mirror of https://github.com/PCSX2/pcsx2.git
Qt: Add search/filter toolbar
This commit is contained in:
parent
1cee55bf45
commit
7d71954674
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@ -269,30 +269,19 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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{
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{
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case Column_Type:
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case Column_Type:
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{
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{
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switch (ge->type)
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return m_type_pixmaps[static_cast<u32>(ge->type)];
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{
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case GameList::EntryType::PS1Disc:
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case GameList::EntryType::PS2Disc:
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// return ((ge->settings.GetUserSettingsCount() > 0) ? m_type_disc_with_settings_pixmap : // m_type_disc_pixmap);
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return m_type_disc_pixmap;
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case GameList::EntryType::Playlist:
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return m_type_playlist_pixmap;
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case GameList::EntryType::ELF:
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default:
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return m_type_exe_pixmap;
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}
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}
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}
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case Column_Region:
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case Column_Region:
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{
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{
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return m_region_pixmaps[static_cast<int>(ge->region)];
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return m_region_pixmaps[static_cast<u32>(ge->region)];
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}
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}
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case Column_Compatibility:
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case Column_Compatibility:
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{
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{
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return m_compatibility_pixmaps[static_cast<int>(
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return m_compatibility_pixmaps[static_cast<u32>(
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(static_cast<u32>(ge->compatibility_rating) >= GameList::CompatibilityRatingCount) ?
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(static_cast<u32>(ge->compatibility_rating) >= GameList::CompatibilityRatingCount) ?
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GameList::CompatibilityRating::Unknown :
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GameList::CompatibilityRating::Unknown :
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ge->compatibility_rating)];
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ge->compatibility_rating)];
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}
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}
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@ -451,22 +440,38 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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}
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}
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}
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}
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QIcon GameListModel::getIconForType(GameList::EntryType type)
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{
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switch (type)
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{
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case GameList::EntryType::PS2Disc:
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case GameList::EntryType::PS1Disc:
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return QIcon(QStringLiteral(":/icons/media-optical-24.png"));
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case GameList::EntryType::Playlist:
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return QIcon(QStringLiteral(":/icons/address-book-new-22.png"));
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case GameList::EntryType::ELF:
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default:
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return QIcon(QStringLiteral(":/icons/applications-system-24.png"));
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}
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}
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QIcon GameListModel::getIconForRegion(GameList::Region region)
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{
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return QIcon(
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QStringLiteral("%1/icons/flags/%2.png").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
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}
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void GameListModel::loadCommonImages()
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void GameListModel::loadCommonImages()
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{
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{
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m_type_disc_pixmap = QIcon(QStringLiteral(":/icons/media-optical-24.png")).pixmap(QSize(24, 24));
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for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
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m_type_disc_with_settings_pixmap = QIcon(QStringLiteral(":/icons/media-optical-gear-24.png")).pixmap(QSize(24, 24));
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m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
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m_type_exe_pixmap = QIcon(QStringLiteral(":/icons/applications-system-24.png")).pixmap(QSize(24, 24));
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m_type_playlist_pixmap = QIcon(QStringLiteral(":/icons/address-book-new-22.png")).pixmap(QSize(22, 22));
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for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
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m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(42, 30));
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const QString base_path(QtHost::GetResourcesBasePath());
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const QString base_path(QtHost::GetResourcesBasePath());
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for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
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{
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m_region_pixmaps[i] = QIcon(
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QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i))))
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.pixmap(QSize(42, 30));
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}
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for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
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for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
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m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i - 1));
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m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i - 1));
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@ -45,6 +45,9 @@ public:
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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static const char* getColumnName(Column col);
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static QIcon getIconForType(GameList::EntryType type);
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static QIcon getIconForRegion(GameList::Region region);
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GameListModel(QObject* parent = nullptr);
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GameListModel(QObject* parent = nullptr);
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~GameListModel();
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~GameListModel();
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@ -79,12 +82,8 @@ private:
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bool m_show_titles_for_covers = false;
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bool m_show_titles_for_covers = false;
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std::array<QString, Column_Count> m_column_display_names;
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std::array<QString, Column_Count> m_column_display_names;
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std::array<QPixmap, static_cast<u32>(GameList::EntryType::Count)> m_type_pixmaps;
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QPixmap m_type_disc_pixmap;
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std::array<QPixmap, static_cast<u32>(GameList::Region::Count)> m_region_pixmaps;
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QPixmap m_type_disc_with_settings_pixmap;
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QPixmap m_type_exe_pixmap;
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QPixmap m_type_playlist_pixmap;
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QPixmap m_region_pixmaps[static_cast<u32>(GameList::Region::Count)];
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QPixmap m_placeholder_pixmap;
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QPixmap m_placeholder_pixmap;
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std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
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std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
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@ -40,6 +40,9 @@ static const char* SUPPORTED_FORMATS_STRING = QT_TRANSLATE_NOOP(GameListWidget,
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".cso (Compressed ISO)\n"
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".cso (Compressed ISO)\n"
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".gz (Gzip Compressed ISO)");
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".gz (Gzip Compressed ISO)");
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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class GameListSortModel final : public QSortFilterProxyModel
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class GameListSortModel final : public QSortFilterProxyModel
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{
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{
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public:
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public:
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@ -49,9 +52,38 @@ public:
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{
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{
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}
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}
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void setFilterType(GameList::EntryType type)
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{
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m_filter_type = type;
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invalidateRowsFilter();
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}
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void setFilterRegion(GameList::Region region)
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{
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m_filter_region = region;
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invalidateRowsFilter();
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}
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void setFilterName(const QString& name)
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{
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m_filter_name = name;
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invalidateRowsFilter();
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}
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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{
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{
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// TODO: Search
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if (m_filter_type != GameList::EntryType::Count ||
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m_filter_region != GameList::Region::Count ||
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!m_filter_name.isEmpty())
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{
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const auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryByIndex(source_row);
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if (m_filter_type != GameList::EntryType::Count && entry->type != m_filter_type)
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return false;
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if (m_filter_region != GameList::Region::Count && entry->region != m_filter_region)
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return false;
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if (!m_filter_name.isEmpty() && !QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
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return false;
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}
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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}
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}
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@ -62,10 +94,13 @@ public:
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private:
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private:
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GameListModel* m_model;
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GameListModel* m_model;
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GameList::EntryType m_filter_type = GameList::EntryType::Count;
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GameList::Region m_filter_region = GameList::Region::Count;
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QString m_filter_name;
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};
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};
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */)
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */)
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: QStackedWidget(parent)
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: QWidget(parent)
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{
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{
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}
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}
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@ -79,7 +114,34 @@ void GameListWidget::initialize()
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m_sort_model = new GameListSortModel(m_model);
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m_sort_model = new GameListSortModel(m_model);
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m_sort_model->setSourceModel(m_model);
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m_sort_model->setSourceModel(m_model);
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m_table_view = new QTableView(this);
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m_ui.setupUi(this);
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for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
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{
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m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
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qApp->translate("GameList", GameList::EntryTypeToDisplayString(static_cast<GameList::EntryType>(type))));
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}
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for (u32 region = 0; region < static_cast<u32>(GameList::Region::Count); region++)
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{
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m_ui.filterRegion->addItem(GameListModel::getIconForRegion(static_cast<GameList::Region>(region)),
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qApp->translate("GameList", GameList::RegionToString(static_cast<GameList::Region>(region))));
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}
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connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
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connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
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connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
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connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
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connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
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m_sort_model->setFilterType((index == 0) ? GameList::EntryType::Count : static_cast<GameList::EntryType>(index - 1));
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});
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connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
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m_sort_model->setFilterRegion((index == 0) ? GameList::Region::Count : static_cast<GameList::Region>(index - 1));
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});
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connect(m_ui.searchText, &QLineEdit::textChanged, this, [this](const QString& text) {
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m_sort_model->setFilterName(text);
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});
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m_table_view = new QTableView(m_ui.stack);
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m_table_view->setModel(m_sort_model);
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m_table_view->setModel(m_sort_model);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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@ -107,9 +169,9 @@ void GameListWidget::initialize()
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connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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insertWidget(0, m_table_view);
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m_ui.stack->insertWidget(0, m_table_view);
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m_list_view = new GameListGridListView(this);
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m_list_view = new GameListGridListView(m_ui.stack);
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m_list_view->setModel(m_sort_model);
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m_list_view->setModel(m_sort_model);
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m_list_view->setModelColumn(GameListModel::Column_Cover);
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m_list_view->setModelColumn(GameListModel::Column_Cover);
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m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
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@ -131,31 +193,32 @@ void GameListWidget::initialize()
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connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
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connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
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connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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insertWidget(1, m_list_view);
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m_ui.stack->insertWidget(1, m_list_view);
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m_empty_widget = new QWidget(this);
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m_empty_widget = new QWidget(m_ui.stack);
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m_empty_ui.setupUi(m_empty_widget);
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m_empty_ui.setupUi(m_empty_widget);
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m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
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m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
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connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
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connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
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connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
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connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
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insertWidget(2, m_empty_widget);
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m_ui.stack->insertWidget(2, m_empty_widget);
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if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
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if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
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setCurrentIndex(1);
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m_ui.stack->setCurrentIndex(1);
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else
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else
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setCurrentIndex(0);
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m_ui.stack->setCurrentIndex(0);
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updateToolbar();
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resizeTableViewColumnsToFit();
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resizeTableViewColumnsToFit();
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}
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}
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bool GameListWidget::isShowingGameList() const
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bool GameListWidget::isShowingGameList() const
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{
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{
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return currentIndex() == 0;
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return m_ui.stack->currentIndex() == 0;
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}
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}
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bool GameListWidget::isShowingGameGrid() const
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bool GameListWidget::isShowingGameGrid() const
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{
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{
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return currentIndex() == 1;
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return m_ui.stack->currentIndex() == 1;
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}
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}
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bool GameListWidget::getShowGridCoverTitles() const
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bool GameListWidget::getShowGridCoverTitles() const
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@ -189,8 +252,8 @@ void GameListWidget::cancelRefresh()
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void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
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void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
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{
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{
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// switch away from the placeholder while we scan, in case we find anything
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// switch away from the placeholder while we scan, in case we find anything
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if (currentIndex() == 2)
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if (m_ui.stack->currentIndex() == 2)
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setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
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m_ui.stack->setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
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m_model->refresh();
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m_model->refresh();
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emit refreshProgress(status, current, total);
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emit refreshProgress(status, current, total);
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@ -208,7 +271,7 @@ void GameListWidget::onRefreshComplete()
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// if we still had no games, switch to the helper widget
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// if we still had no games, switch to the helper widget
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if (m_model->rowCount() == 0)
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if (m_model->rowCount() == 0)
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setCurrentIndex(2);
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m_ui.stack->setCurrentIndex(2);
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}
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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@ -277,13 +340,11 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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void GameListWidget::listZoom(float delta)
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void GameListWidget::listZoom(float delta)
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{
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{
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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m_model->setCoverScale(new_scale);
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m_model->setCoverScale(new_scale);
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updateListFont();
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updateListFont();
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updateToolbar();
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m_model->refresh();
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m_model->refresh();
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}
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}
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@ -298,6 +359,18 @@ void GameListWidget::gridZoomOut()
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listZoom(-0.05f);
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listZoom(-0.05f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameListWidget::gridIntScale(int int_scale)
|
||||||
|
{
|
||||||
|
const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
|
||||||
|
|
||||||
|
QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
|
||||||
|
m_model->setCoverScale(new_scale);
|
||||||
|
updateListFont();
|
||||||
|
updateToolbar();
|
||||||
|
|
||||||
|
m_model->refresh();
|
||||||
|
}
|
||||||
|
|
||||||
void GameListWidget::refreshGridCovers()
|
void GameListWidget::refreshGridCovers()
|
||||||
{
|
{
|
||||||
m_model->refreshCovers();
|
m_model->refreshCovers();
|
||||||
|
@ -305,21 +378,33 @@ void GameListWidget::refreshGridCovers()
|
||||||
|
|
||||||
void GameListWidget::showGameList()
|
void GameListWidget::showGameList()
|
||||||
{
|
{
|
||||||
if (currentIndex() == 0 || m_model->rowCount() == 0)
|
if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
|
||||||
|
{
|
||||||
|
// We can click the toolbar multiple times, so keep it correct.
|
||||||
|
updateToolbar();
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||||
setCurrentIndex(0);
|
m_ui.stack->setCurrentIndex(0);
|
||||||
resizeTableViewColumnsToFit();
|
resizeTableViewColumnsToFit();
|
||||||
|
updateToolbar();
|
||||||
|
emit layoutChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameListWidget::showGameGrid()
|
void GameListWidget::showGameGrid()
|
||||||
{
|
{
|
||||||
if (currentIndex() == 1 || m_model->rowCount() == 0)
|
if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
|
||||||
|
{
|
||||||
|
// We can click the toolbar multiple times, so keep it correct.
|
||||||
|
updateToolbar();
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
||||||
setCurrentIndex(1);
|
m_ui.stack->setCurrentIndex(1);
|
||||||
|
updateToolbar();
|
||||||
|
emit layoutChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameListWidget::setShowCoverTitles(bool enabled)
|
void GameListWidget::setShowCoverTitles(bool enabled)
|
||||||
|
@ -331,6 +416,8 @@ void GameListWidget::setShowCoverTitles(bool enabled)
|
||||||
m_model->setShowCoverTitles(enabled);
|
m_model->setShowCoverTitles(enabled);
|
||||||
if (isShowingGameGrid())
|
if (isShowingGameGrid())
|
||||||
m_model->refresh();
|
m_model->refresh();
|
||||||
|
updateToolbar();
|
||||||
|
emit layoutChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameListWidget::updateListFont()
|
void GameListWidget::updateListFont()
|
||||||
|
@ -340,9 +427,33 @@ void GameListWidget::updateListFont()
|
||||||
m_list_view->setFont(font);
|
m_list_view->setFont(font);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameListWidget::updateToolbar()
|
||||||
|
{
|
||||||
|
const bool grid_view = isShowingGameGrid();
|
||||||
|
{
|
||||||
|
QSignalBlocker sb(m_ui.viewGameGrid);
|
||||||
|
m_ui.viewGameGrid->setChecked(grid_view);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
QSignalBlocker sb(m_ui.viewGameList);
|
||||||
|
m_ui.viewGameList->setChecked(!grid_view);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
QSignalBlocker sb(m_ui.viewGridTitles);
|
||||||
|
m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
|
||||||
|
}
|
||||||
|
{
|
||||||
|
QSignalBlocker sb(m_ui.gridScale);
|
||||||
|
m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_ui.viewGridTitles->setEnabled(grid_view);
|
||||||
|
m_ui.gridScale->setEnabled(grid_view);
|
||||||
|
}
|
||||||
|
|
||||||
void GameListWidget::resizeEvent(QResizeEvent* event)
|
void GameListWidget::resizeEvent(QResizeEvent* event)
|
||||||
{
|
{
|
||||||
QStackedWidget::resizeEvent(event);
|
QWidget::resizeEvent(event);
|
||||||
resizeTableViewColumnsToFit();
|
resizeTableViewColumnsToFit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -431,7 +542,7 @@ void GameListWidget::saveTableViewColumnSortSettings()
|
||||||
|
|
||||||
const GameList::Entry* GameListWidget::getSelectedEntry() const
|
const GameList::Entry* GameListWidget::getSelectedEntry() const
|
||||||
{
|
{
|
||||||
if (currentIndex() == 0)
|
if (m_ui.stack->currentIndex() == 0)
|
||||||
{
|
{
|
||||||
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
|
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
|
||||||
if (!selection_model->hasSelection())
|
if (!selection_model->hasSelection())
|
||||||
|
|
|
@ -16,8 +16,8 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "pcsx2/Frontend/GameList.h"
|
#include "pcsx2/Frontend/GameList.h"
|
||||||
#include "ui_EmptyGameListWidget.h"
|
#include "ui_EmptyGameListWidget.h"
|
||||||
|
#include "ui_GameListWidget.h"
|
||||||
#include <QtWidgets/QListView>
|
#include <QtWidgets/QListView>
|
||||||
#include <QtWidgets/QStackedWidget>
|
|
||||||
#include <QtWidgets/QTableView>
|
#include <QtWidgets/QTableView>
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(const GameList::Entry*);
|
Q_DECLARE_METATYPE(const GameList::Entry*);
|
||||||
|
@ -41,7 +41,7 @@ protected:
|
||||||
void wheelEvent(QWheelEvent* e);
|
void wheelEvent(QWheelEvent* e);
|
||||||
};
|
};
|
||||||
|
|
||||||
class GameListWidget : public QStackedWidget
|
class GameListWidget : public QWidget
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
|
@ -59,7 +59,6 @@ public:
|
||||||
|
|
||||||
bool isShowingGameList() const;
|
bool isShowingGameList() const;
|
||||||
bool isShowingGameGrid() const;
|
bool isShowingGameGrid() const;
|
||||||
|
|
||||||
bool getShowGridCoverTitles() const;
|
bool getShowGridCoverTitles() const;
|
||||||
|
|
||||||
const GameList::Entry* getSelectedEntry() const;
|
const GameList::Entry* getSelectedEntry() const;
|
||||||
|
@ -73,6 +72,7 @@ Q_SIGNALS:
|
||||||
void entryContextMenuRequested(const QPoint& point);
|
void entryContextMenuRequested(const QPoint& point);
|
||||||
|
|
||||||
void addGameDirectoryRequested();
|
void addGameDirectoryRequested();
|
||||||
|
void layoutChange();
|
||||||
|
|
||||||
private Q_SLOTS:
|
private Q_SLOTS:
|
||||||
void onRefreshProgress(const QString& status, int current, int total);
|
void onRefreshProgress(const QString& status, int current, int total);
|
||||||
|
@ -92,6 +92,7 @@ public Q_SLOTS:
|
||||||
void setShowCoverTitles(bool enabled);
|
void setShowCoverTitles(bool enabled);
|
||||||
void gridZoomIn();
|
void gridZoomIn();
|
||||||
void gridZoomOut();
|
void gridZoomOut();
|
||||||
|
void gridIntScale(int int_scale);
|
||||||
void refreshGridCovers();
|
void refreshGridCovers();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -105,6 +106,9 @@ private:
|
||||||
void saveTableViewColumnSortSettings();
|
void saveTableViewColumnSortSettings();
|
||||||
void listZoom(float delta);
|
void listZoom(float delta);
|
||||||
void updateListFont();
|
void updateListFont();
|
||||||
|
void updateToolbar();
|
||||||
|
|
||||||
|
Ui::GameListWidget m_ui;
|
||||||
|
|
||||||
GameListModel* m_model = nullptr;
|
GameListModel* m_model = nullptr;
|
||||||
GameListSortModel* m_sort_model = nullptr;
|
GameListSortModel* m_sort_model = nullptr;
|
||||||
|
|
|
@ -0,0 +1,220 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<ui version="4.0">
|
||||||
|
<class>GameListWidget</class>
|
||||||
|
<widget class="QWidget" name="GameListWidget">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>0</x>
|
||||||
|
<y>0</y>
|
||||||
|
<width>758</width>
|
||||||
|
<height>619</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
<property name="windowTitle">
|
||||||
|
<string>Form</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
|
<property name="spacing">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>3</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>3</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>3</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>3</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||||
|
<property name="spacing">
|
||||||
|
<number>3</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QToolButton" name="viewGameList">
|
||||||
|
<property name="minimumSize">
|
||||||
|
<size>
|
||||||
|
<width>32</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Game List</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset theme="list-check">
|
||||||
|
<normaloff>.</normaloff>.</iconset>
|
||||||
|
</property>
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="autoRaise">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QToolButton" name="viewGameGrid">
|
||||||
|
<property name="minimumSize">
|
||||||
|
<size>
|
||||||
|
<width>32</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Game Grid</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset theme="function-line">
|
||||||
|
<normaloff>.</normaloff>.</iconset>
|
||||||
|
</property>
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="autoRaise">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QToolButton" name="viewGridTitles">
|
||||||
|
<property name="minimumSize">
|
||||||
|
<size>
|
||||||
|
<width>32</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Titles</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset theme="price-tag-3-line">
|
||||||
|
<normaloff>.</normaloff>.</iconset>
|
||||||
|
</property>
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="autoRaise">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSlider" name="gridScale">
|
||||||
|
<property name="minimumSize">
|
||||||
|
<size>
|
||||||
|
<width>125</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="maximumSize">
|
||||||
|
<size>
|
||||||
|
<width>125</width>
|
||||||
|
<height>16777215</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="minimum">
|
||||||
|
<number>10</number>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>200</number>
|
||||||
|
</property>
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Horizontal</enum>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<spacer name="horizontalSpacer">
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Horizontal</enum>
|
||||||
|
</property>
|
||||||
|
<property name="sizeHint" stdset="0">
|
||||||
|
<size>
|
||||||
|
<width>40</width>
|
||||||
|
<height>20</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
</spacer>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||||
|
<property name="spacing">
|
||||||
|
<number>6</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="filterType">
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>All Types</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset theme="filter-line">
|
||||||
|
<normaloff>.</normaloff>.</iconset>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="filterRegion">
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>All Regions</string>
|
||||||
|
</property>
|
||||||
|
<property name="icon">
|
||||||
|
<iconset theme="global-line">
|
||||||
|
<normaloff>.</normaloff>.</iconset>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QLineEdit" name="searchText">
|
||||||
|
<property name="minimumSize">
|
||||||
|
<size>
|
||||||
|
<width>150</width>
|
||||||
|
<height>0</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
<property name="placeholderText">
|
||||||
|
<string>Search...</string>
|
||||||
|
</property>
|
||||||
|
<property name="clearButtonEnabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QStackedWidget" name="stack"/>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
<resources>
|
||||||
|
<include location="../resources/resources.qrc"/>
|
||||||
|
</resources>
|
||||||
|
<connections/>
|
||||||
|
</ui>
|
|
@ -300,6 +300,10 @@ void MainWindow::connectSignals()
|
||||||
m_game_list_widget->gridZoomOut();
|
m_game_list_widget->gridZoomOut();
|
||||||
});
|
});
|
||||||
connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget, &GameListWidget::refreshGridCovers);
|
connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget, &GameListWidget::refreshGridCovers);
|
||||||
|
connect(m_game_list_widget, &GameListWidget::layoutChange, this, [this]() {
|
||||||
|
QSignalBlocker sb(m_ui.actionGridViewShowTitles);
|
||||||
|
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
|
||||||
|
});
|
||||||
|
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionViewStatusBarVerbose, "UI", "VerboseStatusBar", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionViewStatusBarVerbose, "UI", "VerboseStatusBar", false);
|
||||||
|
|
||||||
|
@ -534,6 +538,7 @@ void MainWindow::setStyleFromSettings()
|
||||||
darkPalette.setColor(QPalette::Link, blue);
|
darkPalette.setColor(QPalette::Link, blue);
|
||||||
darkPalette.setColor(QPalette::Highlight, lighterGray);
|
darkPalette.setColor(QPalette::Highlight, lighterGray);
|
||||||
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
|
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
|
||||||
|
darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
|
||||||
|
|
||||||
darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
|
darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
|
||||||
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
|
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
|
||||||
|
@ -569,6 +574,7 @@ void MainWindow::setStyleFromSettings()
|
||||||
darkPalette.setColor(QPalette::Link, blue);
|
darkPalette.setColor(QPalette::Link, blue);
|
||||||
darkPalette.setColor(QPalette::Highlight, blue2);
|
darkPalette.setColor(QPalette::Highlight, blue2);
|
||||||
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
|
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
|
||||||
|
darkPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
|
||||||
|
|
||||||
darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
|
darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
|
||||||
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
|
darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
|
||||||
|
|
|
@ -265,6 +265,9 @@
|
||||||
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
</QtUi>
|
</QtUi>
|
||||||
|
<QtUi Include="GameList\GameListWidget.ui">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
</QtUi>
|
||||||
<QtUi Include="Settings\SettingsDialog.ui">
|
<QtUi Include="Settings\SettingsDialog.ui">
|
||||||
<FileType>Document</FileType>
|
<FileType>Document</FileType>
|
||||||
</QtUi>
|
</QtUi>
|
||||||
|
|
|
@ -399,6 +399,9 @@
|
||||||
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
||||||
<Filter>GameList</Filter>
|
<Filter>GameList</Filter>
|
||||||
</QtUi>
|
</QtUi>
|
||||||
|
<QtUi Include="GameList\GameListWidget.ui">
|
||||||
|
<Filter>GameList</Filter>
|
||||||
|
</QtUi>
|
||||||
<QtUi Include="AutoUpdaterDialog.ui" />
|
<QtUi Include="AutoUpdaterDialog.ui" />
|
||||||
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
|
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
|
||||||
<Filter>Tools\Input Recording</Filter>
|
<Filter>Tools\Input Recording</Filter>
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0H24V24H0z"/><path d="M21 4v2h-1l-5 7.5V22H9v-8.5L4 6H3V4h18zM6.404 6L11 12.894V20h2v-7.106L17.596 6H6.404z" fill="#000000"/></svg>
|
After Width: | Height: | Size: 238 B |
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 22C6.477 22 2 17.523 2 12S6.477 2 12 2s10 4.477 10 10-4.477 10-10 10zm-2.29-2.333A17.9 17.9 0 0 1 8.027 13H4.062a8.008 8.008 0 0 0 5.648 6.667zM10.03 13c.151 2.439.848 4.73 1.97 6.752A15.905 15.905 0 0 0 13.97 13h-3.94zm9.908 0h-3.965a17.9 17.9 0 0 1-1.683 6.667A8.008 8.008 0 0 0 19.938 13zM4.062 11h3.965A17.9 17.9 0 0 1 9.71 4.333 8.008 8.008 0 0 0 4.062 11zm5.969 0h3.938A15.905 15.905 0 0 0 12 4.248 15.905 15.905 0 0 0 10.03 11zm4.259-6.667A17.9 17.9 0 0 1 15.973 11h3.965a8.008 8.008 0 0 0-5.648-6.667z" fill="#000000"/></svg>
|
After Width: | Height: | Size: 666 B |
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M10.9 2.1l9.899 1.415 1.414 9.9-9.192 9.192a1 1 0 0 1-1.414 0l-9.9-9.9a1 1 0 0 1 0-1.414L10.9 2.1zm.707 2.122L3.828 12l8.486 8.485 7.778-7.778-1.06-7.425-7.425-1.06zm2.12 6.364a2 2 0 1 1 2.83-2.829 2 2 0 0 1-2.83 2.829z" fill="#000000"/></svg>
|
After Width: | Height: | Size: 372 B |
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0H24V24H0z"/><path d="M21 4v2h-1l-5 7.5V22H9v-8.5L4 6H3V4h18zM6.404 6L11 12.894V20h2v-7.106L17.596 6H6.404z" fill="#ffffff"/></svg>
|
After Width: | Height: | Size: 238 B |
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 22C6.477 22 2 17.523 2 12S6.477 2 12 2s10 4.477 10 10-4.477 10-10 10zm-2.29-2.333A17.9 17.9 0 0 1 8.027 13H4.062a8.008 8.008 0 0 0 5.648 6.667zM10.03 13c.151 2.439.848 4.73 1.97 6.752A15.905 15.905 0 0 0 13.97 13h-3.94zm9.908 0h-3.965a17.9 17.9 0 0 1-1.683 6.667A8.008 8.008 0 0 0 19.938 13zM4.062 11h3.965A17.9 17.9 0 0 1 9.71 4.333 8.008 8.008 0 0 0 4.062 11zm5.969 0h3.938A15.905 15.905 0 0 0 12 4.248 15.905 15.905 0 0 0 10.03 11zm4.259-6.667A17.9 17.9 0 0 1 15.973 11h3.965a8.008 8.008 0 0 0-5.648-6.667z" fill="#ffffff"/></svg>
|
After Width: | Height: | Size: 666 B |
|
@ -0,0 +1 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M10.9 2.1l9.899 1.415 1.414 9.9-9.192 9.192a1 1 0 0 1-1.414 0l-9.9-9.9a1 1 0 0 1 0-1.414L10.9 2.1zm.707 2.122L3.828 12l8.486 8.485 7.778-7.778-1.06-7.425-7.425-1.06zm2.12 6.364a2 2 0 1 1 2.83-2.829 2 2 0 0 1-2.83 2.829z" fill="#ffffff"/></svg>
|
After Width: | Height: | Size: 372 B |
|
@ -20,6 +20,7 @@
|
||||||
<file>icons/black/svg/file-reduce-line.svg</file>
|
<file>icons/black/svg/file-reduce-line.svg</file>
|
||||||
<file>icons/black/svg/file-search-line.svg</file>
|
<file>icons/black/svg/file-search-line.svg</file>
|
||||||
<file>icons/black/svg/file-settings-line.svg</file>
|
<file>icons/black/svg/file-settings-line.svg</file>
|
||||||
|
<file>icons/black/svg/filter-line.svg</file>
|
||||||
<file>icons/black/svg/flask-line.svg</file>
|
<file>icons/black/svg/flask-line.svg</file>
|
||||||
<file>icons/black/svg/folder-add-line.svg</file>
|
<file>icons/black/svg/folder-add-line.svg</file>
|
||||||
<file>icons/black/svg/folder-open-line.svg</file>
|
<file>icons/black/svg/folder-open-line.svg</file>
|
||||||
|
@ -28,12 +29,14 @@
|
||||||
<file>icons/black/svg/fullscreen-line.svg</file>
|
<file>icons/black/svg/fullscreen-line.svg</file>
|
||||||
<file>icons/black/svg/function-line.svg</file>
|
<file>icons/black/svg/function-line.svg</file>
|
||||||
<file>icons/black/svg/gamepad-line.svg</file>
|
<file>icons/black/svg/gamepad-line.svg</file>
|
||||||
|
<file>icons/black/svg/global-line.svg</file>
|
||||||
<file>icons/black/svg/hard-drive-2-line.svg</file>
|
<file>icons/black/svg/hard-drive-2-line.svg</file>
|
||||||
<file>icons/black/svg/keyboard-line.svg</file>
|
<file>icons/black/svg/keyboard-line.svg</file>
|
||||||
<file>icons/black/svg/layout-grid-line.svg</file>
|
<file>icons/black/svg/layout-grid-line.svg</file>
|
||||||
<file>icons/black/svg/list-check.svg</file>
|
<file>icons/black/svg/list-check.svg</file>
|
||||||
<file>icons/black/svg/pause-line.svg</file>
|
<file>icons/black/svg/pause-line.svg</file>
|
||||||
<file>icons/black/svg/play-line.svg</file>
|
<file>icons/black/svg/play-line.svg</file>
|
||||||
|
<file>icons/black/svg/price-tag-3-line.svg</file>
|
||||||
<file>icons/black/svg/refresh-line.svg</file>
|
<file>icons/black/svg/refresh-line.svg</file>
|
||||||
<file>icons/black/svg/restart-line.svg</file>
|
<file>icons/black/svg/restart-line.svg</file>
|
||||||
<file>icons/black/svg/save-3-line.svg</file>
|
<file>icons/black/svg/save-3-line.svg</file>
|
||||||
|
@ -69,6 +72,7 @@
|
||||||
<file>icons/white/svg/file-reduce-line.svg</file>
|
<file>icons/white/svg/file-reduce-line.svg</file>
|
||||||
<file>icons/white/svg/file-search-line.svg</file>
|
<file>icons/white/svg/file-search-line.svg</file>
|
||||||
<file>icons/white/svg/file-settings-line.svg</file>
|
<file>icons/white/svg/file-settings-line.svg</file>
|
||||||
|
<file>icons/white/svg/filter-line.svg</file>
|
||||||
<file>icons/white/svg/flask-line.svg</file>
|
<file>icons/white/svg/flask-line.svg</file>
|
||||||
<file>icons/white/svg/folder-add-line.svg</file>
|
<file>icons/white/svg/folder-add-line.svg</file>
|
||||||
<file>icons/white/svg/folder-open-line.svg</file>
|
<file>icons/white/svg/folder-open-line.svg</file>
|
||||||
|
@ -77,12 +81,14 @@
|
||||||
<file>icons/white/svg/fullscreen-line.svg</file>
|
<file>icons/white/svg/fullscreen-line.svg</file>
|
||||||
<file>icons/white/svg/function-line.svg</file>
|
<file>icons/white/svg/function-line.svg</file>
|
||||||
<file>icons/white/svg/gamepad-line.svg</file>
|
<file>icons/white/svg/gamepad-line.svg</file>
|
||||||
|
<file>icons/white/svg/global-line.svg</file>
|
||||||
<file>icons/white/svg/hard-drive-2-line.svg</file>
|
<file>icons/white/svg/hard-drive-2-line.svg</file>
|
||||||
<file>icons/white/svg/keyboard-line.svg</file>
|
<file>icons/white/svg/keyboard-line.svg</file>
|
||||||
<file>icons/white/svg/layout-grid-line.svg</file>
|
<file>icons/white/svg/layout-grid-line.svg</file>
|
||||||
<file>icons/white/svg/list-check.svg</file>
|
<file>icons/white/svg/list-check.svg</file>
|
||||||
<file>icons/white/svg/pause-line.svg</file>
|
<file>icons/white/svg/pause-line.svg</file>
|
||||||
<file>icons/white/svg/play-line.svg</file>
|
<file>icons/white/svg/play-line.svg</file>
|
||||||
|
<file>icons/white/svg/price-tag-3-line.svg</file>
|
||||||
<file>icons/white/svg/refresh-line.svg</file>
|
<file>icons/white/svg/refresh-line.svg</file>
|
||||||
<file>icons/white/svg/restart-line.svg</file>
|
<file>icons/white/svg/restart-line.svg</file>
|
||||||
<file>icons/white/svg/save-3-line.svg</file>
|
<file>icons/white/svg/save-3-line.svg</file>
|
||||||
|
|
|
@ -86,6 +86,12 @@ const char* GameList::EntryTypeToString(EntryType type)
|
||||||
return names[static_cast<int>(type)];
|
return names[static_cast<int>(type)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char* GameList::EntryTypeToDisplayString(EntryType type)
|
||||||
|
{
|
||||||
|
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"PS2 Disc", "PS1 Disc", "ELF", "Playlist"}};
|
||||||
|
return names[static_cast<int>(type)];
|
||||||
|
}
|
||||||
|
|
||||||
const char* GameList::RegionToString(Region region)
|
const char* GameList::RegionToString(Region region)
|
||||||
{
|
{
|
||||||
static std::array<const char*, static_cast<int>(Region::Count)> names = {
|
static std::array<const char*, static_cast<int>(Region::Count)> names = {
|
||||||
|
|
|
@ -96,6 +96,7 @@ namespace GameList
|
||||||
};
|
};
|
||||||
|
|
||||||
const char* EntryTypeToString(EntryType type);
|
const char* EntryTypeToString(EntryType type);
|
||||||
|
const char* EntryTypeToDisplayString(EntryType type);
|
||||||
const char* RegionToString(Region region);
|
const char* RegionToString(Region region);
|
||||||
const char* EntryCompatibilityRatingToString(CompatibilityRating rating);
|
const char* EntryCompatibilityRatingToString(CompatibilityRating rating);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue