_draw_transfers; std::vector<GSUploadQueue> m_draw_transfers;

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@ -138,10 +138,11 @@ float GSRendererHW::GetUpscaleMultiplier()
void GSRendererHW::Reset(bool hardware_reset) void GSRendererHW::Reset(bool hardware_reset)
{ {
// TODO: GSreset can come from the main thread too => crash // Force targets to preload for 2 frames (for 30fps games).
// m_tc->RemoveAll(); static constexpr u8 TARGET_PRELOAD_FRAMES = 2;
m_reset = true; m_tc->RemoveAll();
m_force_preload = TARGET_PRELOAD_FRAMES;
GSRenderer::Reset(hardware_reset); GSRenderer::Reset(hardware_reset);
} }
@ -155,21 +156,18 @@ void GSRendererHW::UpdateSettings(const Pcsx2Config::GSOptions& old_config)
void GSRendererHW::VSync(u32 field, bool registers_written) void GSRendererHW::VSync(u32 field, bool registers_written)
{ {
if (m_reset) if (m_force_preload > 0)
{ {
m_tc->RemoveAll(); m_force_preload--;
m_reset = false; if (m_force_preload == 0)
m_force_preload = true; {
} for (auto iter = m_draw_transfers.begin(); iter != m_draw_transfers.end();)
else {
{ if ((s_n - iter->draw) > 5)
m_force_preload = false; iter = m_draw_transfers.erase(iter);
std::vector<GSState::GSUploadQueue>::iterator iter; else
for (iter = m_draw_transfers.begin(); iter != m_draw_transfers.end(); ) { iter++;
if ((s_n - iter->draw) > 5) }
iter = m_draw_transfers.erase(iter);
else
iter++;
} }
} }
@ -1319,7 +1317,7 @@ void GSRendererHW::Draw()
} }
// SW CLUT Render enable. // SW CLUT Render enable.
bool preload = GSConfig.PreloadFrameWithGSData | m_force_preload; bool preload = GSConfig.PreloadFrameWithGSData | (m_force_preload > 0);
if (GSConfig.UserHacks_CPUCLUTRender > 0 || GSConfig.UserHacks_GPUTargetCLUTMode != GSGPUTargetCLUTMode::Disabled) if (GSConfig.UserHacks_CPUCLUTRender > 0 || GSConfig.UserHacks_GPUTargetCLUTMode != GSGPUTargetCLUTMode::Disabled)
{ {
const CLUTDrawTestResult result = (GSConfig.UserHacks_CPUCLUTRender == 2) ? PossibleCLUTDrawAggressive() : PossibleCLUTDraw(); const CLUTDrawTestResult result = (GSConfig.UserHacks_CPUCLUTRender == 2) ? PossibleCLUTDrawAggressive() : PossibleCLUTDraw();

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@ -107,7 +107,6 @@ private:
int m_skip = 0; int m_skip = 0;
int m_skip_offset = 0; int m_skip_offset = 0;
bool m_reset = false;
bool m_tex_is_fb = false; bool m_tex_is_fb = false;
bool m_channel_shuffle = false; bool m_channel_shuffle = false;
bool m_userhacks_tcoffset = false; bool m_userhacks_tcoffset = false;

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@ -775,16 +775,17 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, con
// From a performance point of view, it might cost a little on big upscaling // From a performance point of view, it might cost a little on big upscaling
// but normally few RT are miss so it must remain reasonable. // but normally few RT are miss so it must remain reasonable.
const bool supported_fmt = !GSConfig.UserHacks_DisableDepthSupport || psm_s.depth == 0; const bool supported_fmt = !GSConfig.UserHacks_DisableDepthSupport || psm_s.depth == 0;
const bool forced_preload = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_force_preload; const bool forced_preload = GSRendererHW::GetInstance()->m_force_preload > 0;
if ((is_frame || preload || forced_preload) && TEX0.TBW > 0 && supported_fmt) if ((is_frame || preload || forced_preload) && TEX0.TBW > 0 && supported_fmt)
{ {
if (!is_frame && !forced_preload) if (!is_frame && !forced_preload)
{ {
std::vector<GSState::GSUploadQueue>::iterator iter; std::vector<GSState::GSUploadQueue>::iterator iter;
for (iter = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.begin(); iter != static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.end(); ) { for (iter = GSRendererHW::GetInstance()->m_draw_transfers.begin(); iter != GSRendererHW::GetInstance()->m_draw_transfers.end(); )
{
if (iter->blit.DBP == TEX0.TBP0 && GSUtil::HasSharedBits(iter->blit.DPSM, TEX0.PSM)) if (iter->blit.DBP == TEX0.TBP0 && GSUtil::HasSharedBits(iter->blit.DPSM, TEX0.PSM))
{ {
iter = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.erase(iter); GSRendererHW::GetInstance()->m_draw_transfers.erase(iter);
GL_INS("Preloading the RT DATA"); GL_INS("Preloading the RT DATA");
const GSVector4i newrect = GSVector4i(0, 0, real_w, real_h); const GSVector4i newrect = GSVector4i(0, 0, real_w, real_h);
AddDirtyRectTarget(dst, newrect, TEX0.PSM, TEX0.TBW); AddDirtyRectTarget(dst, newrect, TEX0.PSM, TEX0.TBW);